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#1
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Man, Snaj aint the quickest troll under the bridge is he?
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#2
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I watched 17 mins of it. I don't get what the big deal is. If he walks to the spawn point and doesn't have to walk through group thats clearing nearby, and no one is at the spawn point either, it should be his. Thats even if he didnt call camp check. Camp check does help with communication but its by no means verification. It is on the sneakier side to move in with no CC but its but it doesnt make his actions flat out wrong given what I saw on the video.
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#4
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Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission. The intent of this rule is discourage and make note of habitual Kill Stealers, not to punish those who honestly try to work together or those who make an honest mistake. Its enforcement by the Project 1999 Customer Service Staff will reflect this philosophy. 2. You must comply with arbitration for contested spawns. Project 1999 Staff will not be defining what constitutes a camp. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possbily a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'. That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up. | |||
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#5
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#6
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#7
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__________________
alksley <rampage> / <awakened> / <TSS>
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#9
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There is a distinct lack of reading the PnP going on here. P99 isn't some IKEA product where you can throw away the instructions and figure it out. You don't get to live by a set of rules just because it's logical to you. If a man leaves his wife for a period of time and you are stronger and think you desire her more, then, in a world without rules, logic dictates that she should belong to you. USA don't work that way. Laws exist. PnP is the law of the land.
If someone comes up on a camp that has no players or mobs and a player shows up, he has the right to give up whatever other camp he was multi-camping and stake claim on whichever one he wants more. Thems the rules. Go read Thomas Hobbs and you'll see that this is not a new concept. | ||
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#10
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Using RL analogies for made-up rules in a 15-year old elf simulator is straight up tard status. | |||
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