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#1
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#2
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So I'veread that you can't have more than 4 mobs aggro solo, internet connections couldn't handle large pulls, and that mobs had weird rubber band aggro that caused them to disengage if you got too far away.
So what is classic in terms of pulling lots of mobs? I'm curious how bards AoE kited and charm kited if there are limits into how many mobs a person can aggro or if mobs only hold rubber band aggro? Internet connections disrupting pulls seems the most plausible to me, but I'd like to see evidence of the others.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#3
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Again, I never had issues pulling huge swarms at any stage in game. The "max 4 agro" mobs was a zone-specific thing, I think it was in Plane of Valor, and that zone with the giant armors, also in PoP. It was not present in plane of fire. It was retroactively added to those select few zones, somewhere after PoP release. Zero to do with classic. | |||
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#4
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They did something during SoL to make AOE groups harder to do. On live one person can have unlimited agro, but could only have four mobs agro on you attacking you. This sounds odd, but if you had a train, NPCs would hit you (all 4) but once they hit you they "lost agro" but stayed there and the rest of the train took their turn hitting you. This way they all hit you, but only really four at a time. This is when everyone would aoe stun etc and have the aoe exp.
I had a bug report about npc agro and how many before. As a wizard I had something really dumb happen to me while medding at Gfay spires. Someone trained the bandits on me and I gained agro. I used root on all 3, and sat to med. A orc pawn came by and attacked also. I rooted that one also, and root would break on another mob. I would root that one then root would break on another mob. This went on for 10 mins. It wasn't random breaking, it had to do with an unknown limit. It was strange to me since as a wizard we would quad kite. So having four mobs snared chasing you around was ok, as long as they didn't hit you. Maybe it's in the code somewhere and Secrets or someone can find it. Who knows. Live server AoE Sebilis or fear was totally classic. People hated chardok and never did it because of all the casters on my server. Anyways, AOE groups still worked because once you had more than one person on the agro list it countered this strange mechanic and they all came and were stunned etc etc etc. | ||
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#5
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The bolded bit doesn't work. Plenty of bards AE kited Nadox, that lasted until 2006 or something? Shakerpaging also worked, had zero problem training 120 mobs in nadox solo. Again, that was 2006-2007. http://www.goberserker.com/forums/pr...p?t=3569&pp=40 More proof can easily be found. Stop posting shit. | |||
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#6
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#7
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There was a mechanic that didn't allow mobs to be rooted, or hit you by more than 3 mobs at one time. The being hit thing really didn't matter in a train since as soon as one npc hit you, the next one was up to hit you. So pretty much they all could, just they had a instant sleep period to stop while others had their chance. It also seemed like this mechanic was null once more than one person was agro, and this is why aoe pullers had to be healed to get all the mobs there. No misinformation provided.So relax your jimmys and find a new internet meme to project your anger. | |||
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#8
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As about the rooting thing I mentioned as a wizard on live. I tried this out a lot after this happened on live. It happened everywhere.
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#9
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Here are more people talking about it in bug section Nil.
http://www.project1999.com/forums/sh...ghlight=rooted | ||
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#10
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The way they are doing it now, it is right. The puller goes off and ganis agro. They come back to the group and gets healed. There really isn't any difference between how it is now, as it was on live. Only thing I can tell is the weird zone is being aoe'ed and the normal typical one isn't.
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