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  #1  
Old 05-12-2011, 10:11 AM
Kika Maslyaka Kika Maslyaka is offline
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Zeborux - since he is imprisoned there and wants to get out [You must be logged in to view images. Log in or Register.]
  #2  
Old 05-12-2011, 10:32 AM
Mountaineer Mountaineer is offline
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Definately need to figure something out how to do this. Whether level cap stays at 60 and events are re-balanced according to or what. And maybe have the POK port system based on NPCs that are on a faction? And you cant use the NPCs to port to the different places unless you have the proper faction, which is ubtained by unlocked/flagging for certain zones or tiers of PoP (which prevents everyone and their alts from hopping all over the place).
  #3  
Old 05-12-2011, 10:53 AM
Tpyo Tpyo is offline
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I think it might be interesting to make "The Hole" some sort of gateway to the planes. There was a HUGE magical war there that blew an enormous hole into Norrath. Where better place to have the fabric of space/time torn open than there? Probably the perfect place to step into the planes.

I imagine that in the hole, planar rifts might open up and for a short time (30-60 minutes) players can go through and enter the respective plane.

--------------------------------------------

Further, I am personally on the Luclin fan-boat. I still consider Classic, Kunark, and Velious to be uber, but I did like some of the things Luclin brought to the table (Vah Shir were not among them). Grieg's End, Ssra, heck, even beastlords!

Perhaps the spires could all teleport to Luclin at some time, however, rather than every 15-30 minutes for each spire, perhaps each spire is attuned to Luclin for a week.

For example, from May 8th - 14th the Toxxulia spires are attuned, and every interval of time (30 minutes perhaps) they lead to Luclin. Then, May 15th - 21st the NK spires are attuned, and later May 22nd - 28th the Gfay Spires attune... etc... and cycle through.

Further, make Shadowhaven and the bazaar more of a fallen and deteriorated city... not unlike Sebilis. The Nexus would be a small safe area surrounded by plenty of danger. Shar Vahl could be a raid zone too!
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  #4  
Old 05-12-2011, 03:52 PM
guineapig guineapig is offline
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I've thought about using the Hole as a location for one of the portals... Considering what happened there, maybe the Plane of Time entrance would make the most sense? You know, that whole tear in the time space continuum jargon that always shows up in sci-fi.

I don't personally like the thought of it leading to every planar zone for a couple of reasons.

1.) Level 46 players are going to have a hell of a time making it through that dungeon by themselves.
2.) It would basically turn Toxulia Forest into the Plane of Knowledge. Think about it.
a.)Beta neutral vendor that buys and sells to everyone.
b.)Druid port location
c.) good/neutral aligned city with bank 1 zone away
d.) evil aligned city with bank 1 zone away

You're basically defeating the purpose of spreading the planes out by giving every level 46+ player 1 zone to hang out in for all their needs. I don't think anybody wants that.

------------------------------------
I'm standing firm about avoiding Luclin. It's completely unnecessary for the purposes of implementing the PoP storyline and if you have to completely customize zones and NPCs in order to keep them from ruining old world content then it's easier to just leave it out. See the previous comments regarding Luclin gear and mudflation. PoP gear for the most part doesn't effect any player below level 46. I enjoyed the expansion when it came out but it just doesn't fit into the idea of preserving the classic feel of EQ at all.
------------------------------------


Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
Zeborux - since he is imprisoned there and wants to get out [You must be logged in to view images. Log in or Register.]
duh... thanks. Yes that would be the simplest (and most obvious) solution. [You must be logged in to view images. Log in or Register.]
  #5  
Old 05-12-2011, 05:27 PM
Shadey Shadey is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I've thought about using the Hole as a location for one of the portals... Considering what happened there, maybe the Plane of Time entrance would make the most sense? You know, that whole tear in the time space continuum jargon that always shows up in sci-fi.

I don't personally like the thought of it leading to every planar zone for a couple of reasons.

1.) Level 46 players are going to have a hell of a time making it through that dungeon by themselves.
2.) It would basically turn Toxulia Forest into the Plane of Knowledge. Think about it.
a.)Beta neutral vendor that buys and sells to everyone.
b.)Druid port location
c.) good/neutral aligned city with bank 1 zone away
d.) evil aligned city with bank 1 zone away

You're basically defeating the purpose of spreading the planes out by giving every level 46+ player 1 zone to hang out in for all their needs. I don't think anybody wants that.

------------------------------------
I'm standing firm about avoiding Luclin. It's completely unnecessary for the purposes of implementing the PoP storyline and if you have to completely customize zones and NPCs in order to keep them from ruining old world content then it's easier to just leave it out. See the previous comments regarding Luclin gear and mudflation. PoP gear for the most part doesn't effect any player below level 46. I enjoyed the expansion when it came out but it just doesn't fit into the idea of preserving the classic feel of EQ at all.
------------------------------------




duh... thanks. Yes that would be the simplest (and most obvious) solution. [You must be logged in to view images. Log in or Register.]
Skipping the Best expac in the game is stupid. LOL There will be nothing gained by doing so and would be very stupid to skip content designed to push you to the next lvl above Velious. PoP is largely just a raiding expac where luclin had both 1-60 content for all players and AWESOME raids. Doesn't make sense.

And if you want to preserve old world zones then kill the Pop zones that are 46-60. Thats the same Idea your having here with Luclin. Because it had great 1-60 zones "boggle". Then you get your raid zones while preserving old world content. [You must be logged in to view images. Log in or Register.]

And to me that feels like you just want to tell people where to xp. Because you want to keep xp'ing there EVERYONE should. WRONG!

IMO Follow the timeline of expac's or DON'T DO IT AT ALL! Stop at velious.
Last edited by Shadey; 05-12-2011 at 05:32 PM..
  #6  
Old 05-12-2011, 08:44 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Luclin had great potential, but ultimately it was a bomb in my eyes, and I would definitely mark it as the beginning of the end in terms of gameplay and story elements that I enjoyed.

How I would remake Luclin to make it fit classic EQ...

1. It's not on the moon, it's another continent on the far side of Norrath. These are already known to exist form the globes in Skyfire.

2. No aliens, netherbians are gone, 4 arms are gone, grimlings are reflavored as a different kind of gnome/goblin hybrid or something, or just replaced with an existing race.

3. The sky in all outdoor zones is replaced with the standard Norrath sky.

4. NO NEW CHARACTER MODELS.

5. Kitty city is still Kitty city, but they are Kerrans, and Kerrans are now playable... include lore about their ancestors flight from Erudite persecution.

6. Massively expand the backstory and faction dynamics between Katta and Seru, re-write a stronger tie in to the lost Combine empire. Velious style armor and or weapon quests with the opposite city as a raid/xp zone in the style of Skyshrine vs Kael Drakkel.

7. reflavor thought horrors as being servants of Cazic and/or Terris Thule, possible entry point for plane of torment if we wanted to go farther...

8. No bazaar

9. No automatic portals from old world

10. borrow another zone to connect to Shadow Haven that has docks and run a boat from there to stonebrunt mountains... and release warrens + stonebrunt

11. not entirely certain what I would do with Vex Thal yet.
  #7  
Old 05-12-2011, 09:19 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Luclin had great potential, but ultimately it was a bomb in my eyes, and I would definitely mark it as the beginning of the end in terms of gameplay and story elements that I enjoyed.

How I would remake Luclin to make it fit classic EQ...

1. It's not on the moon, it's another continent on the far side of Norrath. These are already known to exist form the globes in Skyfire.

2. No aliens, netherbians are gone, 4 arms are gone, grimlings are reflavored as a different kind of gnome/goblin hybrid or something, or just replaced with an existing race.

3. The sky in all outdoor zones is replaced with the standard Norrath sky.

4. NO NEW CHARACTER MODELS.

5. Kitty city is still Kitty city, but they are Kerrans, and Kerrans are now playable... include lore about their ancestors flight from Erudite persecution.

6. Massively expand the backstory and faction dynamics between Katta and Seru, re-write a stronger tie in to the lost Combine empire. Velious style armor and or weapon quests with the opposite city as a raid/xp zone in the style of Skyshrine vs Kael Drakkel.

7. reflavor thought horrors as being servants of Cazic and/or Terris Thule, possible entry point for plane of torment if we wanted to go farther...

8. No bazaar

9. No automatic portals from old world

10. borrow another zone to connect to Shadow Haven that has docks and run a boat from there to stonebrunt mountains... and release warrens + stonebrunt

11. not entirely certain what I would do with Vex Thal yet.
3 problems:

1.the sun doesn't move in Luclin zones - will have hard time explaining that if its another continent
2. no luclin models is non enforceable - once expansion is enabled, anyone can activate them
3 kerran models - its impossible to just force them onto players, unless you use a perl script to keep them under illusion effect all the time- they also won't have any armor textures. On other hand, there are dumb down vah shir models in style with old ugly models [You must be logged in to view images. Log in or Register.]
Last edited by Kika Maslyaka; 05-12-2011 at 09:22 PM..
  #8  
Old 05-13-2011, 12:28 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
3 problems:

1.the sun doesn't move in Luclin zones - will have hard time explaining that if its another continent
2. no luclin models is non enforceable - once expansion is enabled, anyone can activate them
3 kerran models - its impossible to just force them onto players, unless you use a perl script to keep them under illusion effect all the time- they also won't have any armor textures. On other hand, there are dumb down vah shir models in style with old ugly models [You must be logged in to view images. Log in or Register.]
1. See number 3 in my list.

2. True enough, this list ended up being an odd hybrid of "what I would have done" + "what might could be done with the emu"

3. see #2. Although I imagine the model could be put in the global file and textures could be created by the community and shared.
  #9  
Old 05-13-2011, 12:45 PM
Jave Jave is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Luclin had great potential, but ultimately it was a bomb in my eyes, and I would definitely mark it as the beginning of the end in terms of gameplay and story elements that I enjoyed.

How I would remake Luclin to make it fit classic EQ...

1. It's not on the moon, it's another continent on the far side of Norrath. These are already known to exist form the globes in Skyfire.

2. No aliens, netherbians are gone, 4 arms are gone, grimlings are reflavored as a different kind of gnome/goblin hybrid or something, or just replaced with an existing race.

3. The sky in all outdoor zones is replaced with the standard Norrath sky.

4. NO NEW CHARACTER MODELS.

5. Kitty city is still Kitty city, but they are Kerrans, and Kerrans are now playable... include lore about their ancestors flight from Erudite persecution.

6. Massively expand the backstory and faction dynamics between Katta and Seru, re-write a stronger tie in to the lost Combine empire. Velious style armor and or weapon quests with the opposite city as a raid/xp zone in the style of Skyshrine vs Kael Drakkel.

7. reflavor thought horrors as being servants of Cazic and/or Terris Thule, possible entry point for plane of torment if we wanted to go farther...

8. No bazaar

9. No automatic portals from old world

10. borrow another zone to connect to Shadow Haven that has docks and run a boat from there to stonebrunt mountains... and release warrens + stonebrunt

11. not entirely certain what I would do with Vex Thal yet.
Good ideas but HOLY COW. Talk about massive expectations from our VOLUNTEER dev team. That would take YEARS and many thousands of hours to do all that. Lets take your ideas and simplify them a bit[You must be logged in to view images. Log in or Register.]

EDIT: I couldn't stand Luclin anyway. I vote skip it.
  #10  
Old 05-12-2011, 11:09 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
Skipping the Best expac in the game is stupid. LOL There will be nothing gained by doing so and would be very stupid to skip content designed to push you to the next lvl above Velious. PoP is largely just a raiding expac where luclin had both 1-60 content for all players and AWESOME raids. Doesn't make sense.
I respect your opinion but it is just that, an opinion like mine.

It's widely escepted that Luclin eliminated the need for any gear that came before it at all levels more so than any expansion before it. Even people that love Luclin can admit this.
Hell, my Planar robe from the Plane of Hate is still better for an enchanter than all but a couple robes in all of Kunark. Just tossing that in there as an example. The Planes of Power actually does not do this at all for the first nearly 50 levels.

The point of my idea was a way to wrap everything up once people have done everything there is to do in the classic trilogy. Were talking 4-5 years post server launch. It will give the guilds some breathing room from each other. People will be able to more or less raid to their hearts content and challenge themselves with some really great encounters and trials.

The storyline in PoP was perfect for an ending to the original Everquest.
How many people who have been here since 2009 are going to care about having new newbi zones that far down the line. People are going to have three or four level 60 raid geared characters by this point and countless other alts already twinked to the gills. Does anyone really need to start farming twink gear all over again at that point? Does anyone want to stay level 60 at that point? If you add Luclin to the mix before increasing the level cap (at the current rate of expansion on this server) you will end up with with such a topheavy server that I can't even imagine what that will mean for the raid scene. Leveling up becomes tedious. I'm a complete and total alt nut and even I can admit to that.

And yes, this is just my opinion, but the Luclin debate has been around on this server since like November of 2009


Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
IMO Follow the timeline of expac's or DON'T DO IT AT ALL! Stop at velious.
More than likely Velious will be the end of this particular server so you don't have to worry too much about it. I don't have any more sway with the developers than you do. [You must be logged in to view images. Log in or Register.]
Last edited by guineapig; 05-12-2011 at 11:15 PM..
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