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#1
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Finally the non classic things making alot of "abilities" possible here but not possible on live at this era is fixed.
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#2
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Anyone managed to get it working on Mac again? Broke for most of us...
Thread here: https://www.project1999.com/forums/s...d.php?t=333319
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-Green-
Atychi - 47+ Enchanter -Blue- Atychi - 23 Necromancer Atych - 27 Druid | ||
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#3
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July 24, 2001 3:00 am ------------------------------ ** Item Changes ** - Many pelts have been made stackable. Those that are not stackable now are quest items that will not be made stackable. So should bear, cat, and wolf pelts of high, medium, low, and ruined stack now? | ||
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#4
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Yeah its an inconvenience but we still have the ability to change tabs on the hotbar. The thing that would make me ragequit is if we are ever limited to one chat window.
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#5
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Quote:
Quote:
Typical copout by OP saying EQ PvP is a failure or that Red 1999 is an experiment and not classic. Red was just like Blue in terms of being classic -spoiler alert- they aren't. Red was just like Blue in every way except attempts were made to balance PvP by nerfing or limiting certain clickies and other changes like resists. Quality of life improvements could be made but it's clear that Red 1999 isn't a priority and never was nor will be. You can see the end result in it's current population. Blame the scumlords of Red if you want, but the servers failure is wholly on the staff. | ||||
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#6
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Quote:
If it was classic it would have had the same rules as Rallos Zek, Tallon Zek, or Sullon Zek ... but it didn't, ergo it's not classic. This isn't me hating on Red or hating on EQ PvP, it's a simple statement of fact. As for PvP "succeeding" on Live ... I think the simple ratio of Non-PvP to PvP live servers speaks to EQ PvP's (lack of) success ... even more so if you factor in the populations of those servers. Again, I'm not making any value judgements on EQ PvP personally: I'm just saying that if it had been successful there would have been a lot more live PvP servers (as many, ratio-wise, as a game like WoW). And while I can't speak for the devs, this was likely a factor in why they decided to try a new (unclassic) ruleset with Red instead of adopting a classic one.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 09-08-2019 at 04:15 PM..
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#7
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Quote:
We all wanted coin only on pvp death, and the devs decided that a + or - 4 level range in PvP was fair instead of + or - 8 which was what Team PvP was on live. None of this makes Blue any more or less "classic" than Red. Blue AND Red having zones like Paineel and items like Terror-forged mask, or fright forged helm which gave you Call of Bones and Deadeye (see invis item in classic - the only see invis item in classic for classes that don't have it is Tobrins Mystical Eyepatch) in game, right out the gate, was NOT classic and broken. There are numerous examples of items, quests, and certain things just like the ones i mentioned that are implemented that shouldn't be and to be honest, affect Red a LOT more than it does Blue. | |||
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#8
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Quote:
Free-for-all servers result in de-leveled fungi twinks camping newbie zones, whereas teams channel griefers into being villains for the other team to unite against. But regardless of what either of us thinks, Red was a custom unclassic experiment from the start. So was Blue for that matter: Blue has always been the beta server for the real/classic/Green server.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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It's frustrating to lose UI elements and other quality of life improvements the newer client gave us, but in the end, these were all byproducts of the newer client, and were never meant to be a part of the classic p99 experience.
This latest patch shows that the "timeline" system is well established, able to unlock and modify game mechanics based on era... Getting excited for Green on the horizon [You must be logged in to view images. Log in or Register.] | ||
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#10
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I just hope they hotfix the surefall spells at some point
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