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  #1  
Old 08-13-2025, 11:18 PM
Ennewi Ennewi is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Not that I'm fanboying but I think they were breaking a lot of new ground back then and if they had to make everything perfect they'd have released in 2005. That and being pioneers comes with a lot of unforseen issues. I often feel like they cut corners but they probably had a lot of constraints so I'm not judging them too harshly.

That's why sometimes I feel like keeping things classic is great for nostalgia's sake but it is dumb as rocks when it comes to making a good game... but if we fixed everything wrong it just wouldn't be the same.
Agreed. The spirit of the game is far more interesting than a 1:1 copy, even if the latter is revealing more details about the game itself. McQuaid really should have been asked what else he would have fixed/done differently in retrospect. He did say no to epics on level 1 characters and a few other things which changed p99 but think that was it? There are still the other original devs that would be worth emailing and asking.
Last edited by Ennewi; 08-13-2025 at 11:20 PM..
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Old 08-23-2025, 01:58 AM
greatdane greatdane is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I guess it’s no wonder people come here with an opinion on stats or classes and are pummeled with esoteric knowledge and dogma but never cave. It’s a very math heavy game but most the math is behind Oz’s curtain so much of it just feels like opinion.
Back in the early days of EQ, people used to think Harmony was a mana regen buff. It doesn't say what it does, but you can cast it on players (or could at the time, I don't know if that ever changed) and some just figured it must be a buff. You'd hear remarks from people who felt sure that they could see their mana regenerate faster with Harmony on.

There was also a widespread belief in the anti-camp radius wherein sitting too close to a mob's spawn location would cause it to respawn slower. People would swear that was a thing and would argue heatedly about how they had proven it through extensive testing.
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Old 08-23-2025, 10:40 AM
Goregasmic Goregasmic is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
There was also a widespread belief in the anti-camp radius wherein sitting too close to a mob's spawn location would cause it to respawn slower. People would swear that was a thing and would argue heatedly about how they had proven it through extensive testing.
Don't know what extensive testing they did but just a timer for a couple rounds would have proven them wrong. This is some flat earther level bullshit haha.
Last edited by Goregasmic; 08-23-2025 at 10:47 AM..
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Old 09-14-2025, 01:22 AM
greatdane greatdane is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Don't know what extensive testing they did but just a timer for a couple rounds would have proven them wrong. This is some flat earther level bullshit haha.
I mean, it was long before smartphones and you couldn't even alt-tab out of the original EQ client. Unless someone literally sat there with an actual stopwatch in hand, it was kinda hard to test exactly how long it took for a mob to respawn.
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Old 09-14-2025, 07:35 AM
Goregasmic Goregasmic is offline
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You could just watch a sundial and substract minutes on your abacus.
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Old 09-17-2025, 10:41 PM
Knuckle Knuckle is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I mean, it was long before smartphones and you couldn't even alt-tab out of the original EQ client. Unless someone literally sat there with an actual stopwatch in hand, it was kinda hard to test exactly how long it took for a mob to respawn.
Tracking time before the year 2005? Unheard of.
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Old 08-23-2025, 07:36 AM
Jimjam Jimjam is offline
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People in 2025 are still convinced the offhand is bound to the primary delay.
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Old 08-23-2025, 07:00 PM
Snaggles Snaggles is offline
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People in 2025 are still convinced the offhand is bound to the primary delay.
Yea, which is crazy considering how easy that myth is to bust with a parser.

Slow MH, Fast OH of a different skill type. Check the parse after. Or just look at the log and look for outliers (an offhand crush x3 before the main hand pierce/slash, etc).
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Old 08-29-2025, 02:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Yea, which is crazy considering how easy that myth is to bust with a parser.

Slow MH, Fast OH of a different skill type. Check the parse after. Or just look at the log and look for outliers (an offhand crush x3 before the main hand pierce/slash, etc).
Plenty of people have misunderstandings about small details of the game. It is normal. This is especially true when people's memories get mixed up between P99 and live.

Some people think ATK doesn't increase your max damage (it does), not everybody knows that hate is generated on both a hit and a miss for melee attacks, etc.

That is why people ask other players on the forums for information, even if they have played for a long time. There is a lot to learn about EQ, which is one of the fun things about the game.
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Old 08-29-2025, 03:44 PM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Plenty of people have misunderstandings about small details of the game. It is normal. This is especially true when people's memories get mixed up between P99 and live.

Some people think ATK doesn't increase your max damage (it does), not everybody knows that hate is generated on both a hit and a miss for melee attacks, etc.

That is why people ask other players on the forums for information, even if they have played for a long time. There is a lot to learn about EQ, which is one of the fun things about the game.
I’m all for learning and teaching. Much of EQ falls into dogma though, recycled over the years with the applied confidence of a misspelled tattoo. Not accounting for timeline patches or modern application of tactics.

The MH/OH myth is just a funny one because you can test it with a level 1 monk and a Fire Beetle eye. Some people would rather argue on Discord than log in and know for certain.

As an aside, my presumption is that Naethyn meant maxed skill, str, level. A Meljeldin at 60 hits for a max of 275; with Avatar you just do a lot more hits on the upper end of the spectrum.
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