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Old 10-28-2014, 05:49 PM
Man0warr Man0warr is offline
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The math is simple - no Class R guilds except a couple get FFA kills outside of repops.

Therefore going from C/FFA/R to C/R is a straight 17% more mobs for Class R.

It doesn't hurt the smaller Class R guilds at all - they aren't getting FFA kills now so removing it from the equation does nothing to them but speed up the frequency of their Class R kills.

I'm not sure why you keep bringing up the FFA repops Lazie - they aren't frequent or predictable enough to factor into any math.
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Last edited by Man0warr; 10-28-2014 at 05:52 PM..
  #2  
Old 10-28-2014, 05:52 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
The math is simple - no Class R guilds except a couple get FFA kills outside of repops.

Therefore going from C/FFA/R to C/R is a straight 17% more mobs for Class R.

It doesn't hurt the smaller Class R guilds at all - they aren't getting FFA kills now so removing it from the equation does nothing to them but speed up the frequency of their Class R kills.
No it isn't.

Repop mobs stop being Class R as well.

You only get 24 Class R mobs a month because of this.

In the months where there are 3 repops this is a 5 mob loss for Class R.

*The More You Know.gif* here
  #3  
Old 10-28-2014, 05:56 PM
Man0warr Man0warr is offline
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No it isn't.

Repop mobs stop being Class R as well.

You only get 24 Class R mobs a month because of this.

In the months where there are 3 repops this is a 5 mob loss for Class R.
We have gone 3 months with 1 sim repop before - there is no guarantee on when or how many we will get per month. If that is ever the case then you can factor it in.

Not having to mingle with Class C guilds is enough incentive for most of the Class R guilds - and the decrease in petitions from FFA interactions between Class R and C should be enough incentive for the GMs to consider it.
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  #4  
Old 10-28-2014, 05:57 PM
Juryiel Juryiel is offline
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Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
  #5  
Old 10-28-2014, 05:58 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
They already do.

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False. VS is gone after right away when the race for PD begins. Depending on who gets FTE on PD usually determines how fast VS gets engaged and dies. A guild with 30 raiders on a repop that happens in an off hour isn't going to get half of those people online. It has no benefit for the smaller guilds.
Yeah, those guilds don't have a chance at VS in that scenario now either. Whats your point?
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  #6  
Old 10-28-2014, 06:14 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
They already do.
Yes exactly. And the point is that if there were many FFA targets available rather than a few, it would make this even more appealing. Right now if there are 5 things FFA during a repop, it's less incentive for smaller guilds to buddy up (that takes more time) to get one of them, because the larger R and C guilds which don't need to spend time organizing impromptu alliances may gobble them up before the smaller guilds can put something together.

I don't know, theoretically it seems like a good thing for class R to me, and also in general because the unexpected FFA competition is actually really fun to me since it doesn't rely on trackers but on mobilization. I can totally get behind 'competition' of this kind, moving fast from one target to the next etc, even though I mostly play EQ for PVE reasons. But you never know how these things play out until you try them out in practice.
  #7  
Old 10-28-2014, 06:00 PM
Erati Erati is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Actually I would imagine without class restrictions in FFA repops even smaller guilds would buddy up and get something.
this too

the main problem TMO/IB have with this is its less mobs for them since they currently basically have a C/C/R system that is disguised as R/C/FFA

FFA mostly goes to Class C which is working as intended according to the Staff

having things go R/C and then repops full FFA are huge hits on Class C and big gains for R

until Class R can figure out how to make that 'less of a hit' on C, then they will never ever support it.

even if it would be a lot of fun.
  #8  
Old 10-28-2014, 06:23 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
this too

the main problem TMO/IB have with this is its less mobs for them since they currently basically have a C/C/R system that is disguised as R/C/FFA

FFA mostly goes to Class C which is working as intended according to the Staff

having things go R/C and then repops full FFA are huge hits on Class C and big gains for R

until Class R can figure out how to make that 'less of a hit' on C, then they will never ever support it.

even if it would be a lot of fun.
Uhm no. Repops are on a bag limit it wouldn't be less for us. It would be less chances for you guys on FFA spawns. It means more for us 6 guaranteed C mobs a week outside of VP and our guaranteed 2 on repops. You guys seem to always want changes that limits yourselves more than improving the situation for everyone you represent.
  #9  
Old 10-28-2014, 06:20 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
We have gone 3 months with 1 sim repop before - there is no guarantee on when or how many we will get per month. If that is ever the case then you can factor it in.

Not having to mingle with Class C guilds is enough incentive for most of the Class R guilds - and the decrease in petitions from FFA interactions between Class R and C should be enough incentive for the GMs to consider it.
These are the repops I can chase down just off raid logs. I'm sure I missed a few as a few weren't posted as repops.


2/16
2/23
3/2
3/12
3/29
4/20
5/14
6/27
7/19
7/24
8/13
9/8
9/19
9/23
9/27
10/26

Where did we only get one in 3 months ? I know I don't have all the ones before the TMO/FE merge I am sure we have had close to 20 repops in 9 months an average of over 2 a month.
Last edited by Lazie; 10-29-2014 at 05:11 AM..
  #10  
Old 10-28-2014, 05:57 PM
Erati Erati is offline
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it would be slightly less designated R mobs if repops happened on schedule ( 2-3 times a month) simply bc it would freeze the rotation.

However with only one other tier for mobs to cycle, this 'freeze' would barely be noticeable compared to how fun it would be choosing any raid target in Norrath ( outside of VP) to go after the moment the ground shook

No guild resources besides a batphone and teleporters required
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