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#1
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Extreme cases of grief such as exp death bind camping, or forcing guild res timers to expire, or camping bodies for multiple days could still be dealt with by a GM. The little day to day pvp transactions that take place though really don't require GM assistance. Its not difficult to take a breather and log off the game for a few hours if you're being corpse camped, or god forbid actually having to be civil and maintain a good reputation so you don't end up being camped in the first place. | |||
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#2
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#3
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thanks bokke good pvper too
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#4
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The PnP was a bandaid to help enforce a classic Everquest environment without the use of GMs investing their time. Guild leaders couldn't step up and help govern these rules without them being "server rules" so we are stuck with a bad solution. It will evolve in time but there is no reason to complain about it. Best thing people do is not act like assholes. There is so much talk about bans on this server. Did anyone even get a real ban besides Tune? A guy who has broken rules on this server since day one. It had little to do with the PnP and much to do with everything else. | |||
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#5
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Discordia/Indig/Pande corpse camped each other on TZ at least weekly. Edit: Sorry this came across as snarky. I legitimately don't recall corpse camping being illegal, and if it was no one cared. | |||
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Last edited by Bokke; 01-14-2014 at 04:06 PM..
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#6
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ur linking me with an old account isnt even fair
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#7
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And there wasnt such PnP Rules. But know what ? People didnt attack while others were on an mob. If you got killed, you came and LnS (no problem there). No bindcamping or corpsecamping. Sometimes you even got an rezz after killed in pvp. If an raidforce was engaged on an mob, the other raidforce stood there and watched. (and hoped that you wipe -> to the mob). Sure, there were exceptions. But they were rare. Like we got attacked by Defiant while on Aten Ha Ra, even if they denied that they did that. There was not much griefing. And yes, there were occasionally pk's. PvP was mostly guild vs guild. And we had very very good pvp. So, no, i dont expect much griefing [You must be logged in to view images. Log in or Register.] I miss VZ [You must be logged in to view images. Log in or Register.] Tubben | |||
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#8
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Bokke post made my toes tingle and the hairs on my neck get that fuzzy feeling. Good read sir!
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#9
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shut up fag
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#10
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Ashlanne wrote:
Here is the response from CS regarding the policies.. Of course everything depends on if we can prove their intentions or witness the actions in some way, so our response will be somewhat situational. With that said, the situation(s) that this person described would be handled as follows: If raid X had yet to engage in the encounter, the raid should find a PvP solution. If both raid X and Y engage simultaneously, they should find a PvP solution. If raid X had engaged in the encounter and it was disrupted through PvP by group Y who did not have adequate force to have a reasonable chance for the encounter, we will enforce the PnP. If raid X had engaged in the encounter and it was disrupted through PvP by group Y who did have adequate force to have a reasonable chance for the encounter, raid X should find a PvP solution. If raid X had engaged in the encounter and it was disrupted through PvP by group Y by training, we will enforce the PnP. I think that the rule "Characters will not lose experience when killed in PvP combat, under most circumstances, although the occasional loss of experience is to be expected." refers to the fact that a necro DoT, fall damage, or a Mage pet could kill you and you would lose exp (or any other factor). The lack of experience loss is not guaranteed. There were no changes in the Rallos ruleset except the name of the server.” There is a quote from EQ classic forums about Rallos zek. How would you like it if players couldn't even engage each other on here if another guild was already attacking a raid mob! Compared to other games out there EQ was hardcore but people have a foggy memory of what the game was actually like and mold it into something way more hardcore than it was. Then they get upset if they can't nerd rage on people in this emulator server. | ||
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Last edited by HippoNipple; 01-14-2014 at 04:25 PM..
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