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  #171  
Old 12-23-2013, 06:24 PM
radditsu radditsu is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You guys were so close to just admitting you agree with each other.

Then it turns into this "who struck John?" bullshit that stagnates anything being resolved between players! Or worse, being friendly enough to each other to work our mob on things you can both agree have been over farmed by one guild.

I hope at some point I exposed the problems here: getting along A LITTLE, realizing the nature of the EQ world/limited number of spawns, lack of Velious, and looking at problems objectively.

On this last point, when both parties do that, at least you can start coming to an agreement on a present problem. From there you can work on it. Bringing up who should be banned for what but who also did it too and smearing each other gets you nowhere (and the OP is right, nothing will ever change then). Maybe that's what Rogean is talking about when he says he's sick of the raiding guilds attitudes here (he did use the plural). Try to be men about this shit and work things out.

It really is funny to see how close 3 pages ago you were to putting down the "lol scum got banned" or "no you are scum" shit and making real progress.

Back to "you guys RMT'd" , "no you did".

I would love to agree on things! Alarti trolling me pings off my dread's like bullets. I know the real issue is the timeline and item availability. There just has to be SOME culpability into saying "Yes TMO caused tons of problems with the populace and we want to get along better with our (new?) management". I don't want to see the "in two weeks we are going to shit on everything everybody wants to do" posts.
Tmo members that quit and sell off loot are still TMOers causing harm to the server.

They seem to think since IB did it, its groovy! It's not.

Changing a raid scene, at this point in an extended timeline, is a logical argument. It is a logical time with the non TMO guilds are working together, and the rules have been changed to be more "casual" friendly in top end zones. Stopping a monopoly on droppable equipment...whatever the reason for the monopoly, is a good thing. 10% of the population causing 90% of the problems is not going to fly anymore.

When things are a majority no drop, are you guys just going to let it rot? What if they change MQ rules on epic pieces?


We always /shouted that shit to the rooftops...its the right thing to do. Make the game a little less shitty.



Fight the next expansion, get what you want, and move on.



I can give a shit about the past if the future is so bright i need shades.
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  #172  
Old 12-23-2013, 07:19 PM
Nirgon Nirgon is offline
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It's as easy as sharing non Trak/VP/VS mobs. Many of the clickies and drops there are valuable even into Velious, and will probably always be hotly contested.

However, its great now because you're one very large guild short of having a full scene.

Add TMO to the current list of recent and someone gets bumped off a target.

This just further illustrates the problem that the population is VERY top heavy in terms of very raid ready 60s and # of available targets.
  #173  
Old 12-23-2013, 07:23 PM
Kagatob Kagatob is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It's as easy as sharing non Trak/VP/VS mobs. Many of the clickies and drops there are valuable even into Velious, and will probably always be hotly contested.

However, its great now because you're one very large guild short of having a full scene.

Add TMO to the current list of recent and someone gets bumped off a target.

This just further illustrates the problem that the population is VERY top heavy in terms of very raid ready 60s and # of available targets.
Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Nirgon, I've always wondered, if you are so 'classic or bust' why are you all for maintaining the terrible and not classic FTE system?
  #174  
Old 12-23-2013, 07:25 PM
Nirgon Nirgon is offline
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I've already answered that I don't like variance.

Your turn now.

Why was variance implemented in the first place?
  #175  
Old 12-23-2013, 07:27 PM
Nirgon Nirgon is offline
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I do like the FTE shout system, even if it isn't classic, at least here. It's a quick and simple way to see who tagged the mob first rather than Sirken and company having to give it a best guess.

Not every live server had a raid calendar. Further, those were created by players not GMs.
  #176  
Old 12-23-2013, 07:35 PM
Versus Versus is offline
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Welfare raid scene
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  #177  
Old 12-23-2013, 07:38 PM
Kagatob Kagatob is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I do like the FTE shout system
Congratulations on being part of the problem.
  #178  
Old 12-23-2013, 07:38 PM
sanforce sanforce is offline
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Welfare raid scene
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  #179  
Old 12-23-2013, 07:40 PM
Nirgon Nirgon is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Congratulations on being part of the problem.
You don't have the slightest clue why anything happened here or happens here.

You don't understand that some things are up to the players and not the GMs.

I am hardly part of the problem. The FTE system was designed because of a problem.

I presume you'd rather Sirken had to be inches from his screen staring at the logs everytime a mob spawns? Brilliant!
  #180  
Old 12-23-2013, 07:43 PM
toosweet toosweet is offline
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How is the raid scene so far this week?
It seems like the raid guilds are all tracking and also getting kills?
The agreement is working well?
Competition is there without all the petitions/shitstorm of TMO being involved?
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