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#1
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the hot fix def made it better, but i think there is still some tweaking needed.
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#3
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Quote:
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#4
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This is getting ridiculous. Sure sitting should generate a bit of aggro to put a player on their aggro list (which seemed to already be the case, and which was the case in classic) - but the state it's currently in is completely broken. Warriors cannot pull, their taunt doesn't put him above the sitting players aggro wise on the aggro list, and sitting seems to generate more aggro than 20% worth of damage done to the mob. Please for the love of everything holy fix this bug. And yes - that's exactly what it is - a bug, simply because there is no way this makes any sense.
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#5
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hurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr fix fix fix
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#6
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posted this in bug forums but posting again here for more view
did some testing again tonight. I did each of these multiple times to prove repeatability before coming here to post. case 1 - Body pulling. can body pull and bring mob into camp. Before mob has a chance to attack sitters I would engage with a taunt, bash, and attack. Even when taunt worked (got you will not evade me soandso) and even when bash landed and stunned them, and even when both of those worked and mob was attacked by my melee dmg before bash stun wore off, the mob will still attack sitter before returning to me. In this case where the taunt landed, and then I was the only one to perform actions after mob was taunted and while it was stunned with bash, I should have been at the top of agro via taunt and well above anyone else with the bash and attack since no one had done anything to the mobs at this time. Case 2 - Attacking mob with melee attack and bash. In this case i would bash and then attack the mob with 1 melee round before bringing into camp. In most cases this would still result in the mob attacking ALL sitting players before coming back to me. The only exception was if my bash and attack round did enough dmg to lower the mob past appox 85% hp. case 3 - attacking mob for several rounds before pulling into camp. If i soloed the mob to 50% of hp before then pulling back to group, it would stay on me and not attack any sitters. If i soloed the mob to 85% of hp before then pulling back to group it may or may not attack sitters. If i soloed the mob to 95% of hp before then pulling back to group it would still attack sitters before returning to me. While this is by no means a viable way to pull as you will usually die trying to solo a mob before bringing in I was able to test this using a twink that could take the hits and do enough dmg. This shows a few things to me. One is the sit agro is still way to high, on live a single attack was enough to hold the mob on you over sit agro. remember agro from melee attacks does not matter if you miss or hit. The other is sit agro is either so high or is not taking into consideration taunt or something else weird. I cant understand how the mobs are still attacking sitters even after a successful taunt, bash stun, and melee round. i hope this helps =)
__________________
Team Bonghits
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Last edited by Yoite; 02-26-2014 at 08:01 AM..
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#7
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What more tweaks you do non-insane (OMG MY WARRIOR IS BROKED CAUSE MY GROUPMATES ARE ALL DUMB) people think this needs?
I duod with a 32 sham on my 33 necro yesterday. No matter how he pulled a mob, if I was sitting I would get aggrod. But it only took like 2 rounds from his GFG or 1 more spell and I could sit freely right on top of the mob (which would still be at like 90% or higher hp). What is so brutally gamebreaking about that? Lol. Even my shitty little light-blue necro pet did enough threat at the start of a fight that within 10 seconds or so that I could sit near him without getting sit aggro. | ||
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Last edited by Tecmos Deception; 02-26-2014 at 08:38 AM..
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#8
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Recurring theme here is, "warrior can't keep aggro off of the sitting casters at the start of the pull."
Why not just stand up for a tick or two? Or find classic evidence that warriors were snap aggro gods? [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Tecmos Deception; 02-26-2014 at 08:44 AM..
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#9
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How dare you ask casters to be considerate and stand for a moment longer than they normally would. How DARE you!
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Juhstin Bieber - Red99
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#10
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Quote:
If you are going to suggest that classic bugs are brought in on the grounds that they existed in classic - this is DEFINITELY not the way sit aggro worked. The only time I clearly recall EQ having a similar issue, was after luclin expansion and after SOE took over, when they tried to mess around with some numbers. It lasted for about three hours before the problem was rectified. It might also have existed for a short time during EQ beta (which I wouldn't know, and if one existed back in those days since I don't recall games being in public open beta all that much). Regardless all of the above, having to solo a mob to 90% before pulling to the group, and the mob blatantly ignoring actual aggro generation mechanic because someone somewhere is sitting, is a broken mechanic. That definitely did not exist through the working definition of classic, non classic, or any subsequent sensible train of thought - unless in a state of a significant bug. As such, if this is an introduced mechanic on the grounds of "classic" - it's not and needs to be fixed. If this is an introduced mechanic on the grounds of that the server is not as strictly "classic" as some people tend to assume it is - which in all fairness, is very reasonable and there is nothing wrong with minor tweaks and changes to an Emu server - it's a stupid mechanic that needs to be fixed. If it's a bug - which is what it feels like by any level of imagination - it needs to be fixed. Please [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Volkier; 02-26-2014 at 03:42 PM..
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