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  #171  
Old 03-24-2013, 05:02 AM
Tradesonred Tradesonred is offline
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Originally Posted by Sear [You must be logged in to view images. Log in or Register.]
pls don't start the ship-is-sinking and solution groupthink crap again


This server is fine. There's 150 online compared to like 30 a year ago. If exp rate has dented that somewhat then change it back to exactly what it had been + leave it alone. Not hard.
Actually, if im correct, this surge in pop is way less older than a year. Population was sort of shitty till... hmm january? Then it snowballed a bit with Sirken making night fights and (my guess) with winter hunkering down.

Theres a reason why the server tanked earlier, unless theres some thoughts given into why, itll tank again.

That saying about its stupid to do the same thing and expect different results? Yeah
  #172  
Old 03-24-2013, 05:07 AM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Actually, if im correct, this surge in pop is way less older than a year. Population was sort of shitty till... hmm january? Then it snowballed a bit with Sirken making night fights and (my guess) with winter hunkering down.

Theres a reason why the server tanked earlier, unless theres some thoughts given into why, itll tank again.

That saying about its stupid to do the same thing and expect different results? Yeah
p sure exploitation en masse without consequences and lack of guard assist and 400 bluebies who didn't like pvp were the reasons why the server tanked the first time
  #173  
Old 03-24-2013, 08:04 AM
Tradesonred Tradesonred is offline
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p sure exploitation en masse without consequences and lack of guard assist and 400 bluebies who didn't like pvp were the reasons why the server tanked the first time
I would be curious as to what % was aware that any exploiting was going on. I really didnt pay attention to what was going on the forums about that, i never ran across someone who i noticed was exploiting in some way, ever in the first few months. I became aware of item recharging later on and some of the "more lucky than exploit" stuff much later on.

Ill agree on the lack of guard assist, that counted im sure.

I guess theres no way to know for sure if it was that people didnt like pvp, or that people were rallos old schoolers and were like I heard you liked grinding so we put some more grind on top of your grind so you can grind while you grind? Fuck this, im checking out of here.

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  #174  
Old 03-24-2013, 10:54 AM
Faerie Blossom Faerie Blossom is offline
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Originally Posted by Jenni D [You must be logged in to view images. Log in or Register.]
I say let it happen

more people to have fun with

stop treating this like anything other than a video game.
Enjoy have fun pals
Great post here [You must be logged in to view images. Log in or Register.]

What does "server integrity/legitimacy" really matter, and why? I know back on live I used to think it was a big deal, because it took longer to level and we actually had to fight for our gear. But this was back when there was actually competition. As things are now, red end game seems to just be easymode for the one big guild while everyone else gets nothing beyond single group content. Let all the bluebies that want to transfer over; it would be beneficial for everyone. Their server is in a sorry state, and it's the more casual players there that are frustrated.

Most casual players would not be going to Nihilum, and if we just got enough of them to collectively form a raid force capable of competing with the bad guys then the server would be doing so much better. They have TMO/FE/BDA/FC/Div/Taken/Flawless/etc. each with higher numbers than Azrael (if the 14-22ish claims of regular Azrael turnout are true), and I bet with the transfers Azrael/FoH or some new guild could easily field the numbers needed to confront Nihilum. Blue endgame could use some thinning out at this point, too :/

If transfers were allowed, I think they would either need to be all items (including dropables), or more preferably naked. Allowing just no drop gear to transfer seems like it would encourage bored TMO/FE members to come over and join Nihilum, while discouraging the more casual players with purchased gear from making the jump. If the reasoning for this is to prevent red's economy from suffering I feel that's pretty silly, as account selling is allowed and happens just as often as other trades from what the forums tell. Making them transfer naked would discourage the hardcore Nihilum types from coming over because they love their loot, but it would also result in fewer overall transfers. More players is a good thing, but more Nihilum members would hurt the server. Pretty delicate situation :P
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  #175  
Old 03-24-2013, 11:17 AM
Supreme Supreme is offline
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The dead/defeated/deleted are going to cry about "exploiting dragons" as long as EQ Emu exists.

The truth is that PVP in EQ sucks. It was never by design intended to be the "main course" of Everquest but instead a "spice". And there are some people that just cannot stomach the flavor.

Red99 needs to stay the way it is for the long term. People will come to know and expect how things are and in the long run it will help the "business" of Red99 to grow.

If we second guess the direction and what we can do to "improve business" of Red99 the changes can often chase away your dedicated core of players.
  #176  
Old 03-24-2013, 12:12 PM
Grumpurt the Terrible Grumpurt the Terrible is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
expect how things are and in the long run it will help the "business" of Red99 to grow.

If we second guess the direction and what we can do to "improve business" of Red99 the changes can often chase away your dedicated core of players.

Grumper know bizness, Grumper good sale man. Yu need Grumper?

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  #177  
Old 03-24-2013, 01:51 PM
Tradesonred Tradesonred is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
The dead/defeated/deleted are going to cry about "exploiting dragons" as long as EQ Emu exists.

The truth is that PVP in EQ sucks. It was never by design intended to be the "main course" of Everquest but instead a "spice". And there are some people that just cannot stomach the flavor.

Red99 needs to stay the way it is for the long term. People will come to know and expect how things are and in the long run it will help the "business" of Red99 to grow.

If we second guess the direction and what we can do to "improve business" of Red99 the changes can often chase away your dedicated core of players.
Thing is, itll never grow more than a bit. Because theres only a small amount of "basement dwellers" that find the server setup fun, its not rocket science.

EQ1 just isnt deep and fun enough on its own to warrant all that grind just to be able to have fun in pvp.

Even eve online, which is considered one of the harshest death penalties for dying in MMOs, isnt as harsh as Red99 is. But Eve online has a huge amount of things to do compared to what you can do in EQ1.

The death penalty in EVE can be compared to the ruleset of Rallos. You get to decide what kind of penalty you are willing to risk. Your ship and components is the "gear" you wear.

The only endgame that EQpvp (or at any level, actually) has, is fighting over shit. And the ruleset makes sure that its not going to happen that often.

These people are blue to the bone. Theres no way in hell i would have played EQ back in the day if there wasnt a PVP server. Blablabla pvp is just a little spice. No, its the whole fucking game to players like me. The PVE is the side dish. What theyre really saying is that they dont like EQ pvp. So why the fuck did you decide to play on this server? Oh yeah so you could sit on good spawns with your huge fucking zerg guild to PVE 24/7 and not have to call camps on blue.

Im guessing the reason why we have nihilums still pushing for the status quo is because it benefits them. They dont want people contesting their raids in pvp. They want to be able to make people forfeit just by the size of their roster.

Sounds like a bundle of fun to me
Last edited by Tradesonred; 03-24-2013 at 02:08 PM..
  #178  
Old 03-24-2013, 02:02 PM
delta55 delta55 is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Thing is, itll never grow more than a bit. Because theres only a small amount of "basement dwellers" that find the server setup fun, its not rocket science.

EQ1 just isnt deep and fun enough on its own to warrant all that grind just to be able to have fun in pvp.

Even eve online, which is considered one of the harshest death penalties for dying in MMOs, isnt as harsh as Red99 is. But Eve online has a huge amount of things to do compared to what you can do in EQ1.

The death penalty in EVE can be compared to the ruleset of Rallos. You get to decide what kind of penalty you are willing to risk. Your ship and components is the "gear" you wear.

The only endgame that EQpvp (or at any level, actually) has, is fighting over shit. And the ruleset makes sure that its not going to happen that often.

These people are blue to the bone. Theres no way in hell i would have played EQ back in the day if there wasnt a PVP server. Blablabla pvp is just a little spice. No, its the whole fucking game to players like me. The PVE is the side dish.

Im guessing the reason why we have nihilums still pushing for the status quo is because it benefits them. They dont want people contesting their raids in pvp. They want to be able to make people forfeit just by the size of their roster.

Sounds like a bundle of fun to me
That's unfortunate for you, because EQ PvP is horribly imbalanced and a very minor component in the overall game. Even the devs stated this numerous times back in the day.
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  #179  
Old 03-24-2013, 02:12 PM
Tradesonred Tradesonred is offline
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Originally Posted by delta55 [You must be logged in to view images. Log in or Register.]
That's unfortunate for you, because EQ PvP is horribly imbalanced and a very minor component in the overall game. Even the devs stated this numerous times back in the day.
Yeah, its like minecraft pvp, you know going in its not going to be stellar. But its still fun enough to make you want to play.

Rogean is just not a pvper, thats the problem. He sees regular, back and forth pvp ("bind rushing") like classic Rallos, as a problem. So this custom ruleset is tailored for bluebies, not pvpers.
Last edited by Tradesonred; 03-24-2013 at 02:14 PM..
  #180  
Old 03-24-2013, 02:33 PM
KabanazyTZ KabanazyTZ is offline
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Of course eq pvp is horribly imbalanced. Doesn't mean that it's not fun. Other than certain portions of WoW history, my fondest gaming memories are from EQ PvP.
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