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#1
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hehe can't wait for the pvp server...item recharging = winning there; everyone knows about it now; well see how much of a rant this topic will really create then, and oh yea, if it gets nerfed there (red), its gotta get nerfed here (blue)
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#2
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Take your arguments about word usage to a private forum and let's keep this topic on topic.
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#3
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Ok, to recap:
Brink hates recharging. can't provide evidence of anyone doing it in a way that breaks the game(other than hoop, which is fixed). He only state his opinions on what *could* happen. Samoht started off the thread by giving helpful tips on how to make a cohesive argument in such a way that might show devs the need to make a change. He insisted it isn't worth dev time currently. They went back and forth for about 15 pages with the same stuff. End recap. | ||
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#4
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First when an item is sold to a vendor, there has to be code to compare it to the list of current items and update the quantity. When the two items match, check if item has charges. If it is an item with charges, and the amount of charges do not match, add it to the vendor separately. Hell just do it for the hoop if it's such a big deal. I'm just here to say life taps need to be fixed.
Create spell Drain Spirit (different spell ID, same name) put your resist mod on it, assign to hoop, revert changes to life taps. Dones. Necro and SK are fixed/classic/not further gimped on raids. | ||
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#5
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#6
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#7
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#8
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Sure, let me just find one of your posts talking about the price change on the rez stick...
While we're waiting, were you able to prove that they raised the price on every rechargeable item? Let's see who takes longer! | ||
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#9
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Quote:
Here read it again Quote:
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Last edited by Brinkman; 11-10-2011 at 08:22 PM..
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#10
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So here is my recap:
The opinions: In my personal opinion, using common sense, that vendor recharging was not intentionally put in the the game. To me, the way its done just screams bug/exploit. I feel that VI/SoE didnt have a fix for this, either in coding restrictions, or memory restrictions ( remember this code was written in 1997/1998). I feel that leaving vendor recharging on P99 will be a detriment to the server. I feel it will lead to more people taking advantage of potential exploits. Leading to more dev time investigating, debating and fixing not yet forseen problems in the future. A broad 1 time sweep of this problem will solve future occurences. I feel there should be no difference in trivializing content with an exploit, or by any other means, whether it makes killing a raid target trivial or killing an orc pawn trivial or anything inbetween. Its still an exploit, or something not intended. I feel the balance of these charged items are broken with vendor recharging, they offer longterm rewards for minimal investment, and almost no reinvestment. They are able to be used liberally because they can be recharged, which changes how they are used. I.E. emergency situations vs everyday usage of abilities not normally granted to certain classes. The Facts: Vendor recharging items is a classic function, it was not removed until October 9, 2003. I have never claimed it wasnt classic. Many Classic functions have been removed from p99 in the past for many reasons. Some of which fall under Bugs/exploits that VI/Soe fixed well after luclin release, and some that VI/SoE never fixed. Changing this function will have a major impact on the game, both positive and negative. | ||
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