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  #171  
Old 07-19-2013, 03:50 PM
Kraftwerk Kraftwerk is offline
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Heartbrand you better pray to God this Shabbat that this post doesn't gain traction : http://www.project1999.org/forums/sh...32#post1035132
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  #172  
Old 07-19-2013, 03:55 PM
heartbrand heartbrand is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Couldn't you make it a server raid of all guilds versus Nihilum? Everyone vs them, divide loots between present guilds, or once opposition down, kill each other.

Do that a few times and things may change.

Or I am not understanding?
There's a very small player base here for a number of reasons, including the fact that we have game breaking PVP bugs for over a year now that make PVP less than enjoyable. There's no love loss between the 100 people on this server so no one wants to switch sides for the most part. If there were a larger community you might see a lot more of it.
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  #173  
Old 07-19-2013, 04:02 PM
Andis Andis is offline
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Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
Heartbrand you better pray to God this Shabbat
loled
  #174  
Old 07-19-2013, 04:05 PM
Nizzarr Nizzarr is offline
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Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Fix druid spells irregularities(while you're at it!)

Then the raid scene will probably fix itself. Theres these glaring imbalances that makes people not want to log in or PVP at all.

Current PVP environment is not quite fun for a lot of classes. People get really irritated about 18 seconds stuns. This is not fun. Make it fun and more poeple will play.
  #175  
Old 07-19-2013, 04:14 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
Heartbrand you better pray to God this Shabbat that this post doesn't gain traction : http://www.project1999.org/forums/sh...32#post1035132
it was a troll
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  #176  
Old 07-19-2013, 04:16 PM
Nothxu Nothxu is offline
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Quote:
Originally Posted by nilbog
Couldn't you make it a server raid of all guilds versus Nihilum? Everyone vs them, divide loots between present guilds, or once opposition down, kill each other.

Do that a few times and things may change.

Or I am not understanding?
It is almost like that now with the Force / Azrael merger. We saw them have some success fielding massive numbers and staying up till like 6 am on work nights for like a week straight, but they all got burnt out and quit and cried about GM favoritism and server repops. Previously, the opposition has given up easily and had shitty leadership. You also have little pockets of faggots that just pvp to pvp and can't organize for shit (see Andis and crew, FoH, etc) that might pad the population numbers, but they don't really aid the effort of going against Nihilum.

With how resists are fucked up on this server, gear or levels aren't even that much of an advantage like they should be. The only items that matter might be epics and t-staffs / skeans, but those are pretty well spread out by now if you add up Nihilium vs Force / Azrael.

I would like to see more big group fights. I think the most fun I have had on the server thus far was that fight around the fear portal that lasted like 20 minutes. Those big fights are created because people know when mobs are going to spawn and can prepare for them. I hope that maybe with this Force / Azrael merger, and if you guys are able to agree upon a true leader (not multiple officers), we might start having some fun again. I would happily sacrifice some pixels for some more awesome fights around the fear portal or in sebillis or plane of sky.

Variance would lead to no extra pvp, it would just make the server as miserable as blue.
  #177  
Old 07-19-2013, 04:17 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Fix druid spells irregularities(while you're at it!)

Then the raid scene will probably fix itself. Theres these glaring imbalances that makes people not want to log in or PVP at all.

Current PVP environment is not quite fun for a lot of classes. People get really irritated about 18 seconds stuns. This is not fun. Make it fun and more poeple will play.
one of best posts in thread, give ppl a reason 2 play here and they will come
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  #178  
Old 07-19-2013, 04:18 PM
Nirgon Nirgon is offline
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Honestly, if you guys can't enough people online when you KNOW the mob is going to spawn to contest on a Sunday, how are you going to get enough people online randomly? Or when these mobs (I promise you) spawn during the work day (like when the server was reset for them)?
  #179  
Old 07-19-2013, 04:20 PM
Stinkum Stinkum is offline
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Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
variance is a game of chicken except the test is "which guild is full of the absolute biggest losers and have nothing in their lives whatsoever that they'll poopsock trak for 13 hours?"

and i think we all know the answer to that question
  #180  
Old 07-19-2013, 04:20 PM
Malevz Malevz is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Fix druid spells irregularities(while you're at it!)

Then the raid scene will probably fix itself. Theres these glaring imbalances that makes people not want to log in or PVP at all.

Current PVP environment is not quite fun for a lot of classes. People get really irritated about 18 seconds stuns. This is not fun. Make it fun and more poeple will play.
Fix T-staff(4 sec stun)
Fix skean(4 sec stun)

Other than that I agree. People would be more interested in a pvp server if every nuke cast wasn't landing like a lure. On live wizards actually used lures in pvp because every column/rain/draught didn't land for full, mage bolts and druid nukes were resisted more often than not. Necros were actually a decent class because their stuff landed so much easier. What's the point in playing a necro with -200 to resist lifetaps when sunstrike will destroy you at 0 resist adjust?

I like that the resist system was tweaked, but it's a resist system, shouldn't we be able to resist things?
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