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  #171  
Old 07-22-2020, 07:46 AM
Lurgort/Sseri Lurgort/Sseri is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
That's true, Wizards do actually fill a real role that's important. Ironically the only time anyone has ever evac'd me was in the exact same scenario you just described (usually people are scared to evac). The reason I say Wizards is bad is because the other INT casters feel insanely powerful due to the nature of their pets. Would probably be pretty awesome playing a Wizard at high level though. I doubt they have as much competition for loot in raids.
Yeah, that's also another perk - low DKP for stuff while enjoying the class you play! Yes, Necros and Mages are far more superior in damagedealing, Mages get shittier in Kunark / Velious in terms of solo-ability, Necros get ridiculously good, and Wizard epic / quadkites become insanely good. Just check out the Pillar of Frost/Fire/Lightning line, efficient stuff.

Unrelated, but there was one encounter in CT where a Paladin decked out in full rubi and a Mith 2H said I should be the one pulling while I was keeping up Conflags on pulls for a good while because yes, I make a point to make friends with Enchanters, one grouped with me.

Dude called me a pussy and I just left the group, what a self-entitled prick.

Back on thread topic...hard to say, NEC/MAG/ENC are on an entirely different level compared to every other class in terms of soloing / damage dealing in Vanilla. Ranger or Rogue gets my pick.
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  #172  
Old 07-22-2020, 07:51 AM
Danth Danth is offline
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I'd much rather have a Necromancer as the insurance class than a Wizard. With a Wizard if your group gets trained, he evacuates the group and under P1999 rules you've lost claim to whatever it was you were camping. In contrast the Necromancer gamely feigns out while the others die then he rezzes people (at least the cleric) back in, maintaining camp presence the entire time. Essence emeralds are cheap.

------------------------------------------------------------

If some guy keeps pulling unwanted aggro and running you (as the healer) out of mana, endangering the group, then your job is clear: Stop healing the twit until he either gets the memo or eats dirt.

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  #173  
Old 07-22-2020, 07:53 AM
Danth Danth is offline
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(Can't edit RnF) I'm aware Necromancer rez is Kunark-era and the thread originated for classic. Almost a moot point; classic is fleeting.
  #174  
Old 07-22-2020, 02:14 PM
reznor_ reznor_ is offline
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There aren't any truly bad classes. Only bad players.
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  #175  
Old 07-22-2020, 02:37 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
I mean, it feels like the Rangers I group with are intentionally grabbing aggro, but I also have memories from 20 years ago about people complaining about the same thing. (Rangers getting aggro and dying). I've used Rangers tanks, but it feels like.... 30-35 is when they start to fall off. Like a Ranger trying to tank Kobold Royals seldom ends well, and it's frustrating when you have an actual tank in the group who takes almost no damage from tanking the same mobs, but he can't because the Ranger has aggro the entire time.
Sounds like just bad players who do not understand aggro.

Rangers tend to opt for low delay weapons like EBWs, we get a 14-delay rat whip in Hate, and we'll invariably go for 19-delay lammies or 18-delay lupine daggers/jade maces in Kunark (unless we go the Woodsman's Staff route), and then some wonder why they're rising up the hate list faster than the tank. This caused us issues in Kunark back on Live because our mitigation did not scale well after level 50, and taunt was broken for warriors for quite some time if I recall correctly. Pre-Kunark, a planar-geared ranger was pretty damn solid in Live if played well. Kunark era was peak squishiness for rangers and when we really started becoming the butt of jokes. The fix? The Jolt/Cinder Jolt spells for aggro management.

I've seen rangers tell me they're gonna camp for dual yaks. Or they leave their flux axe out during raids or while grouping without being the designated tank. Why? They're fixated on the DPS without fully understanding the consequences of the pain they're causing everyone else when aggro shifts off the tank. They've probably exhausted all of their mana using Call of Flame instead of saving it to heal themselves or root the mob so they can back off. Once the mob starts flipping towards them, they can always turn auto-attack off and let the tank build aggro again.

But rangers have some sort of inferiority complex (justified by the way they are shunned by min-maxers) and in my opinion incorrectly seek to justify their group invite with DPS at the risk of over-aggroing, instead of the utility they bring with their arsenal of tools.
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  #176  
Old 07-22-2020, 02:59 PM
Jibartik Jibartik is offline
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If it was 1999, and everyone was trying this game out for the first time, the correct answer is:

Warrior

That class was a trashcan and anyone who played one back then knows it, it was so sad. Everyone would throw coins at the poor warriors sitting there by the shore of the oasis trying to find a group.

Their only dps is auto attack.

Nobody knows how to do anything

They're confused why all these other classes can wear plate and cast spells, they are alone.

Warrior

in 99

Was by far the worst class.

But are they in classic with what we know now? idfk.
  #177  
Old 07-22-2020, 03:00 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by RecondoJoe [You must be logged in to view images. Log in or Register.]
That's true, Wizards do actually fill a real role that's important. Ironically the only time anyone has ever evac'd me was in the exact same scenario you just described (usually people are scared to evac). The reason I say Wizards is bad is because the other INT casters feel insanely powerful due to the nature of their pets. Would probably be pretty awesome playing a Wizard at high level though. I doubt they have as much competition for loot in raids.
On the subject of insanely powerful pets you seem to have forgotten a wizard can summon an eye of zomm to use as a dart board while bored waiting for someone to send a tell for a port for some stupid venture like helping to recover a failed hate break in (where you’ll spend more on stones than you receive as payment).
  #178  
Old 07-22-2020, 03:02 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by reznor_ [You must be logged in to view images. Log in or Register.]
There aren't any truly bad classes. Only bad players.
Kinda, but only a bad player would choose to play a wizard!
  #179  
Old 07-22-2020, 03:05 PM
reznor_ reznor_ is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Kinda, but only a bad player would choose to play a wizard!
Well...I play a warrior, monk, and wizard on green [You must be logged in to view images. Log in or Register.]


Hoisted by mine own petard.
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  #180  
Old 07-22-2020, 03:06 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Kinda, but only a bad player would choose to play a wizard!
at least the wizard could beat the warrior sitting there with naked legs under is barbarian kilt, in a duel while they both waited for groups 100% of the time. [You must be logged in to view images. Log in or Register.]
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