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  #1  
Old 04-19-2020, 11:36 AM
twill86 twill86 is offline
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My biggest concern is the economy. Recharges were the only thing taking large amount of plat out of circulation. I am worried about the inflation problems this will cause.
  #2  
Old 04-20-2020, 07:50 AM
ecurb_dlabihcra ecurb_dlabihcra is offline
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Quote:
Originally Posted by twill86 [You must be logged in to view images. Log in or Register.]
My biggest concern is the economy. Recharges were the only thing taking large amount of plat out of circulation. I am worried about the inflation problems this will cause.
Would be cool if economic data on the server were made available so we could see what impacts changes like this had on the money supply (e.g. Total amount of Plat on the server). I agree this will probably have an inflationary rather than deflationary effect but you could argue for the latter if people pay the new recharge costs (which they probably won't)
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Old 04-19-2020, 11:38 AM
Baler Baler is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Is there a better and/or more classic classic server around?

I think not.
I hate this. "You're welcome to go play any of the other classic servers" it's such a ivory tower statement
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Old 04-19-2020, 12:20 PM
jacobar jacobar is offline
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Only thing i've ever really been upset with was the changes made to monk FD/sneak mechanics in 2017.
#neverforget
  #5  
Old 04-19-2020, 11:52 AM
Loke Loke is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Is there a better and/or more classic classic server around?

I think not.
I don't see how that is relevant to what I said. I admit that P99 is still a great EQ experience - being a classic recreation clearly just isn't the primary objective anymore. This is just one of many changes that have placed engineering a particular play style over staying true to the classic recreation objective.

I am obviously not a fan, and do miss the days when "not classic" was applied consistently - even when the nerfs were annoying. At least we knew what the guiding principle of the project was, and if we encountered unclassic things, we knew to expect nerfs. Now nerfs are just being applied selectively on the whim of the developers, with seemingly no regard to classicness. That is fine if that is the direction they want to go, but hopefully we can stop pretending classic recreation is the primary goal now.
  #6  
Old 04-19-2020, 12:29 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I don't see how that is relevant to what I said. I admit that P99 is still a great EQ experience - being a classic recreation clearly just isn't the primary objective anymore. This is just one of many changes that have placed engineering a particular play style over staying true to the classic recreation objective.

I am obviously not a fan, and do miss the days when "not classic" was applied consistently - even when the nerfs were annoying. At least we knew what the guiding principle of the project was, and if we encountered unclassic things, we knew to expect nerfs. Now nerfs are just being applied selectively on the whim of the developers, with seemingly no regard to classicness. That is fine if that is the direction they want to go, but hopefully we can stop pretending classic recreation is the primary goal now.
You're confusing classic code versus classic play style, ie experience. They are trying recreating the classic "experience" as much as they can. Wanding raid bosses down was not a fucking thing. The only selective part was how long they waited to put an end to it. They probably incorrectly thought people would actually want to play the game and not cheese their way thru raid bosses and stock pile wands to quad their alts to 50 and subsequently 60 when kunark hits.
  #7  
Old 04-19-2020, 12:58 PM
Endonde Endonde is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
You're confusing classic code versus classic play style, ie experience. They are trying recreating the classic "experience" as much as they can. Wanding raid bosses down was not a fucking thing. The only selective part was how long they waited to put an end to it. They probably incorrectly thought people would actually want to play the game and not cheese their way thru raid bosses and stock pile wands to quad their alts to 50 and subsequently 60 when kunark hits.
The problem with this mentality I think is that you will never succeed in creating a classic "experience". You can try as hard as you want but the players know too much about the game at this point to create a truly classic environment.

So you end up going down a slippery slope catered to a very specific play style, but that play style might not be everyones vision of classic Everquest.
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  #8  
Old 04-19-2020, 01:05 PM
Daldolma Daldolma is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I don't see how that is relevant to what I said. I admit that P99 is still a great EQ experience - being a classic recreation clearly just isn't the primary objective anymore. This is just one of many changes that have placed engineering a particular play style over staying true to the classic recreation objective.

I am obviously not a fan, and do miss the days when "not classic" was applied consistently - even when the nerfs were annoying. At least we knew what the guiding principle of the project was, and if we encountered unclassic things, we knew to expect nerfs. Now nerfs are just being applied selectively on the whim of the developers, with seemingly no regard to classicness. That is fine if that is the direction they want to go, but hopefully we can stop pretending classic recreation is the primary goal now.
This is passive aggressive nonsense.

As an owner of Puppet Strings (in other words, as someone who got screwed by this patch), there is nothing remotely classic about the way clickies have been used on this server. We've had 21 years to min-max every inch of the game to the point that fun, otherwise irrelevant newbie side items (like WC cap and midnight mallets and red wood wands) have become game-altering, borderline exploitative content breakers. On live, I remember spending hours just waiting to get into a full group to do fungi king (which required keeping the entire fungi king room clear). That was "classic." On P99, I've literally solo'd him through a series of invis/root pull mechanics and clickies that nobody knew existed (or at least thought to use in the systematic way we do on P99) on live. Even if the mechanics are consistent with 1999, that's definitely not classic.

These types of patches are good. They enhance what is substantively classic at the expense of mechanically classic content that's been perverted by 20 years of investigation. Next up should be the spawns of raid content and key quest mobs (looking at you angry goblin & Scout Charisa). This conveyor belt raid style where 250 people wait in line for Fear golems to spawn, or 20 people wait in line to /ran for the right to turn in a quest item, is also not classic. Alter the mechanics in whatever way is necessary to bring back surprise pops and bat phones. Make folks who want to turn in to Charisa rush there with enough folks to kill the captain. That's classic.
  #9  
Old 04-25-2020, 06:52 AM
Asteria Asteria is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
These types of patches are good. They enhance what is substantively classic at the expense of mechanically classic content that's been perverted by 20 years of investigation.
Thanks for the patch, GMs! [You must be logged in to view images. Log in or Register.]
  #10  
Old 04-19-2020, 11:35 AM
Stickyfingers Stickyfingers is offline
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Officially a drugbox now. Sad times, no longer classic, a shame.
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