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#1
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I agree, removing exp loss would be a step in the right direction.
When you change the game from being about progression in the content itself, to being about progression on a leaderboard, it will remove many of the elements that make Everquest what it is. The sense of community is severely lacking here, as can be seen by reading these forums for 5 minutes. A large portion of the population started here with the stated goals of griefing as many people off the server as possible. They were successful. Offering built in mechanics to encourage this sort of play style is a bad idea, imo. You can see that this opinion is shared with a large portion of the population, because its more or less the reason people continually join Nihilum. They want to play EQ, and PVP, not just pvp.
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Last edited by Dullah; 08-03-2012 at 05:27 PM..
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#2
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Item loot isn't grief only.
There xp loss is a set back to discourage bind rushing.. Death is painful with or without xp loss, people can still chain kill aka "grief" (if that's what you want to kill it) others. Item loot provided an incentive to log in for the unguilded. It also remedies twinks griefing (like in field of bone coming up). | ||
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#3
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When I say grief, I don't mean generic pvp, or killing a player.
Grief is when theres so much pvp and ganking going on, you can't accomplish anything else or experience the game. I realize a lot of people look at red like its the anti-blue, but thats not what I came here for. I didn't play blue because it didn't have pvp. That doesn't mean when I come to a pvp server, I don't want to enjoy pve. PvP makes PvE fun. PvP is not the end all. Catering heavily to those who just want to PvP will only serve to take away from the classic EQ experience.
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#4
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Quote:
Grief is when theres so much pvp going on? lol @ pvp player The best times on Rallos for me was Halloween 2001, 200 people in zones ganking the fuck out of each other for 72 hours straight fighting over event mobs. | |||
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#5
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I'll just wait for the official Rogean or Nilbog response on the issue. Whether it is still debatable, or a "no not ever".
That said, I know Nilbog's stance on the issue. He's a pretty smart fella, especially compared to every one else here on a regular basis. | ||
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#6
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item loot discourages pvp, creates an even larger gap between melee viability and caster viability
yellow text encourages pvp leaderboard encourages pvp | ||
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#7
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I agree with this.
Rallos had plenty of pvp, but compared to the other zeks, people were much more cautious. Item loot was no doubt the reason why.
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#8
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item loot is a no-go imo.. people will just strip to NO DROP anyway.
/who all zone is cool and adds a neet stalking experience dang, b interesting to see red99 do well if it actually is catered towards the PvP crowd..
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#9
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Yeah I'll add it to the list of more things most of the VZTZ crowd can't handle.
Fiegi could and would love it. | ||
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#10
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Let me help you out. When kunark comes out, people will be in seb, hs, com, or one of the zones in between.
There you go, free of charge.
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