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#161
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First of all, let me say that I will enjoy this server no matter what degree of ultimate classicness is finally acheived. It is already close enough to the original spirit of Everquest to make me ecstatic - it's better than any other MMO past or present IMO.
Having said that, If I had my "druthers", I would rather have time spent on direct gameplay issues that are significantly different than what was provided by the classic experience, than upon UI features of little game play consequence that don't compromise the spirit of EQ. I'll list a few "significantly different" game play issues to illustrate what I'm talking about: * Mob pathing: Example, pathing patterns of mobs in Burning Woods. * Mob spawning rules (what PH spawns what): Example, killing basalisks / lizard men on the Hill Giant plateau in Rathe Mtns does not spawn more HGs (only HGs spawn HGs here). * Zones with Cycles not working as well: Example, Trak's Teeth Hunter and Forager cycles almost never spawn a rare relative to the rare spawn rate on live. * Mob run speed and getting hit from behind from ridiculously far away. * The spell resist system for mobs is still not quite right. In general There are too few resists for low blues and too many for high blues and whites. For some reason, this is especially true for levels of around 25 to 40. If something from the above list is impossible or functionally impossible, then never mind about that one. I do know that pathing adjustments require data that is possibly unavailable and very time consuming to work on even with enough data. I also have read that the mob run speed and hit from behind distance is a compromise worked out because the controls for this were client side - so maybe that is not fixable, or maybe it is fixable these days, I dunno. Again, I want to emphasize, I am in no way complaining. I sooooo appreciate what has been handed to me gratis. If nothing were ever done to affect the list I wrote above, I'd still be perfectly happy. If they disable item linking and enforce pre-35 "spell book" medding, I'd still be perfectly happy.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 09-20-2011 at 08:00 PM..
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#162
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#163
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Dune Tarantulas spawning in north ro instead of desert tarantulas. Need fix braseph.
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#164
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The problem is, we're already in kunark - what the hell is the point of spending time on code that is just going to have to be reverted back in velious? that makes no sense. sure its not "classic", but the devs have more pressing issues. I'd rather them be working on fixing actual bugs, or developing velious then having to take out code just to redo it next expansion.
People who whine about item linking are only doing it to piss off other people. The mediatate with spell book thing I can sort of agree with for PVP reasons, but I would bet that 98% of the things people bitch about not being classic (which are so mundane and dont even affect actual gameplay) are just trolling. | ||
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#165
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do it,.
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#168
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