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  #1  
Old 04-13-2015, 09:30 AM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Scroll was in before GoD. I quit at LDoN and remember it was added in my time.possibly PoP, but I'd have thought SoL, because I remember the first time I tried it oh was waiting at the spires in GFay and why I would wait there during PoP just doesn't make sense. Though, there is a lot that I look back on that doesn't make sense ^^
Yep scrollback was before GoD, don't remember exactly which expansion but i definitely remember using that view when i was playing.

Focus items were amazing. In some cases, a crappy mage summoned ring with mana conservation was worth using over an expensive ring. In velious we'll get FT on only a couple rare items. People are gonna lose their shit over Golden Leaf Earring from Tunare.

People view Luclin as "the beginning of the end" for EQ when it's the opposite. Classic/Kunark/Velious is the strong foundation, Luclin and PoP made the game feel complete. In my opinion, instanced dungeons and raids is the cut-off point between "classic" and "modern" EQ or MMOs as a whole.

Added functionality and improvements don't ruin a game, they make it better, and that's what Luclin and PoP were. "Oh no, druids can be main healers and wizards can do acceptable dps in groups, this sucks" said no one ever.

There's a reason why a lot of people say that PoP was the golden age of everquest. It's because it was, and it was glorious.
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  #2  
Old 04-13-2015, 10:24 AM
Dacien Dacien is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
In my opinion, instanced dungeons and raids is the cut-off point between "classic" and "modern" EQ or MMOs as a whole
The idea of this in eq makes me sad. They might as well throw in a dungeon finder and make death cost plat instead of xp.

Classic eq is so vibrant and immersive strictly due to social interaction and being a "hard mode" MMO.

My thing is, let's keep those qualities while poaching zone, race/class, and loot content from subsequent expansions. With elongated release timetables, of course.
  #3  
Old 04-13-2015, 11:02 AM
Roguejm11 Roguejm11 is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
I myself had a lot of fun with luclin. But I see the devs hate it and am just wondering why?

Alternate abilities made it so alot of classes were useful and gave you a reason to keep playing your main even after you hit 60.

The bazaar made shoping a breeze just turn your mule into an npc while your away doing real life stuff.

KEI the greatest spell ever made.

New race and class.

Bunch of raid targets.

New leveling spots.

I understand that bane weapons and lucid shards were a pain in the ass. Also the raid targets had a bunch of hp.
Luclin was the greatest expansion Sony ever did for EQ in my opinion. But it is not up to use for the p99 guys to decide that. There has been talk of a 2nd p99 server that "could" go to Luclin and even PoP, but I don't see that happening any time soon. Especially with Velious just coming.
  #4  
Old 04-13-2015, 12:21 PM
Rararboker Rararboker is offline
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Quote:
Originally Posted by Roguejm11 [You must be logged in to view images. Log in or Register.]
Luclin was the greatest expansion Sony ever did for EQ in my opinion. But it is not up to use for the p99 guys to decide that. There has been talk of a 2nd p99 server that "could" go to Luclin and even PoP, but I don't see that happening any time soon. Especially with Velious just coming.
Got prof? Never heard anyone official mention another p99 server moving into the forbidden territory of SoL/PoP.
  #5  
Old 04-13-2015, 11:13 AM
PDX0621 PDX0621 is offline
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Cuz haters gonna hate hate hate hate hate - T. Swift

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  #6  
Old 04-13-2015, 11:47 AM
maskedmelon maskedmelon is offline
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You know, I really enjoyed Eternal Sonata. While it was somewhat lacking in content it was still great fun. I particularly enjoyed the phases combat mechanics that evolved as the characters leveled and progressed brought content. The history lessons on Chopin and his work were masterfully interjected at cutscenes adding further depth to gameplay. Overall, I'd give it a solid 10/10 on entertainment value.

But as with Luclin and for the same (among other) reasons reiterated numerous times herein, it is not Classic Everquest, a simple and far from subtle distinction that our Lords Nilbog and Rogean thankfully understand.
  #7  
Old 04-13-2015, 11:49 AM
curtischoy curtischoy is offline
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I think that this is the only thread that has 150+ posts and has actually (for the most part) stayed on topic.
  #8  
Old 04-13-2015, 11:55 AM
Vorkon Vorkon is offline
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Quote:
Originally Posted by curtischoy [You must be logged in to view images. Log in or Register.]
I think that this is the only thread that has 150+ posts and has actually (for the most part) stayed on topic.
More or less people arguing the same points that have been argued before. Passing opinions off as facts, etc...

I didn't think Luclin followed the classic theme of EQ, others here have argued it did. I don't think anyone is right or wrong.

If people are that fired up about wanting Luclin/PoP, there are other emu's that have those things. If they want the P99 feel they are just going to have to gut it out and live through what Rogean/Nilbog's vision of classic is.
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  #9  
Old 04-14-2015, 10:26 AM
Seltius Seltius is offline
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I thought there was alot of unfinished content that really disappointed me about Luclin along with the rush to release feel. I remember doing Ring of Fire event when the expansion was released and getting statless items. A pair of boots that looked cool with the studded leather graphic but that had no stats and I dont think they were even equippable at the time. Later they added clicky SoW charges and made them no drop so my lowbie Beastlord mule had them along with some other drops and couldnt give them to anyone who was actually on the raid. Other events and zones were incomplete. There were places that felt like there should be more to them that eventually the only thing they had was a rare or two or maybe a shard for the VT key.

I remember an NPC that I kited on my druid around a small courtyard for probably an hour while the rest of my guild range attacked him because everytime he hit someone he would proc DA from a hammer. That was probably the most fun I remember in that expansion. Vampires were neat but when you only really remember 1 raid fondly and everything else is kind of blah it doesnt make for alot of enthusiasm for that expansion.

It was like Sony felt they had to release the expansion early before completing or polishing it. After that they seemed to get more into the swing of things and still released the expansions too fast but they appeared to be more complete. This was just the first one and the mistakes showed.




Disclaimer-This is just my opinion and feelings no Devs or Sony employees were hurt in the posting of this thread. Though I did club a few baby Otters in honor of Velious.
  #10  
Old 04-14-2015, 10:31 AM
Rec Rec is offline
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