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#2
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guild mergers! make more tier 1 guilds!
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#3
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Why doesn't the staff just make all boss mobs spawnable with some token the guild leader gets. The trigger mobs respawn in hours. The guildleader gets new tokens every so often to start raids. That way guilds can raid when and where and how often they want to. And there is little to no competition, training, monopolization... it seems like this is where we are headed anyway.
Then also have random FFA spawns... less than we have now but have them... so that there still is a little racing, a little competition, for those that want to take part. All this mob sharing stuff is so Un-Classic already why not just completely change the way it all is done. And for the tokens, it would be like Tier 1 tokens and Tier 2 tokens... your guild leader gets to choose which mobs to spawn them with. So you could do like 2 VSs in a week or 2 Traks, or 1 and 1 or whatever your guild wanted to do. | ||
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Last edited by Raavak; 01-08-2014 at 11:29 AM..
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#4
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Quote:
I don't see any scenario where casuals are happy and where hardcores are happy. There will be posts "QQ casuals are getting the same pixels as me without having to track for 24hrs" or "QQ 95% of the raid content is monopolized by 2 guilds consistent of probably 200 people of the probably 2500~ on this server". If the status quo changes the first comment will continually be posted by the same people that have been posting that for week. If it changes the 2nd comment will be posted by the same people that have been posting that for weeks. The only thing that will calm people down is splitting the groups of people via two different servers or completely eliminating a group of people either by forcing them to comply with whatever change is made, and banning those who don't comply.
__________________
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#5
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The proposed system is no anywhere near Classic anyway. In Classic Everquest 1 or 2 guilds dominated the end game and everyone else got little to nothing. Going away from this throws the whole "Classic" meme out the window already.
On E`ci at one point there was a public "pick up" Trakanon that started forming at the entrance in Sebilis. The dominant guild of the server got wind of this but didn't have a force on (this is pre-batphone remember) so they had like 2 rogues sneak down to near the lair and "claimed" they were going for Trak. The server GM said the public raid could not go down to Trak lair because they would be interferring with an ongoing raid (of 2 rogues). This was what REAL Classic was like. | ||
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Last edited by Raavak; 01-08-2014 at 11:40 AM..
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#6
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Quote:
Let the casuals have their classic, let the hardcores have their classic. The Staff Proposal allows for this, and it is why I would be arguing to defend the hardcores right for competition if they had to go into a forced rotation. | |||
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#7
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Last edited by Raavak; 01-08-2014 at 12:04 PM..
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#8
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#9
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Caveat, there was an Asian & American rotation on Trakanon (HoO or Vane / Reconstructed), but that was more because they played 12 hours apart more than any formal agreement. If you weren't in these 2 top dogs during Kunark you didn't get Trakanon EVER nor saw VP. My Tier 2 guild did end up sniping a Trakanon by staying up late one night and killing it on Asian time, but I think this was within weeks of Velious coming out. Prior to Kunark the top one guild killed 90% of Naggy/Vox/CT/Inny. In Velious the top 2 guilds (Vane/Reconstructed) monopolized the end game, farmed ST and NToV, woke the Sleeper, again until just weeks before Luclin came out (Vane had quit EQ by this point too). Unless we were lucky all we got was Vyemm who's gflux was too annoying so Recon left it up and we just farmed ST named golems for 2h primal since that's all that dropped post Sleeper. | |||
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Last edited by Raavak; 01-08-2014 at 12:25 PM..
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#10
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Quote:
the enviroment changed once instanced was added but again only saw a enforced gm rotation in SH and over the time it was what killed server when guilds blocked acces to others to potime by killing flag mobs so when they where in their period of the rotation it never poped. eventualy GMs didint wanted to touch rotation even when was evident slowly people was angry and angrier, by the time they realzied they had lost 3 major guilds moving of the server, nobody cared but population begin to get low and most high end raid was abandoned, 5 months later of my guild leaving the server it was closed by the staff, i later even got a email of GM lead pugigi where she admit they didint realize how bad was the rotation system for top end guilds. | |||
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