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View Poll Results: How do you feel about the current Scout setup?
Keep it as-is, because a random amongst 40 people in perpetuity is fun. 166 77.93%
This compromise sounds like an acceptable melding of opinions. 13 6.10%
The current setup sucks, but I want something different outlined below. 34 15.96%
Voters: 213. You may not vote on this poll

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  #161  
Old 09-25-2018, 01:58 PM
AbstractVision AbstractVision is offline
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I think the winner of the roll should be able to do whatever they want with their loot. Sell it, trade it, give it to a friend or guildie, collect multiple talismans cause you are a boss like that, whatever..
  #162  
Old 09-25-2018, 05:04 PM
Baler Baler is offline
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main only level 60 With at least 1 BIS already.

Only these people should be winning these rolls.

---
not a level 45 alt who won't play in a month.
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  #163  
Old 09-26-2018, 06:19 AM
Xzorn Xzorn is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
As it happens I was on Bristlebane, so if you ever saved a stranded player who fell off a boat it might have been me.

Nice to "meet" one of our guides after all this time.
Oh wow, if it was between Kunark and Luclin eras then it's very possible.

My guide was Amingdale. I was a Bard Guide and got pretty into the role by telling stories to players and RP with then when they'd ask questions outside petitions.
Bugged the Exec GM for months to let me have a Lute but it was against policy for Guides to have any items.

Never did get my lute but it was always worth it when we could turn into monsters or other races with the GM and RP events against and with players. Everything these days is scripted. There was a magic back then we may never see again sadly.
  #164  
Old 09-26-2018, 10:35 AM
loramin loramin is online now
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Quote:
Originally Posted by Xzorn [You must be logged in to view images. Log in or Register.]
Never did get my lute but it was always worth it when we could turn into monsters or other races with the GM and RP events against and with players. Everything these days is scripted. There was a magic back then we may never see again sadly.
Amen.

And yes, I did play during that time. Here are some random screenshots from Bristlebane GM events. I don't know if you remember, or were even involved in any of these, but hopefully they bring back memories.

Avatar of Love (Valentine's Day?):
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Bristlebane turning players into cyclops:
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Random Elves (I guess the GM characters did get gear):
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
  #165  
Old 09-26-2018, 01:20 PM
wittles wittles is offline
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Quote:
Originally Posted by Etherelia [You must be logged in to view images. Log in or Register.]
Sigh, why did I know the first response was going to be 'not classic'.

Neither is FTE. Neither is Sont's AE being a proc. Neither is the leashing rules in NToV that allow pulling to zone. Neither is the current state of the Sneak skill. Neither is half a dozen spells that don't work like classic. There are no class based XP penalties like classic. Levitate for boats to avoid collision issues didn't exist on live. Neither is FD's memblur. Restrictions on swarming did not exist, nor AOE targets. etc etc etc

If people ever want to see progress in this game and things like this made better, they need to realize that this game is not classic right now and stop using that argument. Improvements that are not classic are all over p99. It's 2018, it's time to continue to improve upon the game in other quality of life areas. Add the PoP trade skill UI to save everyone's carpal tunnel. Add Surefall glade TP spells to save the damn WK walks. Turn off coin weight, or fix the coin WR bags. Reduce timers so more people can actually see content and play the game. We all have jobs and kids and none of us can play 18hrs a day anymore.

I'm not saying change the game to be not like EQ, but adapt to the community and times to make some small changes that will help out the current player base in 2018.

Let's start with something small.... the scout timer. It's no drop gear, so the economy is not affected. It will be more like classic in the end, requiring you to drag a few groups out to kill the captain instead of a free shot twice a day. Nobody loses with that small change, and it enhances everyone's gameplay.
No.

Go play WoW.
  #166  
Old 09-26-2018, 03:10 PM
Xzorn Xzorn is offline
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FTE was classic.

It was actually just about the only rule involving mob ownership. It wasn't called FTE at the time but generally whoever tagged a mob first owns that mob including where that mob goes such as training / griefing.
What's not classic is having only one engagement per guild at any given time, camping and the zone line races.

Camping was a player created concept that was never upheld by GMs on live and the other rules are obviously put in place to make a single server option more bearable since a single zerg guild would otherwise dominate.

To my knowledge, none of these were player made agreements. They're Dev enforced rules that are not classic.

There are many coded examples that are not classic either. One in particular that has been address before yet I still find somewhat potent is the Endurance stat not working.

Either way non-classic changes both rules and code are made for a better overall experience and scout is something more than half the server likely takes part in. I don't agree with OP's solutions. I feel a simple level cap should be coded so scout Ignores players not of that level. Planar zones work this way and most Guild raids work this way.
Creating a level cap will lower the number of people who roll on Scout naturally by weeding out players who are not actually invested in the characters they're rolling with.
Last edited by Xzorn; 09-26-2018 at 03:12 PM..
  #167  
Old 09-26-2018, 03:18 PM
Ghostly Ghostly is offline
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Quote:
Originally Posted by Xzorn [You must be logged in to view images. Log in or Register.]
Either way non-classic changes both rules and code are made for a better overall experience and scout is something more than half the server likely takes part in.
Half the server takes part in Scout??
  #168  
Old 09-26-2018, 04:05 PM
kaev kaev is offline
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Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
Half the server takes part in Scout??
hehe, that would imply truly epic levels of boxing
  #169  
Old 09-26-2018, 05:01 PM
Xzorn Xzorn is offline
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Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
Half the server takes part in Scout??
I don't mean at the same time and that should be obvious.
I mean Scout is something likely half the server population has taken part in at some point or still does takes part.

It's not a simple thing that affects 40 people out of 1200. It affects many people who play this game and should not be trivialized. Just because someone has their VP key doesn't mean rules on camping Pained Soul should not be strictly enforced or revised based on future conflicts.

That's kinda what's wrong with Scout roll. It's a selfish roll. In by that I mean people engaged in it only care how it affects them and not other players. Once they're done they don't care anymore either. That's why players have started bringing lvl 30's and 40's to the roll. They don't care how it affects others. They just want their pixels.

Sometimes rules need to be revised, ie Fear Golems.
  #170  
Old 09-27-2018, 01:36 AM
aaezil aaezil is offline
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60 people at scout tonight

Very normal should stay the same amirite
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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