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  #161  
Old 11-08-2011, 08:03 PM
Brinkman Brinkman is offline
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I would also like to address something that a few people have brought up.

Some people have also said that these charged items will still remain in game so breaking recharge will do nothing. I disagree. Having to farm these consumables will have a profound effect in how the items are used. Some will stop being used ( not worth the time to reaquire ), some will be used in very limited circumstances. Most people who do not know about item recharging will look at an item with 3 charges of root and call it " crap "

Take http://everquest.allakhazam.com/db/item.html?item=3674 for example.

There are classes that use the root on this net every single day. They farm 11 of them leave a charged one in the bank, carry 10 around in a bag and use them liberally. Recharge them after a group breaks, or at the end of the day, rinse repeat forever. Once they put the initial time in to farm these nets, they never have to do it again. This is basically giving root to every single class that does not get root, with very little front end investment. This is overpowering, this is broken. Just because its not used to slay a raid target, does not mean its not game breaking.

This is just one example, Im sure there are more out there that the devs, nor I myself know about. I do not pretend to know them all, nor do I pretend to know the ones that will enter the game in velious.
Last edited by Brinkman; 11-08-2011 at 08:13 PM..
  #162  
Old 11-08-2011, 08:04 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Vulak definitely wasn't implemented during Velius. It was deemed too bugged to keep and then taken out.
Sorry, what? Could you possibly be any more wrong? Luclin was released December 4, 2001.
Vulak'Aerr died for the first time on Terris-Thule September 17, 2001, and earlier (by a number of months) on many other servers.

You're probably thinking of the 'Ring of Vulak' event, that came later (during Luclin).
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Last edited by Heebee; 11-08-2011 at 08:08 PM..
  #163  
Old 11-08-2011, 08:15 PM
Brinkman Brinkman is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
2 has never been proven, actually.
You are right, its a broken game mechanic they didnt even know about, and when they found out about it, they couldnt figure out how to fix it for a long time.
  #164  
Old 11-08-2011, 08:19 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
You're probably thinking of the 'Ring of Vulak' event, that came later (during Luclin).
Thank you for correcting my time line. i still get yesterday and tomorrow mixed up sometimes.

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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
You are right, its a broken game mechanic they didnt even know about, and when they found out about it, they couldnt figure out how to fix it for a long time.
OR (and the more likely store because they left in for 4 years) it was in the game for some other reason (beta testing perhaps) and left in the game on release. they realised it wasn't that big of a deal and acceptable to them to leave in the game. they found a few cases where it was overpowered, and corrected those things. company gets bought out by SoE, CEO changes, a lot of other people change, and finally after 4 years, someone decided it had gone on long enough, and they fixed it with a relatively easy and logical fix.

done.

recharging is still classic.
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  #165  
Old 11-08-2011, 08:29 PM
Brinkman Brinkman is offline
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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ?

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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
I'm sorry, I got a business call when I was trying to respond.



A middle ground exists. Whether or not it was intended; it was classic. There are excellent examples of when it should be allowed and excellent examples of when it shouldn't, and as a result, I agree with the current implementation: allowing recharging of items and keep in line with the classic time line. If something is found to be game breaking (hoop) fix it. Leave everything else as is until it is planned to be changed, if it is to be changed at all. There's no reason to condemn the entire system because of a single flaw (that's been fixed).
Boy did you dance around this question!

I did not ask if it was classic.

I did not ask if it was game breaking.

I did not ask if you felt only severe examples should be changed.

I did not ask if you felt there was a reason to condem the entire system.


I asked, and I am asking once again. Do you believe ( you know, your personal opinion ) that in 1999 the devs who created everquest implimented and intended vendor recharging?
  #166  
Old 11-08-2011, 08:30 PM
Samoht Samoht is offline
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Didn't I just answer that?!!
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #167  
Old 11-08-2011, 08:35 PM
Brinkman Brinkman is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Didn't I just answer that?!!
Actually you kinda sorta did


The fact that I started my post at 6:16 had to take a crap ( you posted at 6:19 ) and I came back and finished my post at 6:29 might have been missed by you however.


I would still like a yes or no from you, with my question quoted in the post.
Last edited by Brinkman; 11-08-2011 at 08:40 PM..
  #168  
Old 11-08-2011, 08:53 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
OR (and the more likely store because they left in for 4 years) it was in the game for some other reason (beta testing perhaps) and left in the game on release. they realised it wasn't that big of a deal and acceptable to them to leave in the game. they found a few cases where it was overpowered, and corrected those things. company gets bought out by SoE, CEO changes, a lot of other people change, and finally after 4 years, someone decided it had gone on long enough, and they fixed it with a relatively easy and logical fix.

done.

recharging is still classic.
lolerskates

You are reaching.

There are much easier ways of beta testing items... like GM testers just simply summoning said item. If you wanted regulare beta testers to have access to items to test, why not just add a vendor with unlimited supply of the items with a cost value of "0" Wouldnt take but a few minutes.

But by your " the more likley story" They intentinally broke vendors to recharge charged items, told the testers :

"Ok guys and gals if you want to test root 100 times from this spider net with 3 charges this is what you need to do... Farm two of the exact same item you want to test, use the charges on one and not the other.

Then sell the one that still has the charges FIRST, then you sell the one with zero charges to the vendor, and then buy them both back and both items will have charges and you can go test root some more.

Oh and make sure you do it this exact way because if you do it backwards, they will both have ZERO charges.

Oh and I forgot to mention if the item you want recharged is lore, you gotta get a nother tester involed who has that same item.

Oh and did I mention that the vendor must be empty of all but their normal sold items or the items you want recharged will not be for sale? kk yall got that... heh derp"


And then they forgot to "un-break" the vendors , release the game, then say ... meh whatever, then 4 years later Smedley said, hey wait a minute I broke these vendors 4 years ago for testing purposes and forgot to change them back then remembered.. but then brad wouldnt let me fix it... lets DOO EET now that im in charge .. weeee!

yeah this is FAR more likely than this simply being a bug
Last edited by Brinkman; 11-08-2011 at 08:56 PM..
  #169  
Old 11-08-2011, 08:56 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
yeah this is FAR more likely than this simply being a bug
You've never proven it was, shrug. All I have to do is prove it was in game for it to be considered classic, so the onus is still on you. ESPECIALLY since the fix was SO EASY.
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  #170  
Old 11-08-2011, 09:06 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
ESPECIALLY since the fix was SO EASY.
I never said the fix to vendor recharging was easy.


I said creating a vendor with unlimited free copies of said item to be purchased and beta tested was easy.

Do you even know whats going on here anymore? lol
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