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#1
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Whining and arguing aside, could a member of the staff clearly confirm whether the exp bonus being removed is intentional/permanent?
nilbog in-game suggested it wasn't intentional, but sirken seems to be defending the change on the boards, which makes me wonder if the situation wasn't fully understood when I asked nilbog what was going on in-game. Would just like a little clarity, thanks! | ||
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#2
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With the experience bonus gone,
With no mana after spawning from a PVP death, It's time to get rid of the experience penalty on death. It's atrocious in the 50s, its no fun in the 1-50 levels. | ||
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#3
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you guys sure do bitch and complain a lot
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#4
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Quote:
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Current Games:
Naw | |||
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#5
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TBH i think its even worse at the high levels, i never expected it to be a problem cause with decent gear you could almost always get away from dying (on classic).
With magic spells landing and being a pure melee dirtnapping is almost unavoidable at times, with this slow exp i feel like i'm never ever going to stop this stupid grind. For the love of original Smedy Jesus take out this god damn xp on pvp death. [You must be logged in to view images. Log in or Register.] Bronze jesus approves of these changes
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Wipe it clean. | |||
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#6
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bronze jesus has spoken
__________________
Current Games:
Naw | ||
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#7
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Pras the baby bearded bronze jesus.
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#8
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Well the rich just got richer, no incentive for new players. Is this a Sundawg conspiracy to get red shut down and team pvp to replace it?
I'd argue the population is still too low to find a group until about level 30, so people will either roll a solo class to get to 30...or they won't roll at all. Even then, if the population is going to devolve back to 50 people - would you want to put any time into the server as a new player? Good luck R99, if you're one of those Nihilum members with a well geared low level rogue alt its probably not in your interest long term to grief anyone off the server - every player counts.
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#9
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Quote:
It seems it was good enough to have a higher rate before, but not now?. Not really fair on the new player base. If anything I would've thought it been a lower rate at first, then a higher rate later, because surely you would've wanted as close to classic at the start as possible. It's just going to put a lot of players off this server, considering that on other legit servers like PEQ ( which also has got a large player base) You can ding level 2 on the first mob in Glooming deep mines. I personally want a server where you can't box though, so this one seems really ideal, but I don't want to have to spend a good part of this year getting myself up to a decent level, not when it has been quicker for everyone and now dropped. Just doesn't seem fair to me, and it's also putting people off, even though I never PvPed on EQ in two years of play time. No disrespect intended, I really appreciate people running these servers and the effort that's gone into it, but it's just not fun at this rate, and just far to daunting for new players. | |||
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#10
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it takes awhile for pop to snowball.. exp bonus helped get and retain new players A LOT. we don't have the population or influx of ppl to keep everyone spread out under 50 and still playing.
also if you brought back the bonus with some kind of incentive to group as well, that be even better. 10% flat rate bonus, +8% per group member, sounds good to me (it is currently set to 2%, yes? think it could use a bump). This would mean a full group gets +50% exp, whereas a full group with the old +75% flat rate would get +85% exp. So we have less of an exp bonus overall, and at the same time support grouping instead of soloing. on sullon, where there was exp loss on pvp death, there was a 20% permanent exp bonus to help compensate. and p99 exp is already slower than live was. if we had no exp loss on pvp death, then maybe no bonus could be tolerable, but right now i am afraid to pvp on my SK and lose.. now i don't even know what it would be.. 4 hours worth of grind? | ||
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