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#1
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Having a map did not tell you exactly where you were in the zone. You still had to sit there and /loc and move in somewhat jagged patterns. The huge difference is that if a monster ATTACKS you, then you don't have time to stop at all. You can't just click a button and see exactly where you are and how to get straight to the zoneline, while avoiding other areas with aggro threats. Nor could you just click a button and see exactly where your party members are, so that if you get separated you can immediately find them without any threat of being caught alone. There is a massive difference. Also, 2000 is not 1999.
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#2
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||||||
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#3
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#4
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#5
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#6
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Its not impossible to disable logging. Some of you must think our devs are morons. The anti cheat prog sounds pretty cool actually. I'm all for something like that.
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#7
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2. Mention that even in 1999 with the full-screen UI it was possible to monitor your log from a second PC on the same LAN. 3. Give reminder that disabling logging would be, you know, like, totally not-classic. 4. ??? 5. Walk off chuckling about people who demand that classic features must be removed in the name of :classic:.
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crabby old man playing 4000 year old goblin sim
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#9
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As I said, it's basically impossible to prevent the map app without preventing all log reading, and even if you wanted to do that you'd have to write a whole parallel "anti-cheat" program to enforce it. So, before banning every classic log-reading app and wasting a ton of dev time, let's consider what we'd get for it.
The personal location feature of this app is, at the least, very similar to existing classic functionality/technology (ie. printed map/2nd monitor + finger). The "knowing exactly where your allies are" part isn't classic ... but neither is Teamspeak (Teamspeak-like programs did exist, but weren't common as few people had the bandwidth to run them and EQ simultaneously). Teamspeak offers similar functionality to the "allies location" feature; admittedly it's less precise, but it doesn't require a second monitor/window so it's superior in that sense. So, do you really want to ban all log-readers, and waste a ton of developer time, just to prevent slightly-better-than-finger-plus-map location display and slightly-better-than-teamspeak location sharing? | ||
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#10
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But ideally they would ban it, yes. It's far more than a "slight" difference, as you try to put it. Log-reading was not part of the intended classic EQ experience anyway. Everquest is supposed to be a game where you log on and play a character in an epic fantasy World. Trying to break it down and software it is the opposite of actually playing the game.
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