Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 06-29-2025, 02:19 PM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 680
Default

Quote:
Originally Posted by Ekco [You must be logged in to view images. Log in or Register.]
shards would have been popular with original assets, that's how good that progression and the raid mechanics were

all EQ has is first love/nostalgia bias going for it
See I'd agree except if ultima online didn't exist. I played that at launch too and absolutely fell in love with it, and there are myriad classic UO emu servers, yet I don't play on them. I do play on p99, so I have to give the win to EQ's fundamentals.
Reply With Quote
  #2  
Old 06-29-2025, 03:11 PM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 680
Default

Hey I'd love a new server, but I still have tons of fun on green, and I think at the moment almost 700 other people do too
Reply With Quote
  #3  
Old 06-29-2025, 03:46 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,081
Default

Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
Hey I'd love a new server, but I still have tons of fun on green, and I think at the moment almost 700 other people do too

You're having fun? Hol up...

[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #4  
Old 06-30-2025, 08:54 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

I never understood why THJ was so popular. Tried it when it launched, and while the triple-class gimmick was briefly entertaining, the novelty wore off within a week. Then it was just a laughably trivial server where you could solo raids and get BIS gear with ridiculous ease, and no social aspect because everything was designed around soloing.

For that server to have become so absurdly popular says a lot about the gaming mentality of large portions of the EQ community. The triple-class concept was undermined by the fact that THJ didn't have even the slightest pretense of balance, so while the idea was interesting on paper, the result was effectively the same as using cheat codes in a single-player game.

Anyone who feels like THJ is the ideal way to play EQ should admit that they're a shitty player who can't succeed in the real version of the game.
Reply With Quote
  #5  
Old 07-01-2025, 03:31 PM
Gozuk Gozuk is offline
Planar Protector

Gozuk's Avatar

Join Date: Jul 2015
Location: Old Sebilis
Posts: 1,199
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I never understood why THJ was so popular. Tried it when it launched, and while the triple-class gimmick was briefly entertaining, the novelty wore off within a week. Then it was just a laughably trivial server where you could solo raids and get BIS gear with ridiculous ease, and no social aspect because everything was designed around soloing.

For that server to have become so absurdly popular says a lot about the gaming mentality of large portions of the EQ community. The triple-class concept was undermined by the fact that THJ didn't have even the slightest pretense of balance, so while the idea was interesting on paper, the result was effectively the same as using cheat codes in a single-player game.

Anyone who feels like THJ is the ideal way to play EQ should admit that they're a shitty player who can't succeed in the real version of the game.
Yikes
__________________
[60 Assassin] Cloke (Halfling)
[60 Warder] Keyx (Wood Elf)
[57 Luminary] Budzo (Iksar)
[51 Champion] Logue (Halfling)

Guild Leader <Guardians of the Mossy Log>
Reply With Quote
  #6  
Old 07-03-2025, 12:22 AM
Bisonzabi Bisonzabi is offline
Kobold


Join Date: Jul 2012
Posts: 148
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I never understood why THJ was so popular. Tried it when it launched, and while the triple-class gimmick was briefly entertaining, the novelty wore off within a week. Then it was just a laughably trivial server where you could solo raids and get BIS gear with ridiculous ease, and no social aspect because everything was designed around soloing.

For that server to have become so absurdly popular says a lot about the gaming mentality of large portions of the EQ community. The triple-class concept was undermined by the fact that THJ didn't have even the slightest pretense of balance, so while the idea was interesting on paper, the result was effectively the same as using cheat codes in a single-player game.

Anyone who feels like THJ is the ideal way to play EQ should admit that they're a shitty player who can't succeed in the real version of the game.
Nice gatekeeping holier than thou post. You may not like TLJ, but the reality is that it was a fresh breath of air in the formula for the game and even got some younger newcomers that never once played any other EQ game before to try it out. And that's something this franchise is in dire need of, which is cross generational appeal for those in their teens and 20's. Because you can't rely on a majority 40-60+ year old fandom that is slowly dwindling down year by year to maintain any sort of revitalized relevance.
That said, it's a shame TLJ mods blew it by asking for ingame perk purchases (conspiracies aside). Hoping this doesn't have repercussions on the already paper thin tolerance of the emu community.
Reply With Quote
  #7  
Old 06-30-2025, 09:08 PM
shovelquest shovelquest is offline
Banned


Join Date: Oct 2019
Posts: 4,750
Default

Cool.
Reply With Quote
  #8  
Old 06-30-2025, 09:20 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: Felwithe
Posts: 5,119
Default

just thinking about the synergy between different 3-class combos was more fun than I’ve had in the last decade of playing other random emu server rule sets.

would have been amazing if it was balanced better, i'd be interested to see if that character class system shoehorned into [REDACTED] server instead of 6-12 boxing would be more enjoyable than THJ was
Reply With Quote
  #9  
Old 07-01-2025, 09:21 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
Default

It's good to have more character customization, but making everything ezmode like THJ is boring. It does show how many people use games mainly just to feel better about themselves with the fake achievements those games give, but it also shows how much the MMORPG concept has died and is not trying to be brought back. When there are no real options for immersive adventure in an everchanging game world that requires people to go on unique quests and work together, then yeah something like THJ begins to look sort of appealing in the way it provides a twist on an otherwise static game.
__________________
Reply With Quote
  #10  
Old 07-01-2025, 09:24 PM
shovelquest shovelquest is offline
Banned


Join Date: Oct 2019
Posts: 4,750
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's good to have more character customization, but making everything ezmode like THJ is boring. It does show how many people use games mainly just to feel better about themselves with the fake achievements those games give, but it also shows how much the MMORPG concept has died and is not trying to be brought back. When there are no real options for immersive adventure in an everchanging game world that requires people to go on unique quests and work together, then yeah something like THJ begins to look sort of appealing in the way it provides a twist on an otherwise static game.
You wouldn't ever be able to kill Seru.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.