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  #161  
Old 09-20-2011, 07:52 PM
mwatt mwatt is offline
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First of all, let me say that I will enjoy this server no matter what degree of ultimate classicness is finally acheived. It is already close enough to the original spirit of Everquest to make me ecstatic - it's better than any other MMO past or present IMO.

Having said that, If I had my "druthers", I would rather have time spent on direct gameplay issues that are significantly different than what was provided by the classic experience, than upon UI features of little game play consequence that don't compromise the spirit of EQ. I'll list a few "significantly different" game play issues to illustrate what I'm talking about:

* Mob pathing: Example, pathing patterns of mobs in Burning Woods.
* Mob spawning rules (what PH spawns what): Example, killing basalisks / lizard men on the Hill Giant plateau in Rathe Mtns does not spawn more HGs (only HGs spawn HGs here).
* Zones with Cycles not working as well: Example, Trak's Teeth Hunter and Forager cycles almost never spawn a rare relative to the rare spawn rate on live.
* Mob run speed and getting hit from behind from ridiculously far away.
* The spell resist system for mobs is still not quite right. In general There are too few resists for low blues and too many for high blues and whites. For some reason, this is especially true for levels of around 25 to 40.

If something from the above list is impossible or functionally impossible, then never mind about that one. I do know that pathing adjustments require data that is possibly unavailable and very time consuming to work on even with enough data. I also have read that the mob run speed and hit from behind distance is a compromise worked out because the controls for this were client side - so maybe that is not fixable, or maybe it is fixable these days, I dunno.

Again, I want to emphasize, I am in no way complaining. I sooooo appreciate what has been handed to me gratis. If nothing were ever done to affect the list I wrote above, I'd still be perfectly happy. If they disable item linking and enforce pre-35 "spell book" medding, I'd still be perfectly happy.
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Last edited by mwatt; 09-20-2011 at 08:00 PM..
  #162  
Old 09-21-2011, 01:23 PM
kobexbloo kobexbloo is offline
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Quote:
Originally Posted by Misto [You must be logged in to view images. Log in or Register.]
If you think about it, we are not living in the classic time of 1999.

There's only two options.

We invent a time machine and travel back in time, or we kill ourselves.
I vote the second.
  #163  
Old 09-21-2011, 02:48 PM
Nirgon Nirgon is offline
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Dune Tarantulas spawning in north ro instead of desert tarantulas. Need fix braseph.
  #164  
Old 10-05-2011, 05:05 AM
Arkyani Arkyani is offline
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The problem is, we're already in kunark - what the hell is the point of spending time on code that is just going to have to be reverted back in velious? that makes no sense. sure its not "classic", but the devs have more pressing issues. I'd rather them be working on fixing actual bugs, or developing velious then having to take out code just to redo it next expansion.

People who whine about item linking are only doing it to piss off other people. The mediatate with spell book thing I can sort of agree with for PVP reasons, but I would bet that 98% of the things people bitch about not being classic (which are so mundane and dont even affect actual gameplay) are just trolling.
  #165  
Old 10-05-2011, 07:37 AM
visage visage is offline
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do it,.
  #166  
Old 10-05-2011, 11:10 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Dune Tarantulas spawning in north ro instead of desert tarantulas. Need fix braseph.
Both spawned there, and do spawn there, brodog.
  #167  
Old 10-05-2011, 11:22 AM
bonehand bonehand is offline
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Quote:
Originally Posted by Drieddead [You must be logged in to view images. Log in or Register.]
I think you should follow your advice and your own arrow....
His arrow isn't classic, so he can't follow it.
  #168  
Old 11-11-2011, 03:30 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Both spawned there, and do spawn there, brodog.
Alright got another for ya, this time in Lavastorm. How about rock dervishes being aggressive when you get near them. Fire drakes, dervishes never attacked on proximity for me on live. Fire elementals and fire imps definitely did... just remembered lava crawlers but I'd hafta think about em!
  #169  
Old 11-11-2011, 04:01 PM
toddfx toddfx is offline
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Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
madmen in oasis did this on live IIRC
Really?

You bumped this obnoxious thread for that two cents?
  #170  
Old 11-11-2011, 04:55 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
madmen in oasis did this on live IIRC
They also dropped water flasks x 3-4 every kill too. Was an awesome way to get drink.
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