![]() |
|
|
|
#1
|
|||
|
Or at the very least no making changes that can't be proven to be the way they were in 1999.
The burden of proof is on those that want the nerf not on everyone else. | ||
|
|
|||
|
#2
|
|||
|
Charms, one post is enough, you've made your position clear. You probably should tone down the personal attacks as well.
Everything is "being looked at" folks. Everything. From XP, to Spells, to skeleton models, to mob walk speed, etc. Some stuff will get changed, some won't. Like I said, I think that solo XP is still out of wack compared to how it was on classic. Frankly, I don't think it is a problem with the XP formula, however. I think that the problem lies in a variety of factors, all of which add up to a risk/reward situation for certain classes that enable them to solo content with minimal risk that should be extremely risky and involve significant downtime. It's a complex problem and involves lots of systems, including AC, mob damage, resist rates, etc. All of which are being looked at and tweaked, by all developers, and not just me.
__________________
-Bumamgar
| ||
|
|
|||
|
#3
|
||||
|
Quote:
A solid group would offer any one of the solo classes steady xp, lower risk, a social element, and better loot camps. (assuming you're not solo camping lguk @ 50 for ex.) [You must be logged in to view images. Log in or Register.] I agree with you though that the behind-the-scenes systems need to be as close to classic as possible; I just don't feel that tweaking them will really hurt soloing unless it was intentionally made to do so. Please don't intentionally do so. [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#4
|
||||
|
Quote:
Oh, by the way: We make changes every week without giving the players a chance to discuss it. I'm a relatively new dev here, so I keep making the mistake of transparency, and people like you always do your best to twist my words and make me regret it. Good job!
__________________
-Bumamgar
| |||
|
|
||||
|
#5
|
||||||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I also didn't say anything concrete about what the changes (if any) will or will not entail. I said I don't think there is anything wrong the with XP formula. I also said (in the beginning) that we are looking at it. This implies that we're mid-investigation. We may decide that solo XP is right where it should be. We may not. We may decide that it's off due to some XP formula issue. We may not. All I said is that I personally think solo XP is too fast, and that it was being looked at. When we're done looking at it, we'll take whatever action our investigation determines is appropriate. Which may be no action at all. Quote:
__________________
-Bumamgar
| |||||||||||
|
|
||||||||||||
|
#6
|
|||
|
Well, considering that it was an hour from my post to your first response, I can only assume that the person in EC who said that to you was simply referring to my post. You tried to make it sound like there were rumors floating around that my post corroborated...
__________________
-Bumamgar
| ||
|
|
|||
|
#7
|
|||
|
Nerfing solo exp certainly wouldn't be in the spirit of all things classic. Solo classes were able to match or out-level group exp in classic, hence they should be able to here. As long as I played EQ soloing has always been a very viable option for leveingl for the the solo-capable classes listed.
| ||
|
|
|||
|
#8
|
|||
|
dont think he is saying they are going to completely destroy soloing...just double checking factors that play into it and "fixing what seems outta synch"
but, if they do decide to nerf soloing.....then yeah, fuck them provide proof and blahblahblah | ||
|
|
|||
|
#9
|
|||
|
I just want things to be as classic as possible.
Please don't make any changes just because something doesn't appear to be fair. Classic EQ was definitely not fair. Having everything fair is one thing that makes so many other MMOs boring - they have been "balanced to death". Playing solo a lot currently, it feels about right to me. In other words, its incredibly slow, with a lot of downtime, and dangerous (probably more dangerous than classic due to the increased mob speed here). My worry is that any tweaking (in either direction) may move us further away from classic, unless it is done VERY carefully and for a very specific, proven, classic-ifying reason. | ||
|
|
|||
|
#10
|
||||
|
Quote:
__________________
Toyoda, TMO Wizard
I heard on the forums we're assholes... | |||
|
|
||||
![]() |
|
|