Quote:
Originally Posted by Loke
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I don't see how that is relevant to what I said. I admit that P99 is still a great EQ experience - being a classic recreation clearly just isn't the primary objective anymore. This is just one of many changes that have placed engineering a particular play style over staying true to the classic recreation objective.
I am obviously not a fan, and do miss the days when "not classic" was applied consistently - even when the nerfs were annoying. At least we knew what the guiding principle of the project was, and if we encountered unclassic things, we knew to expect nerfs. Now nerfs are just being applied selectively on the whim of the developers, with seemingly no regard to classicness. That is fine if that is the direction they want to go, but hopefully we can stop pretending classic recreation is the primary goal now.
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This is passive aggressive nonsense.
As an owner of Puppet Strings (in other words, as someone who got screwed by this patch), there is nothing remotely classic about the way clickies have been used on this server. We've had 21 years to min-max every inch of the game to the point that fun, otherwise irrelevant newbie side items (like WC cap and midnight mallets and red wood wands) have become game-altering, borderline exploitative content breakers. On live, I remember spending hours just waiting to get into a full group to do fungi king (which required keeping the entire fungi king room clear). That was "classic." On P99, I've literally solo'd him through a series of invis/root pull mechanics and clickies that nobody knew existed (or at least thought to use in the systematic way we do on P99) on live. Even if the mechanics are consistent with 1999, that's definitely not classic.
These types of patches are good. They enhance what is substantively classic at the expense of mechanically classic content that's been perverted by 20 years of investigation. Next up should be the spawns of raid content and key quest mobs (looking at you angry goblin & Scout Charisa). This conveyor belt raid style where 250 people wait in line for Fear golems to spawn, or 20 people wait in line to /ran for the right to turn in a quest item, is also not classic. Alter the mechanics in whatever way is necessary to bring back surprise pops and bat phones. Make folks who want to turn in to Charisa rush there with enough folks to kill the captain. That's classic.