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Old 01-09-2017, 03:42 PM
Baler Baler is offline
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^Dude you don't play here,. fuck off.
And your goat.
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  #2  
Old 01-09-2017, 03:47 PM
Tankdan Tankdan is offline
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I don't even play P99, but I logged into ToV yesterday and saw over half a dozen guilds having a great time, with virtually zero poopsocking required.

I hope GM staff do something ASAP, for the good of the server. Velious isn't new any more, heck the Sleeper aint even sleeping, it's time for some change!
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  #3  
Old 01-09-2017, 03:55 PM
Metham Metham is offline
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This weekend is probably the best argument for a server split. Take 300+ raiders out of the mix and everyone's amazed that they get a better chance at content. It's a population problem, doesn't matter what guilds are at the top.
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Old 01-09-2017, 04:03 PM
Breaken Breaken is offline
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Quote:
This weekend is probably the best argument for a server split. Take 300+ raiders out of the mix and everyone's amazed that they get a better chance at content. It's a population problem, doesn't matter what guilds are at the top.
The fact that everyone worked together for one week is not surprising. See what it devolves into after a few months. We already know though.

Quote:
I don't even play P99, but I logged into ToV yesterday and saw over half a dozen guilds having a great time, with virtually zero poopsocking required.
Poopsocking is created by the staff. Variance requires socking. Before variance, when it was first in force, that required socking. The only time socking is not needed is on full server spawns, whether from server crashes/patches or earthquakes.

Replace all weekly spawns with earthquakes and you should see these half dozen guilds having a great time. They proved this week (to no ones surprise) that they can kill these Velious targets. So, if all mobs were to spawn, they have plenty of options to go contest. I would expect a guild to go straight for Statue/AoW. I would expect another to go straight for Dain, KT, Yelinak, Zlandicar, CT, or any ToV dragon they choose to FTE.

Admittedly, ToV would be very crowded, but that would be the choice of the guild heading there. This would keep the competition aspect of the server, while still distributing mobs because one or two guilds cannot kill everything before the 6 or so others get theirs.
Last edited by Breaken; 01-09-2017 at 04:07 PM..
  #5  
Old 01-09-2017, 04:14 PM
Fasttimes Fasttimes is offline
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Quote:
Originally Posted by Breaken [You must be logged in to view images. Log in or Register.]
The fact that everyone worked together for one week is not surprising. See what it devolves into after a few months. We already know though.



Poopsocking is created by the staff. Variance requires socking. Before variance, when it was first in force, that required socking. The only time socking is not needed is on full server spawns, whether from server crashes/patches or earthquakes.

Replace all weekly spawns with earthquakes and you should see these half dozen guilds having a great time. They proved this week (to no ones surprise) that they can kill these Velious targets. So, if all mobs were to spawn, they have plenty of options to go contest. I would expect a guild to go straight for Statue/AoW. I would expect another to go straight for Dain, KT, Yelinak, Zlandicar, CT, or any ToV dragon they choose to FTE.

Admittedly, ToV would be very crowded, but that would be the choice of the guild heading there. This would keep the competition aspect of the server, while still distributing mobs because one or two guilds cannot kill everything before the 6 or so others get theirs.
OR just do Awakened solo/FFA/aftermath Solo/Casual weekend with no A/A
  #6  
Old 01-09-2017, 05:29 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Metham [You must be logged in to view images. Log in or Register.]
This weekend is probably the best argument for a server split. Take 300+ raiders out of the mix and everyone's amazed that they get a better chance at content. It's a population problem, doesn't matter what guilds are at the top.

"Taking out the top" only results in the tops splitting from each other or an entirely new top
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  #7  
Old 01-09-2017, 04:19 PM
Daldaen Daldaen is offline
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I would imagine the biggest thing holding casual guilds back is also the scheduled raid vs. batphoned raid.

Knowing you've got Yelinak up and you can go after him at 7PM in your prime time zone. People will camp out in advance and log in for this is they know it's a guaranteed attempt.

But if you're aiming at a 5-8PM window where you're going to race, people aren't going to precamp out because many only have one toon. People also aren't really inclined to have a free window where they can instantly be made available for a raid when they'd like to do other things in EQ. Getting out of a Crypt or HS group at 6 PM when a raid mob spawns isn't exactly easy/natural for many of these players. I remember being in Sebilis one time when Trakanon spawned, 2 guys in the group instantly /quit out from TMO and IB then exploited their IP exemptions to log on their precamped 60s.

It wouldn't even dawn on many casuals to do this, let along bail on their group in a more respectful way. Many times that leaves the group hanging and totally cripples their ability to continue camping whatever they were camping.

Now if you wanted to leave every target up until 7PM and then race for a few targets using /random to signal the start, ignoring all the tracking nonsense I'm sure you could get some interested.
  #8  
Old 01-09-2017, 04:28 PM
Phantasm Phantasm is offline
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The best part about this is that absolutely nothing will change. Like literally nothing.

Have had the same issue for as long as i can remember. Instead of one guild doing whatever necessary for content you now have two.

I have no problem with invested time = reward, but dont pretend the 1400 people other than A/A are going to be happy about it
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  #9  
Old 01-09-2017, 04:29 PM
Breaken Breaken is offline
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Set the earthquake on a 16 hour variance, and have a serverwide emote announcing the respawn an hour in advance. This gives all raiders time to batphone and mobilize. They can get to the mob they plan to kill first, see the competition at said mob, and decide if they want to compete against that raid or move to another.

You would have to require raids to stay at zone in though. Thinking specific for ToV, Kael races, but for CT, you would not zone in until the earthquake, and Skyshrine, you cannot start cothing until the earthquake, etc.
  #10  
Old 01-09-2017, 04:42 PM
Erati Erati is offline
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Quote:
Originally Posted by Breaken [You must be logged in to view images. Log in or Register.]
Set the earthquake on a 16 hour variance, and have a serverwide emote announcing the respawn an hour in advance. This gives all raiders time to batphone and mobilize. They can get to the mob they plan to kill first, see the competition at said mob, and decide if they want to compete against that raid or move to another.

You would have to require raids to stay at zone in though. Thinking specific for ToV, Kael races, but for CT, you would not zone in until the earthquake, and Skyshrine, you cannot start cothing until the earthquake, etc.
this is the best solution and has been asked for many times - everyone wants to mobilize race which is the best and most fun part of Earthquakes.

Druids/Wizards become useful and literally your entire guild has to come together moving mountains. Its really great and would spread targets around.

If everything is up at once, A/A can only kill 1 mob at a time. If you have 5-8 raid capable entities running around engaging bosses that means more importance is placed on efficiency and executing rather than how much time is left in our lock.
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