![]() |
|
|
|
#1
|
|||
|
I just dont think 1 in 5 on a root is a good thing.
| ||
|
|
|||
|
#2
|
|||
|
I'll spam root or snare all day with those odds. Motherfuckers spammed that shit on live when it was a 1/20 chance of it landing.
| ||
|
|
|||
|
#3
|
||||
|
Quote:
Altergate was the same way and everybody hated it there too. I think every single player on the forum posted against it. I played a necro and discovered it was more viable to spam root people while pet attacked them then actually cast any dot spells. It was pathetic. Making CC resist rate "slightly higher" than Altergate doesn't cut it, it's still the same lame ass PvP all over again just like every EMU server released so far. It has to resist at least 90% of the time against decently geared melees for the server not to be a CC spam, mongoloid fest. | |||
|
|
||||
|
#4
|
||||
|
Quote:
You idiots realize you can easily dispell root and snares as any class rite? It feels you the two of you never played Everquest before in your life or more likely are two baddies who keyboard turn and takes 5 seconds to react to a root/snare. Also the arguments that people on these forums want a system where you have godmode vs Snares/root are totally false as well. The latest poll had over 60%+ voting for the current system compared to a Classic system oh and during that vote snares and roots almost hit like 40-50% at 140 MR, so it seems people actually want a system where spells beside nukes actually work. I understand that unskilled scrubs want a system where every class only got 1-2 spells that they can use but for the players who actually are able to use more keys enjoy having utility spells and CC working. The lamest possible EQ PVP is when you can group 1 bard and then run around for all eternity and never be scared of dying. You could even run into 30 people and poke on them a little and run out without a scratch in the way EQ worked in the past and it's complete bullshit and unbalanced and makes for awful PVP. The funny fact is that I don't really use CC when I pvp and it would only harm myself if it worked. But damn I actually enjoy some challenge and I don't want a dumbed down system where I can escape easily anytime no matter how many people are on me. It's already easy enough with the current system. At the PVP event I had 10+ people on me several times and I wasn't even close to dying once and I would have been even more safe in a Classic system bullshit system. | |||
|
|
||||
|
#5
|
||||
|
Quote:
Seriously, you are the worst. If one dev was ever trolled in to listening to you, shame on them. I can't wait for you to /petition an enchanter for mezzing you, or /petitioning a druid for rooting you and running out of range and healing, or basically anything that doesn't work in your fucking favor. You are literally the worst. | |||
|
Last edited by juicedsixfo; 11-12-2011 at 06:12 AM..
|
|
|||
|
#6
|
|||||
|
Quote:
You claim "soloing is bad" then have no problem that some classes don't have their solo ability penalized at all, while others get huge unwarranted nerfs to solo viability. Why should a wizard get to solo but xxxxxxx other class gets their solo ability nerfed? What's your rationalization for that? You have none. Quote:
I don't give a damn what you "claim" Brad Mcquaid said. This is an "EQ EMULATOR" server and if the actual game allowed the majority of classes to solo PvP without being chain CC spammed to death by zergers, then that's the way it should be here. There is no rationalization for nerfing everyone's solo ability while classes like wizard and necro remain basically unaffected due to shadowstep spam. | ||||
|
|
|||||
|
#7
|
|||
|
150 MR is a pretty lolly place though seriously. You idiots really underestimate 1v1, I mean yes root should land pretty well but it's so gamechanging when it does that it should be on a different table. Not even using a wizard's ice comet, let's talk druids who got snare, heal, (hide), thorns, SoW etc. etc. or a mage with DS, pet, enchanters with tash/pell/mez, root stun, necro's with snare, pet root lifetap, clerics, shamans .... root is a gamechanger, snare is a gamechanger, mez is a gamechanger, things like disempower, weaken etc. were pretty cool on live as a snare that isn't a snare.
Anyhow Null is moving in the right direction, but the resist rates are too common, a 1/20 chance at 120 seems reasonable. We're looking for a casual / semi casual population here not some stupid hardcore fully buffed 24/7 crew. | ||
|
|
|||
|
#8
|
||||
|
Quote:
heck, a naked 50 warrior with grm will be almost immune lol. perspective. root doesn't even last long when it lands and it can be dispelled. stuns and blind should have a higher resist rate than roots simply because they completely disable you. 1/20 on stuns/blind at 120 mr sounds reasonable. the allowance for root should be a little higher simply because of how easy it breaks and it's going to be dispelled a lot anyways. people immune to cc 3 days after hitting 50 self buffed, naked with buffs, or whatever. who needs planar gear, bards, kunark gear, velious gear, or anything else when you can be immune to spells a few hours after dinging 50! i for one like what null has in place at the moment. im going to play regardless of how the system is implemented. if you dont like it dont play, these kids need to stop whining about not playing if the system isnt catered to their exact desire. change your tampon, noone cares | |||
|
Last edited by Dfn; 11-12-2011 at 05:35 AM..
|
|
|||
|
#9
|
|||||
|
Quote:
Then every fight can be determined by sheer luck as people randomly run into walls while being chain rooted, blinded, and stunned. Rogues can just automatically win every fight by spamming instill doubt. Sounds fucking great. Quote:
| ||||
|
|
|||||
|
#10
|
|||
|
too bad pvp in vanguard turned out way more unbalanced at it's best point than eq was at it's worst
__________________
![]() | ||
|
|
|||
![]() |
|
|