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#171
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Just make a mob spawn on rotation at an exact time so we can all have lives outside of this fucking game ffs
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#172
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What exactly is the argument against everything (VP included to those with means) being Rotated?
Rotate all mobs, evenly and fairly. Why do these guilds get special treatment? | ||
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#173
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Quote:
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#174
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Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#175
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Quote:
It's a lot like the mafia. You pay 'insurance' so you have the privilege of not getting your shit pushed in. The Class R guilds 'pay' the Class C guilds with VP so they can have the privilege of having random dragon world spawns
__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | |||
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#176
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Obviously this is going into RnF. I was scrolling back through the last 50 or so posts and it seems to have more or less become a flame war. I'll address these two points to clarify my post, then move on and hope someone listens:
Quote:
We put up the raid discussion forum for a number of reasons, one of which was to create a funnel to connect the senior staff with the common-man in the various raid guilds across the server. It's an easy, highly visible, and thankfully highly moderated method of mass communication from you to us. The idea being that the guild reps with the privilege of posting there have an obligation and a responsibility to represent not their own personal opinions, but the opinions of their guilds as a whole. It's incredibly important that everyone given the ability to post there speak with the voice of everyone in their guild without letting their own personal feelings sway their tone. This isn't aimed at you, chest, it's a reminder to everyone who has access to post there that they have a duty to their respective guilds to share the viewpoint of their guild as a whole. Use it for it's intended purpose, and spend time talking with your respective guilds to get a firm understanding of what's desired. Put those thoughts into a forum post outlining the message you feel they wish to convey, and have everyone take a look to be sure you've gotten the correct tone, message, and meaning. Some of you may be surprised to find out how your members feel about the raid scene, and where the guild as a whole feels change is needed. Once that post has been edited to a majority's satisfaction, bring it to raid discussion. Find out where everyone agrees/disagrees. And don't just assume you already know - until you actually ask, you're doing a disservice to those who rely on you to lead. I'm going to be blunt when I say this, but I want to emphasize the point. We don't give a single fuck about forum user Ella`Ella's opinion on the raid scene. But when he goes to the raid forum, we assume he's speaking with the voice of TMO as a whole, and that's something we do care about. The same goes for chest and BDA, or Nemce and AG. There simply isn't enough time for us as a staff to read through the thoughts and opinions of hundreds of forum users to gauge what people feel needs to be changed. We need you to do it for us in the proper place in a clear, concise way. Only then will your cries, screams, and occasional moan from Cucumbers be heard. I didn't make my previous post out of ignorance or false information, and I'm not going to go into specifics about it's meaning because I'm not interested in sharing internal discussions among the senior staff, but I'm telling you very truthfully that if you want something to happen, that's the place it needs to be addressed, or it won't get addressed at all. Yes, the FFA class has thus far been largely unsuccessful in it's intended purpose. I'm actually shocked that no class R guilds have moved to Class C, if for no other reason than to clean house on repop day when IB and TMO are locked in VP together. Maybe I'm misinformed, but I thought that guilds on the rotation all ended up with 2-3 mobs a piece each month (do some get more than others...? is there a class system within class r that dictates mob counts? I've kept my head in the sand for fear of seeing/hearing something I don't like and imploding into a black hole), which would mean that any Class R guild that snuck up to C would be practically guaranteed 8 Class C mobs a month (4 repops * 2 bag limit = 8, and I don't see either IB or TMO leaving PD to go fight over a Class C Inny). Have I completely lost it or is this a missed opportunity? That being said, I don't think we're ready to completely do away with the "FFA" designation just yet (Rogean did take all that time to program in pretty green letters for it on raid.php), but maybe a modification is needed - higher bag limits, altered restriction timers, whatever - to turn "FFA" into a Class R-C training ground. Class R could work out a training wheel system for the guilds who may want to practice for Class C, or those who just want "class c-lite" - competing, but with guilds who play a little nicer than the die-hards in class C. Recent behavior seems to suggest there's at least some interest in this, if it's done properly. Think 18th century gentleman's duels instead of mad max beyond the thunderdome. Quote:
You have the advantage of having been here from the beginning, knowing how everything used to work and watching as it's evolved over time. Your guild receives the benefit of that experience. But not everyone has that same privilege, and I can say definitively that this has caused problems - and even created outright hostile situations that could have been avoided - since the changes to the raid scene were made. This isn't an isolated incident, but something that has happened again and again. I have no desire to do away with all the rules that we pushed hard to implement in the first place. But I do think they need to be reviewed and simplified, or in some cases done away with completely. In regards to saying Class C is the problem, I think that's a matter of perspective, and highly subjective. What is the problem with the raid scene right now? Different people are going to give wildly different answers - even within the same guild. I'm not going to argue because the simple answer is our opinions will always differ, but I think blaming all the problems of the raid scene on these two guilds is a narrow and biased answer - formulated by a long history of grievances (that aren't without merit, to be sure) - that attempts to fix the problem by smashing it with a hammer rather than taking the time to find a more complete solution. This post went on for far too long, especially considering I didn't read all the posts after I made mine this morning - there would have likely been many more talking points had I looked at all the responses that didn't devolve into barely cohesive ranting (yes, I'm looking at you two, and no, don't you dare try the "but he started it" bs. go to your corners or I'll have sirken take away your dessert). The two big things I want to convey are universal, though, and chests posts' made an excellent segue into restating them. The rules as they stand have plenty of room for improvement, and some aren't necessary at all. A more cohesive and simple ruleset would benefit everyone, particularly people brand new to the raid scene, and no - listing every variable for every situation so that people can look them up on the fly is not a viable alternative. There is such a thing as too much regulation and we have most definitely reached that point here on Project 1999. Lastly, if you're a raid forum person, talk to your guild, find out what they want, and bring it to us in the raid forum. Your guild members are counting on you to represent their hopes, dreams, and aspirations, so stop fucking that up by arguing in server chat and rnf all the time, and instead put that energy into some positive discussion where it really belongs. <3 you all because you're easier to handle than red, even if that means you're a little less fun. Also some of you will actually read this post in it's entirety before starting to calling me stupid, rather than jumping straight to the flaming part. Good luck with your ideas, and let your voice be heard. [You must be logged in to view images. Log in or Register.] (diddy welcomes you to rnf) | ||||
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#177
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Please no on 96 hour windows again.
We just need a patch to get mob respawns off of the weekends so I can go back to getting hilariously drunk and watching football. | ||
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#178
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Quote:
Quote:
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#179
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Something def needs to be done to spread out the dragon spawns at the very least, only weekend spawns is getting old. The socking is also to much currently timers need to be extended. It's not that hard to have 1 tracker rotate with a bunch of other guildies.
__________________
Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | ||
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#180
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Quote:
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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