Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 09-02-2010, 08:49 PM
yt2005 yt2005 is offline
Aviak


Join Date: Feb 2010
Posts: 59
Default

In the general Discord-flavored PvP, you also run into needing to disallow bluebies from healing reds. And, no one wants to turn in their book just so they can group with other reds. This discourages people from turning in books at all. Fine, whatever. That's general PvP.

With /guildwar, you can make the same rule about disallowing bluebies without really affecting things. Because /guildwar is temporary, and people will be by and large focusing on PvP while flagged, it won't really discourage anybody unless they never wanted to do PvP at all.

For that reason, I think it makes sense to implement the rule that people cannot cast beneficial spells on a guild in /guildwar unless they are in the same guild. While this does not prevent people from buffing up long in advance, whatever you implement to discourage jumping out of the guild to avoid death (either staying PvP for 10 minutes, or until zone, or whatever) will also prevent healers and buffers from circumventing the system in midst of the fight.
  #162  
Old 09-02-2010, 08:50 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #163  
Old 09-02-2010, 08:51 PM
yt2005 yt2005 is offline
Aviak


Join Date: Feb 2010
Posts: 59
Default

Above, I mean to draw a comparison and suggest implementing a similar rule to the way general red / blue thing works. Not to suggest that /guildwar and the Order of Discord are related in any way.
  #164  
Old 09-02-2010, 08:52 PM
Otto Otto is offline
Fire Giant

Otto's Avatar

Join Date: Oct 2009
Posts: 559
Default

Is fixing PvP melee/resists coding as well? Or is that something more like source coding/something other coders do?
  #165  
Old 09-02-2010, 08:52 PM
yt2005 yt2005 is offline
Aviak


Join Date: Feb 2010
Posts: 59
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.
See that is one way someone could be greifed. Good call.
  #166  
Old 09-02-2010, 08:55 PM
yt2005 yt2005 is offline
Aviak


Join Date: Feb 2010
Posts: 59
Default

I would also suggest warning guild invitees if the guild is in a /guildwar, and warning the guild that a /guildwar is being initiated, along with a warmup timer to count down until the Guild War actually starts. The warmup time is necessary, in my opinion, to prevent guildmembers, especially newbies, from being blindsided.
  #167  
Old 09-02-2010, 08:58 PM
Taxi Taxi is offline
Banned


Join Date: May 2010
Location: Montreal, Quebec
Posts: 373
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.

I dont know, is there a way to make a warning window?

"You are about to be flagged for pvp! Proceed with spellcasting?"

lol
  #168  
Old 09-02-2010, 08:58 PM
yt2005 yt2005 is offline
Aviak


Join Date: Feb 2010
Posts: 59
Default

Optionally, along with those warnings, you could have a "safety" timer for when somebody in the guild first logs on, if they've never been online since the /guildwar was started.

Boy, R&F's "no editing" rule really does not work well with my posting style.
  #169  
Old 09-02-2010, 09:03 PM
eqdruid76 eqdruid76 is offline
Banned


Join Date: Apr 2010
Posts: 342
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You act like it's one or the other.

Kunark is a content work in progress.

This is a code feature.

Fail.
It's also undermining your mission statement to stick to classic features. I still can't find info on why /guildwar was taken out of the game, but I'm sure there was a plausible reason for it.
  #170  
Old 09-02-2010, 09:15 PM
Zenlina Zenlina is offline
Banned


Join Date: Jun 2010
Posts: 110
Default

As for your origanal post on which guild would use it, i think alot would but depends which guild you would use it against. For example, not sure if any would use against IB/DA. Unless they want a beeper sent out and have 30-50 lvl 50s beating on there asses all day. But in terms of making another guild for pvping, you probably right about that. But alot of hassle to go back and forth between guilds so wouldnt be very fun. Probably have a alt join another guild thats in the mist of battle for some pvp pwnage on weekends or something.

I mean you can turn it into a GM event for specific zones like EC or SK to try stir up the pop abit, i know raren and aba would love that, too bad they would miss out if that happened.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.