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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
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  #161  
Old 05-08-2012, 11:13 PM
Splorf22 Splorf22 is offline
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The problem with all these ideas is that they are not classic. On the other, hand rebooting the server frequently *is* classic. Mobs without variance *is* classic. This is a brilliantly simple and classic solution and I really don't understand why the devs haven't implemented it.

If I were in charge, I would do a 3 reboots/2 weeks strategy, with the three times unchanging and picked so that everyone gets something in their timezone more or less. Something like Friday evening 10PM EST / Wednesday evening 4PM EST / Sunday morning 9AM EST / repeat. Now this is not 100% classic: Verant did not patch on a precise schedule because they would have bugs and other problems, and they did not announce times in advance, although there was quite a bit of regularity. But what is less classic: our superior devs being more regular with server reboots, or adding a huge variance to all raid mobs? I think the answer there is clear.

I think that single and 100% classic change (combined with FTE shouts as Yendor keeps saying) might be enough to fix the raid scene. But if I were in charge I would probably go ahead and implement anti-poopsock code as well [spawning raid mobs repop the zone, teleport players to the zone safe point, and also any players logging in while the raid mob is up log in to the zone safe point regardless of where they camped out]. Let me add that if TMO continues to get every mob under those circumstances, then they have legit bragging rights and everyone else needs to shut up, because there is no reason people with normal lives can't make a decent number of 2 hour timeslots 1-2 times per week.

But I have said this hundreds of times without any luck so I'm not optimistic now.
  #162  
Old 05-08-2012, 11:36 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by porigromus [You must be logged in to view images. Log in or Register.]
I think killing creatures and obtaining items to complete a long drawn out quest would be an option for guilds that do not wish to compete with big guilds for random spawns. Think of it like the solution for jboots. To make sure this isn't the ideal method it should quite some time to complete .. not a week .. maybe more like 3 - 6 weeks to complete with everyone in a guild working in tangent collecting items.

Collect 5000000000000000 goblin ears, add super rare custom items to monsters in places that do not get much activity such as "a shattered dragon tooth" etc etc that has to be collected. Create super slow random named monsters that must be killed and collect the head "Sir Norty the Evil Gnome's Head" .. whatever you get the point. After the entire guild gets all the items together maybe add quest to some NPC .. I prefer to keep to the theme of classic and give NPC a regular name, not like some servers "Turninitemshere TurninNPC1" but that is just me. Back on topic ..

You get the point. These would be fun long drawn out activities for bored smaller guilds and also it wouldn't be attractive to big guilds because the current random spawns would still be the fastest most lucrative option which would be definitely needed if this system was implemented.

You want guilds to look at the competitive option as ideal. The other option is just to keep smaller guilds together, with a goal. If this isn't implemented now, I think it should be considered when custom content is thought about in the future. [You must be logged in to view images. Log in or Register.] I didn't spell check but I hope you get the idea.



This would give smaller guilds goals to work towards, keep from getting bored and eventually slowly get loot. It would actually add to the Everquest game.
I'd rather they add velious
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  #163  
Old 05-08-2012, 11:46 PM
porigromus porigromus is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I'd rather they add velious
Me too [You must be logged in to view images. Log in or Register.]
  #164  
Old 05-09-2012, 12:24 AM
HarrisonStillPosting HarrisonStillPosting is offline
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The only thing that is going to fix the end game is a GM team that comes down hard on pieces of shit like TMO who rely on poopsocking, training, etc.

Any other suggestions are a pipe dream until they decide to actually do something, and if the past is any indicator, nothing will be done because it is very apparent that they'd rather take a hands off approach and let TMO train, exploit, etc. at the end game than ban them as they should be. (Repeat offenders)
  #165  
Old 05-09-2012, 12:51 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by HarrisonStillPosting [You must be logged in to view images. Log in or Register.]
The only thing that is going to fix the end game is a GM team that comes down hard on pieces of shit like TMO who rely on poopsocking, training, etc.

Any other suggestions are a pipe dream until they decide to actually do something, and if the past is any indicator, nothing will be done because it is very apparent that they'd rather take a hands off approach and let TMO train, exploit, etc. at the end game than ban them as they should be. (Repeat offenders)
Known sexist,racist, Tin hatter and frequent crazy rager, who has never experienced end-game has opinion about end-game.
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  #166  
Old 05-09-2012, 01:11 AM
HarrisonStillPosting HarrisonStillPosting is offline
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I experienced end game long before EQemu.

I also experienced it here before the training, zone crashing, exploiting, and poopsocking began again.

I don't take part in that faggotry. (nor will I play on a server that allows it)

The reason you do, is because you're a talentless hack that could never compete in a legit environment.
  #167  
Old 05-09-2012, 03:52 AM
Spudsy Spudsy is offline
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To be honest, the raid scene here is not much like what I experienced in classic. Just for reference, my experience is from the era of Release through luclin on Xegony server. There, it was standard that if a raid force was building or pulling towards a mob, the dominant guild would let that "lower" guild give the mob a try and take the mob if they failed. Steamrolling was not typical and was looked upon very negatively.

I think an agreement like this would be mutually beneficial for all sides. Allowing smaller and less dedicated guilds to thrive is good for the server and a healthy server means more exciting competition for the top guilds and more pride involved in being on the top. I certainly don't think this should be forced or a mechanic should be put in place to enforce it but I do feel like this outlook towards other players would be beneficial.
  #168  
Old 05-09-2012, 04:26 AM
Supaskillz Supaskillz is offline
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I hear that there are alot of raid mobs up in PoS. I also hear that the loot there is some of the best in current content. I guess while tmo is tracking every dragon you could go there
  #169  
Old 05-09-2012, 07:04 AM
fuark fuark is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.
Lol I have nothing against TMO at all, but I just had to point that there's no way that's true. Interesting thread, but come on now.

24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep.

That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week.

I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log.

That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
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  #170  
Old 05-09-2012, 07:38 AM
falkun falkun is offline
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Epics are better than most of the loot in VP, and take a long time to complete relative to slaying VP_Dragon_02. Also, most epic quests were altered shortly after Velious to increase their availability, making it a classic change. Release the spawned mobs/altered loot tables and the smaller guilds will have more epics to work on for a while.

As far as Velious, I'm worried about how the raid scene will work there with our current PNP:
1) HoT (TOV-East) is a section where you DO NOT OPEN THE DOOR, otherwise any force inside will get trained. Since leapfrogging happens here all the time, I can see this being an issue.
2) NToV has many raid mobs, and the ultimate one calls the lesser bosses to his side. If timers/variances/spawns hate you, you could engage Vulak and get a whole 2nd (or more) boss on top of you, which would suck. But maybe that's incentive for greater cooperation within NToV as well.
3) PoG: Tunare, like CT before her, summons the whole zone to her side. I do not know if her spawn respawns her plane the same way CT respawns Fear. If it does not, the guild clearing PoG should have first shot at Tunare, disallowing another guild to leapfrog the guild who spent hours clearing the zone ahead of time.
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