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  #1  
Old 12-22-2019, 04:22 PM
Fawqueue Fawqueue is offline
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Massively put out there predictions for 2020, and it's not a good sign that they almost universally forgot to mention Pantheon at all. They covered almost every other game, even announcements of EverQuest 3, but Pantheon has just slipped their minds.
  #2  
Old 12-22-2019, 06:19 PM
Sonnenkrieger Sonnenkrieger is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Massively put out there predictions for 2020, and it's not a good sign that they almost universally forgot to mention Pantheon at all. They covered almost every other game, even announcements of EverQuest 3, but Pantheon has just slipped their minds.
Pantheon probably won't be out until late 2021 or early 2022, so that's not a surprise. And anyway, in reference to Massively, how is that "not a good sign"? Massively is an irrelevant website for normies that care about so-called video game journalism.
  #3  
Old 12-23-2019, 01:06 PM
Fawqueue Fawqueue is offline
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Quote:
Originally Posted by Sonnenkrieger [You must be logged in to view images. Log in or Register.]
Pantheon probably won't be out until late 2021 or early 2022, so that's not a surprise. And anyway, in reference to Massively, how is that "not a good sign"? Massively is an irrelevant website for normies that care about so-called video game journalism.
It's also a barometer for how much relevance Pantheon has with a wide audience. If a 'normie' website like Massively has all but forgotten it, while still heavily including comparable games like Camelot Unchained an Crowfall, then you've got a problem. No press until you launch because everyone stopped caring is not the recipe for a successful game.
  #4  
Old 12-23-2019, 06:13 PM
Sonnenkrieger Sonnenkrieger is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
It's also a barometer for how much relevance Pantheon has with a wide audience. If a 'normie' website like Massively has all but forgotten it, while still heavily including comparable games like Camelot Unchained an Crowfall, then you've got a problem. No press until you launch because everyone stopped caring is not the recipe for a successful game.
Well, since you want to use shitty video game news websites as a barometer, here. Pantheon won the Most Anticipated MMO category at MMORPG.com (a website that gets a lot more traffic than MassivelyOP based on Similarweb and Alexa) with almost half the total votes

https://www.mmorpg.com/awards/player...ers-1000014201

The game is absolutely not forgotten just because some video game "journalists" don't talk about it much.
Last edited by Sonnenkrieger; 12-23-2019 at 06:25 PM..
  #5  
Old 12-23-2019, 06:47 PM
Hazek Hazek is offline
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Quote:
Originally Posted by Sonnenkrieger [You must be logged in to view images. Log in or Register.]
Well, since you want to use shitty video game news websites as a barometer, here. Pantheon won the Most Anticipated MMO category at MMORPG.com (a website that gets a lot more traffic than MassivelyOP based on Similarweb and Alexa) with almost half the total votes

https://www.mmorpg.com/awards/player...ers-1000014201

The game is absolutely not forgotten just because some video game "journalists" don't talk about it much.
Especially since Crowfall is objectively garbage and shouldn't even be mentioned. Coming from someone who's an early bird backer.

And you can still get lots of players, sometimes even more than "appealing to a wide audience" because that mentality can dilute or ruin the game.
  #6  
Old 12-22-2019, 06:46 PM
Nirgon Nirgon is offline
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It's a cringe for sure
  #7  
Old 12-23-2019, 04:24 PM
Horza Horza is offline
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I assume that normies means someone who isn't on the autism spectrum.
  #8  
Old 12-23-2019, 05:48 PM
Hazek Hazek is offline
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Quote:
Originally Posted by Horza [You must be logged in to view images. Log in or Register.]
I assume that normies means someone who isn't on the autism spectrum.
No its the people who are still brainwashed by TV and who act like those characters.
  #9  
Old 12-23-2019, 06:44 PM
Life617 Life617 is offline
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Gamers, it’s like taking candy from a baby. How many go fund me’s is it gonna take for people to learn this lesson, don’t pay for promises. Make these bitches start signing contracts saying if said game isnt finished by “this date” we take your house, car, savings, and throw you and your families stupid asses out on the street. That will motivate them to get some work done.
  #10  
Old 12-23-2019, 07:07 PM
Hazek Hazek is offline
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Quote:
Originally Posted by Life617 [You must be logged in to view images. Log in or Register.]
Gamers, it’s like taking candy from a baby. How many go fund me’s is it gonna take for people to learn this lesson, don’t pay for promises. Make these bitches start signing contracts saying if said game isnt finished by “this date” we take your house, car, savings, and throw you and your families stupid asses out on the street. That will motivate them to get some work done.
That's a problem because they can take people's money and never release it or even run out of funds like you're saying. But they can also release an unfinished game and call it finished.

So I think the best solution is to calculate the expenses to begin with like how many assets you need in total; crowdfund it, then pay the artists, programmers, etc for exactly what they finish.

Then sell the box for $60 if its a high quality game (which it should be), split the profit reasonably, and crowdfund the server costs and salaries to keep it alive. And if it doesn't get funded then the game doesn't continue (which is unlikely if its a good game). And if the salaries don't get paid, which is part of it, then they made plenty of profit already and can build another game or do something else.

They should also agree in the beginning on who's going to stay on the team after release to manage it, and who's only a contract like artists.

And you keep the "monthly crowdfund" private while using the surplus for future months or even splitting it as profit. That way everyone will be inclined to donate, even if only $1 a month (which should be enough with lots of people playing). And if it doesn't get funded for a month then you take it down for a week until the minimum is met; which includes the salaries they choose (which should be reasonable, if at all because they could just crowdfund the server costs alone while doing no other work to manage it, or "volunteer" like p1999).

Expansions could use the same system.
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