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#1
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Having a central hub where everyone can trade, tradeskill, train, buy new spells, do quite a few quests, bank and form groups was very nice for the unity of a server. Especially with MGBs for low level toons.
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#2
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#3
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ESPECIALLY 50+. Karnors, perhaps there are Druids. Sebilis and HS, very rarely. A Druid getting into a king or crypt or HS South group is quite rare. However my non-60 cleric alt with 500k less in gear has no problem getting in those groups. I dunno... I just feel like "these guys won't invite me to their group because I slow down their exp" isn't a compelling argument for a change that isn't in era (although is within the timeframe if you are simply counting days from Kunark launch to this fix, and ignoring the expansion that was released inbetween)
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#4
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Last edited by Daywolf; 08-27-2014 at 05:44 PM..
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#5
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#6
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Outdoor groups can be fairly poor without tracking. There are some groups, like camping giant spawns etc, but roving mobs are a problem. Outdoors that was usually the work of the ranger, such as in OT or DL etc, pick and choose proper level mobs, which also allows multiple groups to be in close location if varying levels. With lack of tracking in the game, it's often more efficient to just solo or duo rather than get into a full group hunting roving mobs, let alone waiting for maybe hours to get in an over crowded dungeon at the right camp. And for the over pop of druids, that's usually the case, a lot of solo, which they do well anyway.
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