![]() |
|
|
|
#1
|
||||
|
Quote:
So to answer your question, I did personally see these exploits as did my friends, in each of these screenshots. I am glad that some of these exploits have been patched and more so are still being fixed, but without punishment to the players who took advantage of these exploits without reporting them, is very disheartening to the players who are working through content properly. | |||
|
|
||||
|
#2
|
||||
|
Quote:
PS: if you want to read a short list of some major problems that have been fixed here yet were broken on past servers, read this: http://www.project1999.org/forums/sh...ad.php?t=57097
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
|
#3
|
||||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Now maybe someone can report how pets aren't being ae feared? I spent about 30 minutes testing with different pets, moving around to different areas, charming bats. All of these were feared just fine. So, is this a rumor? Maybe you saw screenshots of fighting nagafen within the 36 second window of his fears? What I'm saying is, if the biggest exploit used was a halfling giving a little too much coin, which was negligible, we're in good shape. These cases should be looked at individually, instead of assuming and announcing that they are widespread exploits. I believe that has more of a negative impact than you might imagine. | |||||||||
|
|
||||||||||
|
#4
|
||||
|
Quote:
Moving to a transparent rules enforcement system would be a big improvement in this area. It is a safe assumption that some people will be using exploits and most will get away with it most of the time. The massive botting on p99 is a great example of this. At present I can't see anything being done about exploiting or training on r99. Slap up a sticky thread with a list of people being disciplined so that we know that someone is at least trying. | |||
|
|
||||
|
#5
|
|||
|
Guys this thread isn't meant to serve as a repository for any random complaint that you have with the server. I'm sure that list would be a mile long and start with "someone killed me and I got mad".
Let's focus on what will actually bring more people here. Complaining about exploits is not going to do that. Everyone has a personal opinion on server rules/structure (item loot, teams, whatever), but ultimately I don't think that is what's stopping people from playing either. The only thing worth discussing, at least in this thread, is exp rate. If I had not talked to so many former VZTZ'ers or TZT'ers who passed on this server because of the exp rate (again, specifically the early levels), I would not have posted. I want to see those players playing here. I do not want to see this thread balloon into a bunch of incessant whining and/or random wacky ideas for your custom pvp server. Keep that shit out.
__________________
![]() | ||
|
|
|||
|
#6
|
|||
|
Dude "THE SERVER POP IS SMALLER" has everything to do with not being able to buy awesome twink gear for 50-200pp let alone just be handed shit and free lvl 50+ buffs at all times at east commons tunnel like on blue.
Was Blue99 pop this high when it first launched? Items will flood the market, people will roll twinks, most of the bullshit has already died down from lvls 1-20. Things are fine, you guys need to think big picture. Yes the "grind" is harder without "free" Kunark weapons and grouping with people's fungi'd melee twinks :P. | ||
|
|
|||
|
#7
|
|||
|
Fact: The server population has been declining. From 500+ Day 1 to just under 300 as of last night.
Fact: TOR just released today. That is going to take away people. I know a few buddies that are going to start playing that. There needs to be some adjustments made to retain players, possibly attract more. The newbie zones are empty which deters new players right from the start. Like Searyz said, there needs to be some sort of exp boost from 1-25. The grind, no yellow text and no global chat do not help this game. | ||
|
|
|||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
|||
|
People, this server was NEVER going to compete with "Blue99." Blue99 is an anomaly when it comes to EqEMU servers.
This server was always going to be a low pop Emu server, because 1, its "Roegan Classic." And 2, its PvP. There are a few things that can solve this, but each is a huge deterrent for most people. 1) Bump exp rates. As stated many times before, SZ, the only server with exp loss, had increased EXP rates. This was done NOT to just make leveling easier, but to expose more people to PvP. The less time you have to grind, the more time you have to PvP. This is what is hindering Red99 right now. PvP will keep this game going, not rushing to 50 and Hoop Dragons for loots (Not Classic). 2) Which will never happen, as stated many times, but Punishing exploits. Quite a few high level (We all know who they are) players exploited (pathing, Wanding, Rivervale quest, etc) "Classic" to gain an unfair advantage. This lessens the competition factor and drives an extremely large gap in the population, which in turn, lowers that population. 3) Probably the least desirable. Ignore the players and just keep going as is. These issues are only going to get worse and worse as time goes on, do you want to watch Red99 die a slow and painful death when it's the same 300, then 250, then 190, then 120 people who play? Remember the world gets bigger in Kunark, less people spread across more zones equals less PvP, and this server is about PVP, not PVE. | ||
|
|
|||
|
#10
|
|||
|
EQLive just did a sweep of mass bans for MQ2
| ||
|
|
|||
![]() |
|
|