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  #161  
Old 12-20-2011, 02:32 PM
nilbog nilbog is offline
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Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
In that few hours people had gotten full banded mail, Spears/Scimitars from Venors. AND had hundreds to spare. If thats not comparable to duping money in Befallen then I dont know what is.
Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.
  #162  
Old 12-20-2011, 02:38 PM
PhantomRogue PhantomRogue is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah that whole rally the server against FU/PB etc came just short of failing though. Moral of the story: GM involvement to break up pvp in raid zones (really, really, stupid) and (admittedly) members on our side cheating burned us. Their shit almost didn't work. That war was better than any stories I've heard on SZ. I logged in Coldcut for some pvp and had my own 52 geared up wizard there, nothing was as good as the Velious battles on RZ, but maybe that's just a matter of taste for me.
Different strokes for different folks.

Even with the rampant hacking on SZ (on all sides), I wouldn't trade that server for anything. Those that were around for the Hate, ToW, Ruin, Honorbound days were the folks who wouldn't care if they got Ganked at level 40 by a level 60, because the server was FUN. They were around for the huge PvP battles. The train wars, training mobs onto a <Hate> Cursed raid. Mem blurring bosses, rapturing clerics in the middle of CH rots.

That is the one thing that this server misses the most (in my opinion). The feeling of being on a TEAM to go up against your enemy. There's no point in trying to corpse camp Holo or Nihilum, because they can just as easily be tagged in IF the next day. It's too easy to change sides here. We needed teams to serve as a 'breeding ground' for your side. But with teams, you need more people than FFA... so... whatev.
  #163  
Old 12-20-2011, 02:41 PM
Albane Albane is offline
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Let's get back to the topic. Let's assume this server is exploit free and everything plays fair.

The server population is shrinking. Increasing the low level exp rate would help to attract new players, while not taking anything away from the end game experience.
  #164  
Old 12-20-2011, 02:43 PM
Vile Vile is offline
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Nilbog has not denied XP bonuses yet... this is a good thing..

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  #165  
Old 12-20-2011, 02:54 PM
PhantomRogue PhantomRogue is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Ok, well it's not. Let me explain it to you. Doing a quest where you have to run between 2 zones, delivering an item *hoping* for a random number generator to give you a high number isn't the same as duplicating money.

IIRC, Befallen example: Take 10gold. Put 10gp into bank. It would become 10pp. That's actually way more than duplicating.

Once again, *hundreds* of platinum? If this the case, we're in good shape in terms of exploits guys.
Hundreds of platinum when everyone else had hundreds of copper? Its enough.

AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)

Pathing issues that allow you to bug mobs out so they cant get to you... exploit.

An Exploit is anything used by players, to gain unfair advantage not intended by the Designers. Sure they were not on the level of GhostKilling people or Melee Gate or the other MacroQuest exploits, but they were enough of a exploit that gave an unfair advantage to the people who did it.

Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.

People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.

So no matter how small you think the benefit was, it is still enough to cause people to quit.

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  #166  
Old 12-20-2011, 03:19 PM
nilbog nilbog is offline
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Sorry for derailing your thread Searyx, but I had some spare time today and I wanted to respond to 'exploits'. I believe people claiming lots of exploits are happening, when in fact they aren't, is detrimental to pvp population and should be considered part of the stimulus package.

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Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
Hundreds of platinum when everyone else had hundreds of copper? Its enough.
Yep. We take exploits seriously when they are real. So, once again, if the biggest problem so far is the fastest nerfed halfling, I say enjoy what is working great, and not harp on the small stuff. But if that is all there is, continue on, it will possibly make more players quit who can't think objectively.
Quote:
AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)
Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.

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Pathing issues that allow you to bug mobs out so they cant get to you... exploit.
There's a pathing problem in everquest? /sarcasm off. If you know of a specific bug, report it. If it's an exploit, report it through petition/exploit. EQEMU's .path file system is free to use and develop. If this is a problem, everyone in the community can work on .path files.... Please do.

Quote:
Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.
It was bad. It was a real 'exploit'. That's why it was removed within hours. I'm saying that stupid halfling isn't the cause of population loss. People exaggerating it might be, though. If this is the only exploit.. if I removed (estimated range here, if a query was done to remove 2pp -100pp from a few people, this would never be mentioned again, and another issue would rise to power as the supreme exploit)
Quote:
People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.
That happens regardless. In every mmorpg, there are people who play consistently more than others. Online all day, every day will get you far in EQ. If Nagafen was exploited in some way, I hope it is reported. We are doing our own tests as well.
  #167  
Old 12-20-2011, 03:29 PM
Dfn Dfn is offline
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PhantomRogue confirmed retarded. Exploits haven't hurt server population - only morons trolling the forum about perceived exploits has hurt the population. I've been asking what exploit in every troll thread and the closest you can come up with is TWO people gaining TWO levels off wands. Holy shit wipe the server it cannot recover from that.

Jesus. Go change your tampon and play the game instead of complaining about every last thing on an emulator.
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  #168  
Old 12-20-2011, 03:30 PM
Melveny Melveny is offline
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Ive leveled 1-39 so far, xp is slow and tedious but with company I don't even pay attention to it. My first 25 levels was a lot of solo. As a paladin I have a maxxed bind wound, solo can be done...... I don't care if I did if the hard way, in the end I just want a healthy server and healthy population. If there needs to be a xp bonus or other suggestions for faster leveling, please do it. This is probably the last "classic" eq pvp box we will ever see, try to enjoy it.
  #169  
Old 12-20-2011, 03:31 PM
Vile Vile is offline
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That guy is retarded and I agree with you Nilbog.. the only detrimental things were fixed ASAP.. nothing we can do about it and it will barely have an effect on the longevity of the server.

What could have an effect on the server is the dying lower level population and the amount of poop socking it takes to get to a reasonable level.

What is the answer for the person who wants to play a hybrid or melee casually? With no one to group with and ridiculous XP penalties... barely being able to solo mobs for legitimate XP.
  #170  
Old 12-20-2011, 03:31 PM
Lulz Sect Lulz Sect is offline
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Christmas week 20% xp bonus to shut up the whiners?
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