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#2
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Would settle for Ray Hudson
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#4
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Taking bets whether or not Gimp hit 30 posts in this thread to break his previous record of 29 post in other RnF threads.
http://www.project1999.com/forums/mi...osted&t=235909 | ||
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#5
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I'm going over. Way, way over. Its Friday and my birthday is this weekend. I'm literally not doing shit at work for the rest of the day.
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#6
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Are you going in your gimp suit?
__________________
Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#8
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Wow I literally came to RNF to post about raid discussion. It's fucking horrible. It makes me want to quit just looking in there.
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#9
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I'm just going to say i got really really really lucky [You must be logged in to view images. Log in or Register.]
If FTE races are the solution (i'm not saying they are or aren't) i think it should be no buffs/no clicks and use of nets only for tag. 3Runners max per guild, 8hr variance. FTE in TOV/Kael/VP. Said the guy who got an FTE once ... so yea... But i cant argue that our guild is SUPER happy to have had the opportunity to participate in an AOW fight, something that obviously would be impossible without the help of you cool elf simulator bros. Hats off to Awakened and Aftermath for both offering their assistance. (sorry if I making your RNF too mooshey... Fuck you Trollolololol for good measures) | ||
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#10
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Quote:
But otherwise I mostly agree with this. I'd like to see a better solution than footraces BUT if footraces are going to be the best we can do then we 100% should implement a max # of racers per guild. A/A having 15 racers each for Statue is just stupid lol. I think 2 racers per guild would be ideal. Use of nets only is fine (Maybe Mallets too? Same range ya?) and I've looooooooong been a huge supporter of reducing variance but staff has repeatedly told us to go f*** ourselves on that request. Pretty much the entire server agrees reducing variance and more sim repops would fix almost every problem. For some reason they won't do it. | |||
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