Quote:
Originally Posted by quido
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There was a time when the FE folks said "we'll beat you at your own game. We're getting better and will continue to improve and take dragons from you."
Now that Tasslehof is maxed out on gear outside of VP and at an impasse with further progress due to his guild falling apart, he wants to change the rules! I can't say I really blame him, I just think it's kind of pathetic. There was a time when the training rules were to TR/IB's advantage, not TMO's, but you didn't see us crying about it. You should do what we did - adapt and overcome, not set the bar lower so even groups with piss-poor coordination can get a piece.
The train wars we've had in VP have been some of the most fun I've had playing this game. A lot of you who have never experienced such a situation say "it doesn't take any skill to train someone," but you really have no idea what you're talking about. I think it's fascinating that something on the blue server can involve a more human vs human element. The ingenuity, the coordination, the ups and down - it's a bit more engaging than the rest of what we do.
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FE did play your game, but as we did, the GMs stepped in and changed it in your favor. TMO would move to a new safe ledge to safely rez/buff/train from/etc, FE struggled to keep up, FE would get to that same ledge and then start to get even again, then TMO would glitch dragons through walls to train FE, accuse FE of exploiting the zone to kill mobs without getting hit, and the GMs cAme in and changeD things so no one could use the technique TMO started using but was being outplayed with.
this was one factor of many that lead to FE burning out in vp. trying to kill dragons and train/coutner-train with 20-30 vs 40-50+keyed alt army+already vp geared toons is a struggle enough.
that said at times I enjoyed the trains, and at times it was just tedious.
I dont understand the comparison of vp trains to sleeper trains. training in sleepers tomb has a purpose for the server. I dont see why training in vp is somehow special when compared to training in trak lair, vs pit, skyfire, fear, hate, etc.
tmo has no reason to change their stance on vp unless another guild can grief them to their breaking point. with any luck i'll have a vp key on my monk soon enough and I can help to that end
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and while I haven't seen it in action yet, I look forward to the pathing changes that were announced for vp, combined with the change to invis pulling. not saying this is a magic fix all patch, but it will help with some things.