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#1
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Haynar, can you take a look at the wurm at the entrance of VP?
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#2
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Man, I see a lot of folks upset about losing the population of teal. Goood news, we have a server perfect size for you. Consider blue.....
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Priison Shank, 60 <Assassin> <Vanquish>
Priison Block, 57 <Master> <Vanquish> Priisun Break, 46 <Warrior> <Azure Guard> Retired | ||
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#3
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I'm glad all the players on green and teal can experience the EverQuest classic experience together.
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#4
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I was having some fun non-traditional groups in City of Mist (ranger, warrior, enchanter) that were a-ok due to everyone being omega twinked beyond where they should be. Even met a level 47 warrior with their epic! Looking forward to everyone coming back to blue. I can sit my main back in the oasis and buff the crocodile hunters again <3
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#5
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Quote:
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#6
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I apologize if it has been posted, but if brilliance and chr buffs are now supposed to stack on green, they do not.
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#7
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Yes, lots of people do enjoy it. I raided on blue for many years in the top end guild. In my humble opinion, Project 1999 should serve people who enjoy competition and those who don't. This change makes it so only one of those is possible.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#8
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Thanks for all your hard work, and I think your timing is excellent.
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#9
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I'm a relatively casual player who was hoping to get involved in the raid scene and felt like it might be possible with the player count we had prior to the merge. I have fond memories of raiding on Red even though we were sometimes massacred by other guilds. I'm sure the staff have their reasons (and I'm sure if they were publicised it would make sense) but it's a bit a bummer for me to log on and see my usual hunting grounds have a line of 2+ people waiting for spawns.
I think the server population being in the 400-500 range was just right - in classic EQ back in '99-2000 we didn't have a wiki and per levelling guides and all the things we have now. Hell, I remember finding hunting spots through word of mouth so the player base was much more spread out in the fringe areas. Now we're going to have a complete ciusterfuck in high ZEM zones and 40+ dungeons. I think the merge could have made a lot more sense around Kunark's release personally, but what's done is done. I have a hunch the move was made in part to limit legacy items which is fine (I would never have had a chance to get one, and I think poopsocking should be discouraged by those who can't help themselves), but I foresee the number of players dwindling down due to this. I know this probably isn't popular opinion but it might make sense to implement instanced raids for guilds that can field a certain number of players. Any player participating in said instance would be locked out of any other instances of that zone for a week (even if they jump to another guild) so loot would be attainable by everyone. I know this isn't "classic" but it would give everyone access to content, so the poopsockers can keep on doing their thing, and a guild of casual players who love the game can get to experience endgame content according to their schedule. | ||
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#10
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Holy cr#p people need to calm down.
Making 18 plus page complaint will not change it as haynar has said. 1) Accept it and keep playing 2) Do not accept it and move on to whatever eq server you feel like playing. 3) Read my Quote for clarification how much the devs care about your opinion Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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Last edited by Buellen; 01-20-2020 at 03:45 AM..
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