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#1
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#2
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It's the same gawd damn people you idiots.
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#3
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#5
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#6
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REEEEeEeeeeEE
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#7
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You can kite the adds . Charming with echanters does most of the dps
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#8
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if anything was "difficult" it was coirnav. being underwater and kiting all those adds is painful because being underwater in everquest is not fun at all. i do appreciate the idea and it was exciting but yeah not fun.
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#9
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#10
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All 4 of the Elemental gods were good fights. Testing different aspects of your raid.
Fennin was a bit too trash-cleary but the end fight was a good test of positioning and tank healing. Failure to position properly or even having one tank die usually spelled disaster because the AE Rampage was so devastating. Xegony was just a test to see if your guild could pick up spawned adds regularly while offtanking the boss. Coirnav was a nice burn style fight with AE potential if you do it correctly. 15-min hardtimer is great because it can't drag on and on. Rathe was the ultimate coordination fight in the era. Figure out teams to mez lock 6 councilmen and atleast 5 teams to offtank the fully flecked councilmen before coordinating all of their deaths in 7 minutes. Needing to have 3-4 Enchanters or Bards mez locking, 5 tanks, 5 Clerics, 5 backup healers and some roaming shamans/Enchanters to debuff, all while the DPS groups needed healers to counteract the AEs and you had to keep moving and spreading out to prevent AE overlaps. Rallos generally wrecked guilds due to his Melee potential and poor connection/client made kiting all of the adds difficult. On TLPs though due to retarded DPS gains Rallos is half dead before adds start spawning. Was much harder in era, especially if you didn't charm several Diaku with your Enchanters. Druids can only charm shitter boars from the tunnels which do like 25% the DPS of Diaku. Honestly the first really difficult fight mechanically probably comes with Brekt in Uqua but with enough DPS you can avoid several of the event mechanics. Beyond that... Vishimtar is difficult because it mixes death adds that punish zerging, DT emotes that punish stupidity, and various styles of adds (egg drakeling spawns, snareable kite Drakes, low HP Phoenix rape dervishes). But 34 guilds did defeat Vishimtar in era. In era, Sendaii was another difficult fight. Generally considered the gatekeeper to Demiplane. It was just a long fight with a lot of offtanking required. Redfang was the T1 gatekeeper in Demiplane, mostly because it requires you have a few knights with blockers turned in to kite the 4 big bat adds, and because the 20-25 batling swarms were difficult to deal with until Vinelash was in unless you had good Druids. Performer was the T2 gatekeeper in Demiplane because emotes with 18 different responses were difficult for stupid people to figure out. Mayong in Demiplane also quite good due to how complex the fight is with banes for each class that can be used different ways in the fight plus needing to deal with up to 6-7 mini bosses simultaneously, on top of the bat waves and random zombie adds. Only 6 guilds defeated Mayong in era.
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