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Old 06-30-2017, 08:01 PM
loramin loramin is offline
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Originally Posted by Uberom [You must be logged in to view images. Log in or Register.]
Perhaps I missed it, is there a project scope or roadmap listed somewhere? Is it just faces and worn items ?
Go back a few pages: they say they're waiting for certain sets of textures to be completed and then they plan to do a release. I don't think there's an official schedule or roadmap, but they're fairly close to a release.
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Last edited by loramin; 06-30-2017 at 08:05 PM..
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Old 06-30-2017, 11:00 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Uberom [You must be logged in to view images. Log in or Register.]
Perhaps I missed it, is there a project scope or roadmap listed somewhere? Is it just faces and worn items ?
Not really. The specifics have been kept behind closed doors because the work is so sporadic and voluminous and not actually "managed" per se. Originally "Phase 1" was just going to be upscaling all character, equipment, and spell particle textures, with some stuff redone by hand, but then we redid tons of weapons and held items by hand, hired Zaela to tinker with things providing us with animation, spell particle, and transparency fixes, and then hired Sorn to make faces prettier.

Once Sorn joined we pretty much unanimously decided that we'll release as soon as the faces are completed. So as expected we suffered quite a bit of scope creep in the beginning, but now we have a definitive release point even though we don't know exactly when that will be. Phase 2 will involve upscaling all classic zone and NPC textures, and that may or may not ever happen since it's anyone's guess as to whether we'll have any gas left in the tank after Phase 1. It will probably happen at some point, but we've barely started theorizing about how we're gonna pull that off while keeping the end texture packages to a reasonable size.

There were also quite a few hurdles along the way such as figuring out what to convert to DDS to avoid crashing the client from memory bloat, and which DDS format and conversion methods to use in order to avoid artifacts while keeping the textures to a reasonable size being that DDS files are much larger than JPEG despite being way more memory-efficient due to mipmapping. Not to mention all of the file extension wonkiness - some of the textures are DDS and some are JPEG, but they're all renamed to .bmp and flipped vertically before being repacked into the S3D archives. Makes sense, right? Meanwhile Cucumbers drew upon the powers of The Vision™ and somehow managed to permanently unfuck gequip.s3d which suffered from a litany of issues making that archive an absolute nightmare to handle. I still don't even know what he did to that thing, or what the initial cause of the problem was. I don't even want to know. It's fixed now - thanks Cucumbers!
Last edited by paulgiamatti; 06-30-2017 at 11:19 PM..
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Old 06-30-2017, 08:03 PM
loramin loramin is offline
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I think this is as close as they have to a schedule:

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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
It's math time! Sorn started working on faces on January 3rd, and has since completed 174/207 faces. Since January 3rd, 151 days have elapsed.

174 / 151 = 1.15 faces completed per day

207 - 174 = 33 faces remaining

33 / 1.15 = 28.7 days until Sorn completes all of the faces, at which point we'll release



Currently just character and held item textures. Zones may or may not be retextured as a future project.
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Old 07-23-2017, 04:00 PM
paulgiamatti paulgiamatti is offline
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Currently at 150/174 faces completed. 174 doesn't include the 16 iksar faces which will only need eyes touched up, and any other additional touch-ups that need to be done before we release. Getting close!
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Old 07-23-2017, 04:04 PM
SyanideGas SyanideGas is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Currently at 150/174 faces completed. 174 doesn't include the 16 iksar faces which will only need eyes touched up, and any other additional touch-ups that need to be done before we release. Getting close!
giveeeee
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Old 07-23-2017, 07:00 PM
Soothsayer Soothsayer is offline
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Excellent work, as stated by everyone else. Have armor models been improved for all races as well, or are the high-resolution armor textures (specifically plate) only available for a select handful of races at the moment? My gnome warrior is in a full suit of enchanted dwarven plate, and high-resolution textures would look quite snappy for him. [You must be logged in to view images. Log in or Register.]
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Old 07-23-2017, 07:38 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Soothsayer [You must be logged in to view images. Log in or Register.]
Have armor models been improved for all races as well, or are the high-resolution armor textures (specifically plate) only available for a select handful of races at the moment?
All character and armor textures have been upscaled by 100% using waifu2x. The overall difference is awesome - everything looks clearer and more detailed, and colors are more vibrant. I've only posted screenshots of the completely redone armor/character textures which are of much higher quality than those that have only been upscaled. My package will include the redone textures as well as the upscaled textures, and Cucumbers' package will use only the upscaled character & armor textures (with the exception of robes and retouched faces). We will also probably make a package that is everything only upscaled since there seems to be a lot of people who would opt for that.
Last edited by paulgiamatti; 07-23-2017 at 07:47 PM..
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  #8  
Old 07-23-2017, 08:58 PM
Cars Cars is offline
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How do I use these/where do I go to download them?
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  #9  
Old 07-23-2017, 11:20 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Cars [You must be logged in to view images. Log in or Register.]
How do I use these/where do I go to download them?
They'll be available in the vaguely near, somewhat remote future. Stay tuned!

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Originally Posted by Robot [You must be logged in to view images. Log in or Register.]
i have a special request i dont know if its even possible but would love to see monk specific armor textures available on dark elf
That's a good idea and theoretically feasible, but the only person capable of creating those textures is Sorn. So if Sorn gets around to it that might be a thing. It would probably still have to be a robed texture though because the robe is built into the model, but could definitely make it more monk-like and add it into the texture sets.
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  #10  
Old 07-23-2017, 10:24 PM
Robot Robot is offline
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i have a special request i dont know if its even possible but would love to see monk specific armor textures available on dark elf (i have guise of the deciever on a monk and i hate the naked look when i am in dark elf form)

great work so far
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