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  #161  
Old 08-13-2011, 03:17 PM
insertname insertname is offline
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Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
Catch sony's attention, have them sponsor the server but keep our existing Dev's. So now Dev's have funding and we don't get sony's BS Dev's that don't give a rats ass.

I wouldn't be against paying a monthly fee.
wtf?

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edit: to avoid double posting

DEVS: How much work would it be to implement the Aa system and not the rest of luclin?
forget POoP all together,however planes already being in game from the classic era does hold that others would exist - does it not? Each god and its plain is sort of BS, they are gods and a raid force of mortals is going to attack - not to mention- kill them? yeah ok. However the elemental type plains maybe...

As for the cats and beatlords, EQ2 did away with vashire and just did what should have been done - Kerra. The whole idea that the hole explosion threw a band of Kerra into space and they landed on the moon is a bit much I agree however that could be use in that the explosion was like a wizy port to an island or some little use zone some where. Being secluded they followed a different path and Beast lords came to be...however being half shaman and half monk perhaps the ashen order, or silent fists have something to do with it keeping their location secret or, being monks and all, they where there as missionaries. And they could be the ONLY race to be beast lords ( I mean seriously, an Oger or troll monk? Barb monk - well maybe barbs being a good race and more open to human monk missionaries) As for Iksar having monks and shaman.... maybe they could come up with it on their own... maybe.

sorry if this was all said or such, I'm short on time.....however at least AA is some form [You must be logged in to view images. Log in or Register.]
Last edited by insertname; 08-13-2011 at 04:03 PM..
  #162  
Old 08-13-2011, 03:36 PM
Tiggles Tiggles is offline
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Luclin
  #163  
Old 08-13-2011, 06:09 PM
Gwence Gwence is offline
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woot tiggles, your first intelligent post. I agree completely!
  #164  
Old 08-13-2011, 07:01 PM
Kobias Kobias is offline
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If your going to pursue Luclin:
  • Cap the amount of AAs you're allowed to have.
  • Allow AAs to be reset/re-picked somehow.
  • Revamp VT: Lower trash HP & Density, reduce boss spawn re-spawn timers (1 week is excessive). Do not require Emperor's part for the key. We don't need another Trakanon-style key poopsocking camp.
  • No Horses -- Medding on a horse is the lamest EQ thing ever IMO.
  • No Luclin PC Models
  • Get the old version Bazaar back in action, please. The one with the Arena!
  • Make Lcea Katta actually worth raiding, since Lord Seru is/was.
  • Put the Casino in; Add in Manastones [You must be logged in to view images. Log in or Register.]
  • Figure out a cosmetic money sink, to consume plat for the rich players...to drive economy prices down. Horses did this, but they're so... -_-

Guess that's what comes to mind first. Such a long way off though, I know.
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Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
  #165  
Old 08-13-2011, 07:28 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
If your going to pursue Luclin:
  • Cap the amount of AAs you're allowed to have.
  • Allow AAs to be reset/re-picked somehow.
  • Revamp VT: Lower trash HP & Density, reduce boss spawn re-spawn timers (1 week is excessive). Do not require Emperor's part for the key. We don't need another Trakanon-style key poopsocking camp.
  • No Horses -- Medding on a horse is the lamest EQ thing ever IMO.
  • No Luclin PC Models
  • Get the old version Bazaar back in action, please. The one with the Arena!
  • Make Lcea Katta actually worth raiding, since Lord Seru is/was.
  • Put the Casino in; Add in Manastones [You must be logged in to view images. Log in or Register.]
  • Figure out a cosmetic money sink, to consume plat for the rich players...to drive economy prices down. Horses did this, but they're so... -_-

Guess that's what comes to mind first. Such a long way off though, I know.
Do bolded things, there are like 25 bosses in VT that all drop end game quality loot, that makes up for the respawn, and the trash makes it so you cant clear it all in 45 mins.
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  #166  
Old 08-13-2011, 07:30 PM
superapan superapan is offline
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You people who ask for custom content are retards. What kind of game would that be? Of course the next step is Luclin. Just the way it was. It wasn't perfect, but which expansion was? Personally I found Kunark to blow pretty hard: one thousand shades of brown.
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  #167  
Old 08-13-2011, 07:39 PM
bluejam bluejam is offline
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Quote:
Originally Posted by superapan [You must be logged in to view images. Log in or Register.]
It wasn't perfect, but which expansion was?
Velious.

Quote:
Originally Posted by Kobias [You must be logged in to view images. Log in or Register.]
If your going to pursue Luclin:
  • Put the Casino in; Add in Manastones [You must be logged in to view images. Log in or Register.]
  • Figure out a cosmetic money sink, to consume plat for the rich players...to drive economy prices down. Horses did this, but they're so... -_-
Yea, I was thinking about how we could solve the inflation on this server (just look at EC prices). There's so much cash floating around. Maybe have some GM controlled lottery every month or so. Buy a ticket for 1-50k (0.5-25% chance to win?). I dunno, could be anything from jewelry gems to Guise of the Deceiver (buyout @ 250k? *g*)
  #168  
Old 08-13-2011, 07:40 PM
Kassel Kassel is offline
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Server wipe then expansion reset the day Luclin is supposed to come out
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  #169  
Old 08-13-2011, 07:43 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'd rather have a completely custom game after Velious than rebuild that fail. Cats on the moon not happening on my watch.
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  #170  
Old 08-13-2011, 07:49 PM
Kobias Kobias is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Do bolded things, there are like 25 bosses in VT that all drop end game quality loot, that makes up for the respawn, and the trash makes it so you cant clear it all in 45 mins.
There are 3 key bosses (Front door, and 2 for the towers) that you should get for your pullers/rogue (can't remember if rogues can pick those or not). They're on a short timer re-spawn, something like 12 or 24 hours iirc and don't drop anything other than keys.

There are 3 blob bosses, 3 first-floor akheva bosses, 3 second-floor akheva bosses, Mini-Aten and Aten Ha Ra. Pretty sure I didn't miss any, and that comes to 11 total. Still, quite a loot fest. I'd personally like to see them have more of a variable spawn time, as not to have them all up on one visit.

I agree that I don't want VT to turn into Tacvi (1 boss-1 trash-1 boss-1-trash). I'm not sure if you've ever done VT before PoP came out, but having done it myself it was a miserable crawl. After every door there is usually spawn-triggered mobs, usually 4. Plus whatever is in the room. They each have 100k+ HP, cast PB AE Blind, amongst other things. You can't invis past most places either. Trash respawn is very fast (like 6 minutes?); If you wipe, your screwed and have to return to your previous CoH mage point unless you had a cleric camp out behind, and were lucky enough to res a few people to hold off the waves of respawns on you.

IMO what most people didn't like about VT was the horribly long crawl; this is why they setup CoH dedicated Mages in pre-determined spots. Ideally, VT is *the* raid zone of Luclin era, so trying to find some way of improving it would be nice.

I remember spending 12 hours raiding everything in VT one Saturday @ Level 60. It ended at 4am.. ugh.
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[47 Wizard] Kobias (Human)

Originally from Tarew Marr. May it rest in peace, as it died to become Drinal :'(
Last edited by Kobias; 08-13-2011 at 07:53 PM..
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