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Old 05-22-2013, 01:30 PM
xarzzardorn xarzzardorn is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
im a dumbass
variance achieves gameplay closer to classic than static respawns do
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Old 05-22-2013, 01:32 PM
Chokan Chokan is offline
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Originally Posted by xarzzardorn [You must be logged in to view images. Log in or Register.]
variance achieves gameplay closer to classic than static respawns do
Achieves classic gameplay does not equal classic. Server is supposed to be the same as live was, pretty black and white.
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Old 05-22-2013, 01:54 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Chokan [You must be logged in to view images. Log in or Register.]
Achieves classic gameplay does not equal classic. Server is supposed to be the same as live was, pretty black and white.
"The mission of the project is to create the classic feeling that many had during the early days of Everquest during those time periods . . ."

http://www.project1999.org/index.php?pageid=about

It doesn't say the server's mission is to recreate every classic mechanic.
Last edited by Tecmos Deception; 05-22-2013 at 01:58 PM..
  #4  
Old 05-22-2013, 01:38 PM
Splorf22 Splorf22 is offline
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Originally Posted by xarzzardorn [You must be logged in to view images. Log in or Register.]
variance achieves gameplay closer to classic than static respawns do
Does classic gameplay involve 96 hours of tracking?

Also keep the RNF in RNF please.
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  #5  
Old 05-22-2013, 02:01 PM
arsenalpow arsenalpow is offline
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How large do you think the active player pool is currently for blue? We peak at around 800 on busy nights so just to spitball I'd say something like 1500 active players (obviously not all at once since we all have different playtimes and by active lets say logs in at least once every 2-3 days)

Lets say that TMO has 150 active players (based on the TMO DKP records) This means that 10% of the server is dictating the way raiding should happen to the other 90% of the server.

You can beat the classic drum over and over but we are no longer dealing with a classic problem, this needs a custom solution. The server has tried to come together for small things (like a schedule for sky) and TMO can't even let something that simple exist.

This is a 14 year old elf simulator, there's no reason for it to be a job. People come to p99 to experience some nostalgia and end up leaving once they reach the ceiling that TMO artificially maintains using every dirty tactic available to them (along with their excellent mobilization which I cant hate on) The typical responses don't solve the current issue, talking about Velious doesn't solve the issues today (it will in the future) nor does suggesting that the 90% work together to take down TMO (most people don't want to resort to the dirty tactics that are prevalent at raids)
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Old 05-22-2013, 02:04 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
I wouldn't be going out on a limb to say that 100% of every shred of evidence for the last three years points to the exact opposite of this.
I think you would be.

Variance on p99 = tracking for days, camping out fully buffed near spawns, batphones for mobilization. Definitely not stuff that tended to happen in classic.

But no variance on p99 = socking for days with a full raid force, autofire macros for FTE, etc. Definitely not stuff that tended to happen in classic either.


Most everyone agrees the current raid scene isn't great, it's just that everyone gets all worked up whenever someone tries to say what they think would be great and then goes all R&F on people who don't agree (and vice versa).
  #7  
Old 05-22-2013, 02:17 PM
Splorf22 Splorf22 is offline
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Well back in the day there was the 15-on-the-spawn poopsocking rule.

Basically I think Chest is right though (as unbelievable as that may sound!). Currently we have rules that benefit the 10% of the server who is willing to track/batphone (and then brag about it as though it is some huge accomplishment) and completely shut out the other 90%, and those rules are not remotely classic: they were put in place purely to reduce the workload on the server staff, and they haven't even been effective at that.

I would actually be in favor of going back to 0 variance and pure FTE just because after a month of 500 people crashing the zones for FTE we'd probably get a rotation.

I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
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Old 05-22-2013, 02:23 PM
Thulack Thulack is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well back in the day there was the 15-on-the-spawn poopsocking rule.

Basically I think Chest is right though (as unbelievable as that may sound!). Currently we have rules that benefit the 10% of the server who is willing to track/batphone (and then brag about it as though it is some huge accomplishment) and completely shut out the other 90%, and those rules are not remotely classic: they were put in place purely to reduce the workload on the server staff, and they haven't even been effective at that.

I would actually be in favor of going back to 0 variance and pure FTE just because after a month of 500 people crashing the zones for FTE we'd probably get a rotation.

I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
Funny thing is a rotation would eliminate all workload for the server staff other then looking a 1 webpage to see whose night/turn it is for zone/mob.
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Old 05-22-2013, 02:28 PM
Skope Skope is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I would also like to add the Nilbog agrees that the current raid scene is ridiculous and has posted to that effect.
And then a new variance on top of the current one was added.

Nilbog's reasonable and usually preditctable, but I don't know what the hell he was thinking when he agreed to that.
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Old 05-22-2013, 02:02 PM
Clark Clark is offline
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