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#1
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#2
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Nice to quote Jean-Luc as well. +1 from my side to you [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#3
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Well, between Ennewi's appeals to the authority of Reddit comments and the even more sagacious commenters at pantheonmmo.com, how could a person with a body temperature IQ not be won over.
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#4
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#5
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I watched 85-90% of that dev video, and I really wanted to like it, but it doesn't look great.
I'm really hoping I'm wrong and it ends up being fantastic. The fact that it's still in Alpha means there could be massive room for improvement but it also is sketchy because of how long the games been in development. Hoping I'm wrong. We need a updated MMO with old school heart and spirit.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#6
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#7
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__________________
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#8
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#9
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I guess its good that they wont include instances and still require corpse runs. If they stick to that. But all they had to do was make good feeling combat like classic WoW except with more abilities so its not watered down with a low skill cap, then have a minimal UI with no target rings, telegraphs, nameplates or other garbage, and put secrets and corpse runs in the game. And no instances. That's literally the recipe for an MMO that will save the genre. Besides some other nuance systems that I came up with to prevent end game stagnation and bottleneck camps like "sidegrades", that I won't go into. | |||
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Last edited by Hazek; 12-21-2019 at 08:29 PM..
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#10
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still boggles the mind that no one except blizzard put time into making combat fast and responsive
no comment here about wow's philosophy or other gameplay. It was one of the few post-eq mmos where combat didn't feel like you're operating some shotty mud truck, imo ofc I hope that vanguard 2 puts some effort into the feel of the thing you're doing 90% of the time while playing the game. I don't care how shiny the ground is, if your char looks and feels like a clay golem it's weird... Looking at you eq2 | ||
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