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  #1  
Old 01-08-2014, 02:31 AM
Ciroco Ciroco is offline
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Originally Posted by chickmagnet [You must be logged in to view images. Log in or Register.]
would u poopsock if u weren't paid for it?
Nope. I wouldn't poopsock if I was paid for it either.
  #2  
Old 01-08-2014, 02:30 AM
chickmagnet chickmagnet is offline
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guild mergers! make more tier 1 guilds!
  #3  
Old 01-08-2014, 11:20 AM
Raavak Raavak is offline
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Why doesn't the staff just make all boss mobs spawnable with some token the guild leader gets. The trigger mobs respawn in hours. The guildleader gets new tokens every so often to start raids. That way guilds can raid when and where and how often they want to. And there is little to no competition, training, monopolization... it seems like this is where we are headed anyway.

Then also have random FFA spawns... less than we have now but have them... so that there still is a little racing, a little competition, for those that want to take part.

All this mob sharing stuff is so Un-Classic already why not just completely change the way it all is done.

And for the tokens, it would be like Tier 1 tokens and Tier 2 tokens... your guild leader gets to choose which mobs to spawn them with. So you could do like 2 VSs in a week or 2 Traks, or 1 and 1 or whatever your guild wanted to do.
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Last edited by Raavak; 01-08-2014 at 11:29 AM..
  #4  
Old 01-08-2014, 11:41 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Why doesn't the staff just make all boss mobs spawnable with some token the guild leader gets. The trigger mobs respawn in hours. The guildleader gets new tokens every so often to start raids. That way guilds can raid when and where and how often they want to. And there is little to no competition, training, monopolization... it seems like this is where we are headed anyway.

Then also have random FFA spawns... less than we have now but have them... so that there still is a little racing, a little competition, for those that want to take part.

All this mob sharing stuff is so Un-Classic already why not just completely change the way it all is done.
Better solution would be to kill Red99 and move anyone who deems raid competition as the most fun thing and waking up at 3AM to kill a dragon to be a good use of their time, over to that competition server. Have some PnP with a rotation on the casual server. Any guild that appears out of the blue and tried to F with the rotation gets their toons punted to competition server.

I don't see any scenario where casuals are happy and where hardcores are happy. There will be posts "QQ casuals are getting the same pixels as me without having to track for 24hrs" or "QQ 95% of the raid content is monopolized by 2 guilds consistent of probably 200 people of the probably 2500~ on this server". If the status quo changes the first comment will continually be posted by the same people that have been posting that for week. If it changes the 2nd comment will be posted by the same people that have been posting that for weeks.

The only thing that will calm people down is splitting the groups of people via two different servers or completely eliminating a group of people either by forcing them to comply with whatever change is made, and banning those who don't comply.
  #5  
Old 01-08-2014, 11:33 AM
Raavak Raavak is offline
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The proposed system is no anywhere near Classic anyway. In Classic Everquest 1 or 2 guilds dominated the end game and everyone else got little to nothing. Going away from this throws the whole "Classic" meme out the window already.

On E`ci at one point there was a public "pick up" Trakanon that started forming at the entrance in Sebilis. The dominant guild of the server got wind of this but didn't have a force on (this is pre-batphone remember) so they had like 2 rogues sneak down to near the lair and "claimed" they were going for Trak. The server GM said the public raid could not go down to Trak lair because they would be interferring with an ongoing raid (of 2 rogues). This was what REAL Classic was like.
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Last edited by Raavak; 01-08-2014 at 11:40 AM..
  #6  
Old 01-08-2014, 11:36 AM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
The proposed system is no anywhere near Classic anyway. In Classic Everquest 1 or 2 guilds dominated the end game and everyone else got little to nothing. Going away from this throws the whole "Classic" meme out the window already.
Rotations are a part of classic, just as is hardcore cutthroat competition. We are in an age in which we have insanely greater information than we did in Classic, and we have a lot more 60s on the server than we did in Classic. Much of this isn't classic, but what is P1999 for other than to let people try to relive the glory days that was the greatest time in MMO history? To see the content again, to play the game they loved again that SoE shattered.

Let the casuals have their classic, let the hardcores have their classic. The Staff Proposal allows for this, and it is why I would be arguing to defend the hardcores right for competition if they had to go into a forced rotation.
  #7  
Old 01-08-2014, 11:59 AM
Raavak Raavak is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Rotations are a part of classic
Never saw 1 rotation in Classic. And I played 1999-2006 or so.

Quote:
Originally Posted by Daldaen
I don't see any scenario where casuals are happy and where hardcores are happy.
Because I don't think its possible. Both ends want opposite things. I thought the "formerly approved" plan was about as close as you could get because it had 2 rule sets within the greater whole. Unfortunately we are now headed for a system where no one is happy.

Quote:
Originally Posted by Chief
Everyone seems to think during classic eq every server had a rotation and loot fell out of the sky. This wasn't the case for many servers where 1-3 guilds would kill everything and the only time you got a mob was when a new expansion came out and the 1-3 guilds moved on to that.
This was Classic.
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Last edited by Raavak; 01-08-2014 at 12:04 PM..
  #8  
Old 01-08-2014, 12:01 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
Never saw 1 rotation in Classic. And I played 1999-2006 or so.
Did you play on every server at the top tier to get a hold of their rotation? Many people here remember a rotation on their server, and many people here remember FFA competition on their server. Both can be included.
  #9  
Old 01-08-2014, 12:08 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Did you play on every server at the top tier to get a hold of their rotation? Many people here remember a rotation on their server, and many people here remember FFA competition on their server. Both can be included.
I never played on a server with an end game rotation. I was on E`ci and Tunare. The most cooperation I know of was later in PoP over backflagging each other's recruits (and it was basically a Tier 2 agreement).

Caveat, there was an Asian & American rotation on Trakanon (HoO or Vane / Reconstructed), but that was more because they played 12 hours apart more than any formal agreement. If you weren't in these 2 top dogs during Kunark you didn't get Trakanon EVER nor saw VP. My Tier 2 guild did end up sniping a Trakanon by staying up late one night and killing it on Asian time, but I think this was within weeks of Velious coming out. Prior to Kunark the top one guild killed 90% of Naggy/Vox/CT/Inny. In Velious the top 2 guilds (Vane/Reconstructed) monopolized the end game, farmed ST and NToV, woke the Sleeper, again until just weeks before Luclin came out (Vane had quit EQ by this point too). Unless we were lucky all we got was Vyemm who's gflux was too annoying so Recon left it up and we just farmed ST named golems for 2h primal since that's all that dropped post Sleeper.
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[60 High Priest] Doktyr (Dwarf)
[45 Shadow Knight] Elandrea (Dark Elf)
Last edited by Raavak; 01-08-2014 at 12:25 PM..
  #10  
Old 01-08-2014, 04:33 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
Did you play on every server at the top tier to get a hold of their rotation? Many people here remember a rotation on their server, and many people here remember FFA competition on their server. Both can be included.
i played in live for 11 years, been in several servers, solusek ro , AB, SH,druzzil ro, anyonae,..... always in top end competitive guilds.

the enviroment changed once instanced was added but again only saw a enforced gm rotation in SH and over the time it was what killed server when guilds blocked acces to others to potime by killing flag mobs so when they where in their period of the rotation it never poped.


eventualy GMs didint wanted to touch rotation even when was evident slowly people was angry and angrier, by the time they realzied they had lost 3 major guilds moving of the server, nobody cared but population begin to get low and most high end raid was abandoned,

5 months later of my guild leaving the server it was closed by the staff, i later even got a email of GM lead pugigi where she admit they didint realize how bad was the rotation system for top end guilds.
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