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#1
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Creating a simple rotation between guilds isnt hard, you dont need to create a 10page manual. Hey CSG, Awakened, Aftermath. Were gonna rotate Tunare. Ok cool. Done.... Time limits, number of attempts. who gives a shit. | |||
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#2
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#3
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I still don't understand why it's such a hard concept. +2 For the forty-eight. | |||
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#4
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__________________
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#5
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#6
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Should be easier then what you guys deal with | ||||
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#7
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If the current raid scene isn't an indicator with people from every side crying for clearer rules, I don't know what is.
__________________
<Rustled>
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#8
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A/A compete for T1 mobs always. A/A rotate T2 mobs so their members don't have to stare at a wall for 16 hours. A/A/CSG rotate T3 mobs. That keeps the fun in the game for the mobs that really matter when measuring PixelPeens, eliminates the need for WallStareQuest for fluff loot, and keeps CSG with some flowing pixels. | |||
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