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  #161  
Old 01-21-2011, 12:48 PM
RocketMoose RocketMoose is offline
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I just don't get why people don't see that a patch day, or lack of windows would be a bad thing. When the small guilds know that something is going to spawn, they can be there just like the big guilds, right now big guilds have full advantage, because they can have players online 24/7.

How do you think guilds like "Legion" on Veeshan ever became elite? Because they knew when the mobs were going to spawn, and they raced Fires of Heaven, Celestial Tomb, and Cestus Dei. They all had an equal shot, even though they only raided about 18 people they were able to dominate even in Velious because of their high quality players, not because they'd zerg stuff down (CT on Veeshan/DA on here)

I'd much rather see some smaller guilds having a shot at stuff, as it is now, they have little not no chance of getting a boss mob on this server. With the windows removed/simulated patch days. DA could try to split up 3 ways, but then what, do they have enough to just zerg something? No, they don't. So it'd be a fair shot for smaller guilds with quality players in them to get their fair shake at some of these boss mobs too.

Imagine everyone on the server knows all mobs are going to spawn at x time, everyone would be sitting waiting on server up, and in fact the smaller guilds could have a chance to win out via fastest mobilization. So IB / DA may or may not get 2-3 targets, where as right now they pretty much get whatever they want by sheer numbers.
  #162  
Old 01-21-2011, 01:00 PM
Bigcountry23 Bigcountry23 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'd like to make one last response in this thread with some data defending my earlier suggestion, that we have the server repop raid mobs after every N number patches, where 1/N is the proportion of patches live had compared to p99.

Firstly, the reason I suggested the "every N number of patches" part was because we patch more often than live, so this is the most fair and classic solution. From looking at old patch notes for here and for Live, I found the following:

-There were 10 patches in 1999 (from April 6th onwards, when the first patch happened)
-There were 33 patches in 2000
-There were 29 patches in 2001 (before Luclin was released)

The above was taken from the extensive pages on Alla which detail eq's patch history. I omitted patches which most likely didn't involve restarting every server (like press releases and announcements, or things that affected only one server, like server splits).

From the Announcements forum I gathered that we had roughly 49 patches in the past year on p99. This means we have roughly 4.08 patches per month, and Live had 2.18 patches per month during the entire classic period (which spanned 33 months). So we patch about 1.87 times more often than they did. If we make things simple and just round that up to 2, then we could have raid bosses respawn every two patches. I really don't think this would be hard to keep track of, nor would it be unfair, nor would it be a huge departure from what was done in classic.

One objection to this was that we typically patch really early in the morning. While this isn't always the case, this would also sometimes happen on Live, and honestly if it gives the euro guilds (or the guilds with the most insomniacs) a brief advantage every time a patch happens, that's not really a big deal and I'm sure it wouldn't be the end of the world. Either way, this issue could be worked out somehow, and apart from it I see no other issues with my suggestion.

If someone wants to correct any mistakes in the above data, please mention something.
You're ommiting random sever crashes (which happened, well randomly) and cases where the server had to be brought back down after a patch to fix something that was broken in the patch (which happened about every other patch).
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  #163  
Old 01-21-2011, 01:10 PM
Lazortag Lazortag is offline
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For the people who think there was weekly maintenance, I don't necessarily disagree with you, but here's the evidence I was going off of:

http://everquest.allakhazam.com/hist...ches-1999.html
http://everquest.allakhazam.com/hist...es-2000-1.html
http://everquest.allakhazam.com/hist...es-2000-2.html
http://everquest.allakhazam.com/hist...es-2001-1.html
http://everquest.allakhazam.com/hist...es-2001-2.html

These are pretty thorough. Could it be that hardware maintenance (which brought the servers down) isn't included in these links? Can anyone find evidence of hardware maintenance performed on all servers which isn't included? I was on Rodcet Nife too, and I don't remember patches/maintenance being weekly, however I also didn't raid so it didn't affect me as much, so it's entirely possible I'm just not remembering correctly.

I really think it's important to have an accurate count of the number of times servers were brought down on Live, for the idea of patch day repops to be fair and classic..

Quote:
You're ommiting random sever crashes (which happened, well randomly) and cases where the server had to be brought back down after a patch to fix something that was broken in the patch (which happened about every other patch).
For the second part, see the links above - there are patches where they fix things from previous patches (like the second patch fixing Summon Corpse I believe). Sure I'm omitting server crashes because they aren't documented there, to my knowledge - should I really include server crashes? We would never repop mobs here if the server were crashed. edit: wait - were you talking about patches on Live or p99?
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Last edited by Lazortag; 01-21-2011 at 01:12 PM..
  #164  
Old 01-21-2011, 01:15 PM
Henini Henini is offline
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Uth told yall, you want it, you go get it, if someone else wants it more then you and gets it instead of you, well work harder!

stop bitching and moaning, or go play wow, everyone wins there!

besides EQ isn't kewl there are no purple items here.
  #165  
Old 01-21-2011, 01:31 PM
Nealio Nealio is offline
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If you cant stay at your keyboard then you have no business owning a camp. 10 minutes if more than enough time to alt tab to read an article on the web, use the rest room, or whatever. I camped Dylan Starshine the other day for 6 1/2 hours and was never afk for more than 10 minutes.
  #166  
Old 01-21-2011, 01:36 PM
Kassel Kassel is offline
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Quote:
Originally Posted by Nealio [You must be logged in to view images. Log in or Register.]
If you cant stay at your keyboard then you have no business owning a camp. 10 minutes if more than enough time to alt tab to read an article on the web, use the rest room, or whatever. I camped Dylan Starshine the other day for 6 1/2 hours and was never afk for more than 10 minutes.
Cool Story bro.

Thanks for setting playing restrictions for the rest of the server btw.
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  #167  
Old 01-21-2011, 02:03 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Nealio [You must be logged in to view images. Log in or Register.]
If you cant stay at your keyboard then you have no business owning a camp. 10 minutes if more than enough time to alt tab to read an article on the web, use the rest room, or whatever. I camped Dylan Starshine the other day for 6 1/2 hours and was never afk for more than 10 minutes.
I think Nealio might have been looking for the 'questions about camp rules' thread. Not sure how this post relates to the patch day repops.
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  #168  
Old 01-21-2011, 06:59 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Could it be that hardware maintenance (which brought the servers down) isn't included in these links?
There were definitely times when the server went down with no patch message. Sometimes it was emergency maintenance, sometimes it was a scheduled patch that was only server-side code. If there were no changes to announce (for instance, they just optimized some network code), there was usually not a patch message.
Last edited by Dumesh Uhl'Belk; 01-21-2011 at 07:00 PM.. Reason: fix the quote tag
  #169  
Old 01-21-2011, 10:57 PM
Myrkskog Myrkskog is offline
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And Inny drops 2 minutes after he spawns. Grab your socks and onto the next spawn boys!
  #170  
Old 01-22-2011, 12:54 AM
President President is offline
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Quote:
Originally Posted by Zithax [You must be logged in to view images. Log in or Register.]
still does. EQLive never had regularly scheduled maintainence though.
May not have been every tuesday, but it was close.
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