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#1
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Quote:
full loot capability deters many from playing a melee regardless, and that system deters the crowd we are attempting to court (i.e. non-pvpers, casuals, and the like) whereas randomized loot w/ YT ADDS to enjoyment of an item loot mechanic, while REDUCING rage, required bagging experience/macroing, and reluctance to play a melee. | |||
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#2
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What about instead of having the items filtered by location and price, instead calculate the 'worth' of items based on stats:
AC + str + sta + int + wis + dex + agi + cha + (hp / 2) + (mana / 2) = pvp raw ranking += 10 for proc effects. Top 20 items by worth get displayed. NO-DROP items can be looted. Exclusions to specific items such as all primary/secondary weapons, potentially epic pieces?
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#3
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however can you challenge my (actually smedys) claims aside from just saying that they're bad? The difference in philosophy is I'm trying to figure out a system that would be enjoyable for people outside of those of us that spent our time on Live on RZ, or played other PvP Boxes. Those are people we need to attract, despite item loot as a concept hampering that, to bolster population. Randomized loot is more palatable to bluebies than a system that you or I would personally find more enjoyable. Its a comprehensive solution. Likewise, it adds the YT element that I think everyone would find enjoyable, an element other variants do not include. | |||
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Last edited by Lowlife; 11-18-2013 at 05:50 PM..
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#4
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Quote:
Also what about portal campers? or zone entrance/exit campers, if i have 100% chance of looting an item off someone i might as well sit on a portal with my buddy and wait for someone to port in and kill them before they finish loading in or sit outside a zone waiting for low health players to zone out and kill them? The no bagging items rule would be silly and i don't think many people would enjoy playing in that kinda scenario, it way too imbalanced. | |||
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