Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 04-17-2012, 02:40 PM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
VD can declare they are leaving everything up, because you aren't getting kills.
TMO declaring we are leaving something up is us giving mobs we usually kill.

You have to actually be killing trakanon to give it up.
I think you need to decide if we are or are not competition. If you think we are, then choosing what gets left up shouldn't be unilateral.

Otherwise, if we aren't getting kills when racing you, why would we not go after things you choose to leave up? We do like killing bosses... and I don't think it's fair to say we are 'behaving badly' going after a target that you say we do not have the authority to leave up anyway.

I get that you're still getting a feel for where we are but it seems like one of the two options above needs to be chosen, rather than keeping a foot in both camps.

Anyway, this is the first and hopefully last time I ever post in any thread involving raiding and I'm only doing it because it's outside of RnF. I'll run along now.
__________________
Jorg Shaman
Last edited by Extunarian; 04-17-2012 at 02:42 PM..
  #162  
Old 04-17-2012, 02:51 PM
Mystro Mystro is offline
Kobold


Join Date: Sep 2011
Posts: 119
Default

This thread makes me lol.

Now, move it to RnF so I don't have to look at it anymore
__________________
[60 Virtuoso] Mystro
  #163  
Old 04-17-2012, 02:52 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
I think you need to decide if we are or are not competition. If you think we are, then choosing what gets left up shouldn't be unilateral.

Otherwise, if we aren't getting kills when racing you, why would we not go after things you choose to leave up? We do like killing bosses... and I don't think it's fair to say we are 'behaving badly' going after a target that you say we do not have the authority to leave up anyway.

I get that you're still getting a feel for where we are but it seems like one of the two options above needs to be chosen, rather than keeping a foot in both camps.

Anyway, this is the first and hopefully last time I ever post in any thread involving raiding and I'm only doing it because it's outside of RnF. I'll run along now.
Best bet would be to have your officer /tell ours. Imo
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #164  
Old 04-17-2012, 02:52 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

Dragons are so sweet and beautiful. I prefer to kill the evil and hideous butterflies.

Quote:
Originally Posted by sanluen [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
  #165  
Old 04-17-2012, 02:53 PM
Cash Cash is offline
Banned


Join Date: Mar 2012
Posts: 44
Default

As it was said months ago in another thread it appears Taken is to TMO now such as VD was to IB... simply nothing more than a feeder guild who is their little sibling taking advantage of their big brothers way of doing things. Though TMO doesn't have to leave a mob up at all, if they want these other guilds who had nothing to do with VD actually respect them (for improving rather than dismantling the raid scene such as the guild prior) then helping another guild of casual/lower caliber isn't exactly smart because then they are doing the exact same thing IB was doing with VD to try and delegate mobs.

I don't think people are upset at the simple fact that they got involved, just the fact they got involved to the point of picking the guild they wanted to be rewarded when others felt as if they were on a level playing field. Doing the exact thing for Taken (multiple times mind you) that they hate and still hate VD for which was leeching off of IB... seems just a tad bit hypocritical.
Last edited by Cash; 04-17-2012 at 02:56 PM..
  #166  
Old 04-17-2012, 03:00 PM
Tiggles Tiggles is offline
Banned


Join Date: Jun 2010
Posts: 1,693
Talking

Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
Dragons are so sweet and beautiful. I prefer to kill the evil and hideous butterflies.
Wow grats!

How many peope?

My stupid gem never drops [You must be logged in to view images. Log in or Register.]
  #167  
Old 04-17-2012, 03:10 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by achtung
I don't really understand the dislike of variance. If there is no or minimal variance then the raid content is only available at a fixed time. If that time happens to be 4am then it's going to be 4am for weeks at a time. The people complaining that TMO gets everything because they are willing to track and batphone are going to be complaining that TMO gets the non-variance mobs because they spawn in the night or during work hours. Variance at least gives a chance of the mob spawning during casual guild prime time. Fixed 7 day cycle on the efreeti cycle in sky doesn't seem to be helping non-TMO guilds get those mobs. Also variance makes mobilization fun!
You can have mobilization with simultaneous repops. In fact that's pretty much the only time you ever do have serious mobilization since casual guilds rarely ever compete for varianced mobs, due to not wanting to waste 96 hours of their life for pixels. I spent nearly 3 days tracking Talendor, that's ONE raid mob, that's more effort than anyone would have spent tracking a combined week's worth of raid mobs in classic. Moreover, many raid mobs are basically off limits because certain guilds are willing to poopsock them through their whole window. Every time I tracked for VS, there were over four groups of people from a single guild in zone, near his spawn point, at all times. For me or my guild to be unwilling to do that isn't a lack of dedication, or a lack of skill. The variance just allows the people with no lives to more easily bully the people who do have lives.

Do you really think it was like this in classic? You never had a single guild monopolizing all the raid content. The casual guilds on project 1999 or no less capable than those on Live. I wonder if it's because tracking raid mobs for up to 4 days straight is completely unreasonable?

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You're ignoring the fact that people outside of US EST/PST prime time play this game.

If there were no variance at all, the same people whose scheduled matched up with the spawn would be there each week. People that live/work in different time zones/schedules would be out of luck. With a variance, any guild has a chance at stuff like Maestro/Innoruuk during a normal Hate clear. Just like draco/CT in Fear.
This is an argument for a variance, not for a 96 hour variance. With a 24 hour variance the euros still get an equal shot at raid mobs.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #168  
Old 04-17-2012, 03:11 PM
Grozmok Grozmok is offline
Fire Giant

Grozmok's Avatar

Join Date: Jan 2012
Location: Left Coast
Posts: 826
Default

Quote:
Originally Posted by Mystro [You must be logged in to view images. Log in or Register.]
This thread makes me lol.

Now, move it to RnF so I don't have to look at it anymore
[You must be logged in to view images. Log in or Register.]
__________________

Quote:
Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
  #169  
Old 04-17-2012, 03:12 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Cash [You must be logged in to view images. Log in or Register.]
As it was said months ago in another thread it appears Taken is to TMO now such as VD was to IB... simply nothing more than a feeder guild who is their little sibling taking advantage of their big brothers way of doing things. Though TMO doesn't have to leave a mob up at all, if they want these other guilds who had nothing to do with VD actually respect them (for improving rather than dismantling the raid scene such as the guild prior) then helping another guild of casual/lower caliber isn't exactly smart because then they are doing the exact same thing IB was doing with VD to try and delegate mobs.

I don't think people are upset at the simple fact that they got involved, just the fact they got involved to the point of picking the guild they wanted to be rewarded when others felt as if they were on a level playing field. Doing the exact thing for Taken (multiple times mind you) that they hate and still hate VD for which was leeching off of IB... seems just a tad bit hypocritical.

The time I snagged sev for Taken, i think TMO might of had 4-5 people on Sev or healing. Taken did all the damage and was free to take all the loot. Not sure how Talendor played out, but it looks like TMO did exactly what it said it would do.

Considering TMO's past workings with Taken and how things work out well between them (without having to do everything for them like IB did for VD) I am not surprised TMO assisted Taken.

When something is spawned and you race another guild, you don't have time to debate about who is doing what with who. You choose what is most likely to work and go with it. Seems the obvious choice would be to work with Taken.

Grats Taken and sorry others feel so slighted. (well not really, couldn't give a shit less if you're sad you didn't get handed loot tbh)
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #170  
Old 04-17-2012, 03:21 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You can have mobilization with simultaneous repops. In fact that's pretty much the only time you ever do have serious mobilization since casual guilds rarely ever compete for varianced mobs, due to not wanting to waste 96 hours of their life for pixels. I spent nearly 3 days tracking Talendor, that's ONE raid mob, that's more effort than anyone would have spent tracking a combined week's worth of raid mobs in classic. Moreover, many raid mobs are basically off limits because certain guilds are willing to poopsock them through their whole window. Every time I tracked for VS, there were over four groups of people from a single guild in zone, near his spawn point, at all times. For me or my guild to be unwilling to do that isn't a lack of dedication, or a lack of skill. The variance just allows the people with no lives to more easily bully the people who do have lives.

Do you really think it was like this in classic? You never had a single guild monopolizing all the raid content. The casual guilds on project 1999 or no less capable than those on Live. I wonder if it's because tracking raid mobs for up to 4 days straight is completely unreasonable?



This is an argument for a variance, not for a 96 hour variance. With a 24 hour variance the euros still get an equal shot at raid mobs.
Divinity doesn't have the numbers or diversity to do that. That is why. If you had a large guild roster like IB/VD and TMO had/has, then your guild could have easily done it as well. Most of you think that it's the same people doing it, well in fact, it's a few people doing a good bit of the work and a great deal of others helping feel in when they can. I can tell you now, no guild has enough people in that first category to dedicate it all to poopsocking an entire window for any raid target or even do all the tracking for the larger windows. Nearly every mob window has holes where there isn't a tracker on tracking. I think it's obvious why too. However, large recruiting and a diverse group of people will greatly increase your odds of someone being able to be online and tracking.

So do I think a 40man max guild is going to do what TMO does with a roster of about 120+? not a chance. Should you be pissed that TMO has a larger number of people than you so that they can use that advantage? nope.

MMOs are all about creating advantages so you can to put yourself ahead. Just how it rolls.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.