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#1
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Teeks. First of all thanks for the effort you are putting fourth into this. I have not had time to do this and am grateful for those that are helping better the server.
My two mains are a 60 warrior, and a 60 wizard so I am not trying to hamstring meele in any way. From my understanding resists are much higher, so casters are no longer able to machine gun down melee with their fast nukes which means longer casting time. Making it so that casters are not as easily interrupted seems like a balancing act no? Honestly, people are used to just running up to a lvl 60 wizard and interrupting them with auto attack or blowing 2k of their hp in 3-4 seconds. This is not fun, makes battles too short, and is unbalanced. Casters have learned to survive in the over-powered pvp landscape by being crafty but in reality, a monk should not be able to just run up to a wizard and dunk on them without a real worry. That's just not how it was or how it should be. | ||
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#2
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Hate to say it but ALOT of work went into making classic the difficulty it was. They knew making it a challenge would attract people as in that time people liked challenges.
Unfortuantely as time goes on and america dumbs society down you have less and less people looking for a challenge, just looking looking for easy games. They play the easy said games, Looking for faster leveling, faster easier everything. And when a challenge does arise they cry and get it nerfed | ||
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#3
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Can we speak more on the balancing of instant cast PvP items like Golem Wands? Yet we follow other classic mechanics. I honestly just want balance, and I'm doing empirical work to back my motives. If you give me instant golem wands leave everything else like it "was" then that's fine. But please don't be hypocritical in the "classic" experience. The fact is that things are different, arguable better, and I'm trying to aid that process. I think we should all be putting in work on the beta to give the developers material to work with. When they make a change to the mechanics they need us to test it, and then they have a better idea of the implications that come about from their changes. Anyway I'm going to post some videos and duel some more to back the things I say, and do my part for a Better Red Tomorrow.
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#4
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Sorry you think it's normal and balanced that a melee can do Mananburn dmg and interupt every spell a caster has lol sorry NO! | |||
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#5
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Which is why wizards have shadowsteps... It's like asking players not to use all the abilities that they have at their disposal. Playing theorycraft with you here is pointless though. I will post videos later, take them for what they are.
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#6
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LOL now you're gonna say T-staff proc isn't unresistable and doesn't almost always result in a death of caster upon proc. LOL can I have 90% of my deaths expunged then because everytime I've died the culprit was usually a T-staff proc. | |||
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Last edited by Burgerking; 12-02-2014 at 03:59 PM..
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#7
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Can we make it so you have to click your attack key every time you attack?
Sure and thanks. Like I said I haven't tested this so I am speaking from what I've heard from others. | ||
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#8
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grats ur using sunstrike in pvp, no wonder ur bad
edit - that reminds me, logged in late last night for a few minutes on beta only to hear the conspiracy theories about agatha trolling syft nonstop with multiple characters. all while I looked into agathas room and he was sound asleep. Meanwhile someone was trolling the shit out of him on beta. | ||
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Last edited by Silent; 12-02-2014 at 04:19 PM..
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#9
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You can't troll me with Syft stories because I'm Sojinn. I understand why you hate Syft so much, i was there ON SOJINN OOR to You when Syft attacked Push. You ran the entire time while Syft devastated you with nukes, the only thing you tried to do was spam gate pots while Syft beat the crap outa you. | |||
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#10
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