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  #1  
Old 06-01-2011, 05:35 PM
Skope Skope is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
This idea is actually not bad, but it doesnt solve the main problem (i have with his) at all. Because there would be no skill needed to kill a raidmob, the guild that would engage first would get the kill, and who has the first hit on a target out of 100+ people is more or less luck. Right now the guild that moblizes the fastest gets the kill and not the one that has the luck to land the first hit.
Nedala, that's how some servers on live worked with FTE rules. Screenshot or have the GMs prove it, and if another guild looted a piece they'd not only ban the player who did so but sometimes even split the guild apart outright. You also had the "let them decide amongst themselves" approach, or when a GM was superpissed he'd port everyone out of the zone and let it rot. His idea is actually quite good in the sense that it'll be clear just who engaged it first, but as i said, it only applies to FTE. There are many other rule sets out there that can be agreed upon.

The fact that you think this unnecessary p99 behavior (aka 4 day variance and quick mobilization) differentiates the strong from the weak isn't a strong argument. There was mobilizing and tracking on live, it just wasn't anywhere near a 4 day period. Guilds still parked at certain mobs and had to pick and choose what they'd go after. Mobilizing and tracking wasn't invented here with variance, it was just taken to an unnecessary extreme.
Last edited by Skope; 06-01-2011 at 05:39 PM..
  #2  
Old 06-01-2011, 05:36 PM
Zereh Zereh is offline
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^^ Then we get to deal with more of what happened with Gore ... someone kiting her around until their raid force was fully assembled and ready. Hollering out who was "first to engage" doesn't resolve any issues, it merely adds other ones.
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  #3  
Old 06-01-2011, 05:40 PM
Skope Skope is offline
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Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
^^ Then we get to deal with more of what happened with Gore ... someone kiting her around until their raid force was fully assembled and ready. Hollering out who was "first to engage" doesn't resolve any issues, it merely adds other ones.
we have rules against that. You had the right to grab it and/or screenshot the kiting. You're not allowed to kite a mob if you're not willing to engage it outright.
  #4  
Old 06-01-2011, 02:40 PM
Hobby Hobby is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]

How many times were the GMs petitioned during that timeframe between Divinity, IB, and DA? Anecdotal or not this is not a fallacy based on a hypothetical, this is historically accurate for Project 1999.

Take the number of raid targets available in classic and multiple it by 4 every week...per guild.
  #5  
Old 06-01-2011, 02:24 PM
Skope Skope is offline
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There's quite a bit I think the lot of us can agree with, including the decreasing of variance windows. Of course, the GM involvement and /petition that would inevitably come from that would mean it'd have to be done as an overhaul rather than a patch-up. It's certainly possible, so i don't see why so many people are being so damn negative about it. If i'm coming across that way, please know that it's not my intention. I've got quite a few ideas in my head.

Aadill, i actually want to lessen the burden on the GMs. There are ways to do this. The population is quite high, i'm sure there is lots they still want to get done. I'm not doing this to dick anyone over or for my own benefit. I honestly thought variance couldn't survive during kunark and expected it to be gone when i came back... i was unpleasantly surprised. But the reality is it still poses problems for the playerbase and the devs for future expansions and zones and it should be dealt with.
Last edited by Skope; 06-01-2011 at 02:27 PM..
  #6  
Old 06-01-2011, 02:29 PM
Shiftin Shiftin is offline
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I still don't understand how, if you have a plan that solves all of these problems, you don't post it here so we can talk about it.
  #7  
Old 06-01-2011, 02:49 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I still don't understand how, if you have a plan that solves all of these problems, you don't post it here so we can talk about it.
^
  #8  
Old 06-01-2011, 02:35 PM
Aadill Aadill is offline
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Edited my post, soz Skope
  #9  
Old 06-01-2011, 02:56 PM
Vidrata Vidrata is offline
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imo, the camp rules need changed for anything to fixed. KS'ing, afk camping (wtf?) and GM intervention in anything (minus exploits), should all be gone.
  #10  
Old 06-01-2011, 03:04 PM
snwbrdr642 snwbrdr642 is offline
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Quote:
Originally Posted by Vidrata [You must be logged in to view images. Log in or Register.]
imo, the camp rules need changed for anything to fixed. KS'ing, afk camping (wtf?) and GM intervention in anything (minus exploits), should all be gone.
i mean to claim the camp, as i read in the sticky, you basically need to be able to kill the mob as soon as it spawns. so if your at the camp waiting for your group and another group shows up, i think its perfectly fair for them to ask you to pull the mob right now so they can get their shot at it next. if you can't pull the mob, or you do and die, isn't it their turn?
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