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#161
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![]() Resists aren't too shabby now actually.
I think a lot of the problem I have seen with nuke resists have been with people exploiting resists. Theres a way to bug out your resists so they are higher than they should be. Only a few people do it, but its obvious when they do because ice comets land for 200s and 300s or less every cast. Far as root/snare/stun, they practically never land now Nirgon, just fyi. While testing with only 83 MR, unless I'm tashed I resisted like 7 or 8 out of 10. With over 100 mr, you basically never get rooted. Like I've said 50 times in the last week, I'm not against some sort of hot zones or random bonus weekends. The point is that its a poor substitute for what Kunark will do for the hundreds of players who quit with characters 40-50. If the present content can't hold the attention of high level players not raiding, it wont hold new players attention come 50. What we need is staff feedback though. Players need to KNOW definitively things are planned and the timeline. If Rogean logged in right now and said sky is coming out next week, followed by kunark July 1st, you can bet your ass some people would be motivated to log in and do some leveling getting ready for kunark, and others would want to progress their character in planes and so forth in anticipation.
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#162
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![]() Quote:
EDIT: I understand that my answer isn't in the vision of the server, so the comment is probably useless and I should just go to another server. EDIT2: Another thing and I could be wrong, but doesn't opening up content make it harder to PVP ? requires more travel>more time>more grind> less PVP ? Kunark is pretty fucking big.
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Last edited by Massive Marc; 06-05-2012 at 03:28 PM..
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#163
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![]() If you think EQ is "not even meant for pvp", you should probably just haul ass, because it was hands down the best pvp mmo I have played, and I'm not alone in that opinion. Not in the mechanics alone, though they were incredibly well balanced come kunark, but the way it worked out in an open world game with highly competitive pve, there hasn't been anything to touch it since.
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#164
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![]() Quote:
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#165
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![]() People who played blue predominantly are the ones who felt that way. Obviously you did, no offense. Those of us who actually played on RZ etc, knew better.
The reason why is already stated above, a very balanced game with open world pvp with competitive pve backdrop.
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#166
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![]() One thing I learned from my first "box" experience, was that boxes have short lifespans. Sure, VZ/TZ was around for several years but how many "versions" and wipes of it did it have to get there?
We are a full 7 months since server release, what else did we expect of the population? Original EQ came out on March1999, Kunark was out April 2000 that is a 13 month timeline. Verant felt they needed to release an expansion on a game with thousands of people on a server to group with and have fun with 13 months after release to keep the grind and interest going. What the hell can we expect of a 150 population that have played in prior EQ boxes classic 10x over? Look the admins suck we can all agree on that, but I think we're understating the fact that even if staff was on point how much longer can you run the classic experience after a 7 month run? ESPECIALLY after you take out the legacy items, which is really the only reason to even experience classic. One of the last pop drops I saw was right after legacy was removed because then you definitely gave players that don't raid absolutely ZERO incentive to logon for the PVE aspect of the game. If the server were to shut down tomorrow I could say that I enjoyed my time on here and the experience of leveling up with no plat or spells to 50 again, and the first few decent PvP battles, and checking for zones for KOS, etc all things that were lost in the current MMO world absolutely no regrets. But there is just no reason to logon now and with the lack of communication or clear word on timeline from admins there is even less of a reason to logon because there is no timeframe for a kunark release or any upcoming changes. Server has a slew of things to fix, but part of the problem is that you can only play 13 year old content so long before you get fed up and bored, seriously people.. when the game and content was fresh they released an expansion 13 months after the release.. 13 years later we're still 7 months into this classic timeline with no obvious answer as to when the next content or change patch will be, can you really blame people for being bored outside of all the other issues people have with the server? the reason the Vz/TZ crowd call for wipes is because it is really the only way to re-engage the player by giving them a new grind and putting everybody back to square 1.
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Last edited by hijinks; 06-05-2012 at 03:40 PM..
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#167
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![]() This was my main after kunark, and who you'd have remembered of my characters. I ended up having to quit prior to luclin due to life issues.
http://ralloszek.stephans.org/rz/pla...r_name=Rakariz
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#168
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![]() Quote:
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#169
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![]() Quote:
"I loved EQ PVP, it was my favorite MMO to date, and you're right about the fact that losing your attack timer by missing your joust did make it more skill oriented than many modern MMOs ala WOW. It was less gear driven than other MMOs but extremely class driven. Fights between certain of the elite classes required skill, sure, but outside of the few OP classes it was spectacularly unbalanced, with the drastic advantage going to the OP class." "..I think i'm just too deep into eq classic pvp where classes were completlely unbalanced and pvp was an after thought" "On the plus side, I looked cool and was good in PVP. Too bad PVP was unbalanced as shit. I also got handed any SK only loot since I was basically the only one in the guild for a while." "EQ just isn't about PVP. It never did, and never has, balanced for PVP. Which is good though!" I tried to google search EQ PVP Balanced. Couldn't find a single positive comment. I thought EQ PVP was universally accept as unbalanced.
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Last edited by Massive Marc; 06-05-2012 at 03:49 PM..
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#170
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![]() Mind you.. verant had exactly 7 months inbetween Kunark and Velious release...
Content is king, especially when you're playing a 13 year old game.. it's mind boggling that it isnt understood.. say what you want about Nihilum wanting content, Kunark caters to the casual player in that there is lotsa great gear do-able by single groups than Classic ever had
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