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  #1  
Old 07-20-2013, 03:02 PM
Freakish Freakish is offline
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Fay is stupidly easy to track. You stick a ranger at firepots. Less than 20 mobs path near there, so you'll see him. Or simply stick a druid on top of his spawn. Or anyone on top of his spawn.

Inny sucks if someone clears. But if you keep a dedicated tracker during the respawns anyway, it won't matter.

Or just do my preferred method, clear the plane while he's in window and hope you get lucky with a pop. More entertaining than tracking.
  #2  
Old 07-20-2013, 03:24 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Sticky this, maybe link to it on the p99 main page, because this thread is as good an argument as any for players new to the server, and wondering what the high end is like, to keep their chars essence emerald'd <lvl 50, lest some poop be'socked night they drink a bottle of bleach and scrawl out a "Goodbye Cruel Norrath" suicide note in MS Paint as a new sig.
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  #3  
Old 07-20-2013, 05:30 PM
fastboy21 fastboy21 is offline
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there is an inherent problem with just "keep everything classic" approach to what should and should not be on the server.

p1999 is not a perfect replica of classic eq, and i'm not only referring to the "unfixable" issues of working with the given client that the devs can't really alter for copy-write reasons. there are a number of much more organic issues with p1999 eq that will keep it from perfectly recreating classic eq (take for example, that I am surfing the web and posting to this forum in a window while playing the game right now). Another example, is that the timeline is significantly elongated on p1999 due to the development time schedule. Combine all this extra time with the decade plus of eq experience and easily accessible vast knowledge base available online for the game.

the result is that there are times when individual decisions to deviate from perfect classic data (ivandyrs hoop, for example) makes the best sense for the server. its ironic, but some of these non-classic alterations keep the server more classic than without them.

I don't know if the soulfire issue is there yet, because I don't really play much in the raid game. It isn't as simple as just saying "what was it like in actual classic?"---99.9% of the time this prob true, but sometimes it isn't.
  #4  
Old 07-20-2013, 05:55 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Rellapse20 [You must be logged in to view images. Log in or Register.]
Tmo first to use hoops it was cool until the competition beat them at their own game then they cried until it got nerfed. Tmo = biggest collection of titty babies ever. They all claim they want competition but when the competition finds a clever way to use game mechanics that is not breaking the rules. They cry all day.
It's interesting how you purposefully ignore that the current count of TMO in this thread is at 5-2 against, and 5-1 if you consider Tiggles' suggestion withdrawn.

Also, you know better than to misrepresent the history of the hoop nerf. The relevant portion begins at 2:00: Hoop Nerf: A Historical Primer
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  #5  
Old 07-20-2013, 06:24 PM
heartbrand heartbrand is offline
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Not enough content, too many level 60s. On red we are at least motivated to kill everything by our desire to deny it to the competition who could use it to fight us, even though we bank it all or it all rots (with exception of Queen Phara Dar of the Sacred Pixels), I don't get how TMO stays motivated.
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  #6  
Old 07-20-2013, 06:38 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Not enough content, too many level 60s. On red we are at least motivated to kill everything by our desire to deny it to the competition who could use it to fight us, even though we bank it all or it all rots (with exception of Queen Phara Dar of the Sacred Pixels), I don't get how TMO stays motivated.
hehehe o
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  #7  
Old 07-20-2013, 07:28 PM
Cecily Cecily is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Not enough content, too many level 60s. On red we are at least motivated to kill everything by our desire to deny it to the competition who could use it to fight us, even though we bank it all or it all rots (with exception of Queen Phara Dar of the Sacred Pixels), I don't get how TMO stays motivated.
It's kinda the same thing I think. Loot denial to the competition. You guys just have something else fun to do with the stuff you get. A 20 Trakanon kill streak has the same psychological impact as getting your corpse camped I'd imagine. It's just a slower way to be mean.
Last edited by Cecily; 07-20-2013 at 08:08 PM..
  #8  
Old 07-20-2013, 09:07 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's kinda the same thing I think. Loot denial to the competition. You guys just have something else fun to do with the stuff you get. A 20 Trakanon kill streak has the same psychological impact as getting your corpse camped I'd imagine. It's just a slower way to be mean.
So, the best way that you can describe how you (and your guild) stay motivated is to say that it's a way to be mean? Seems kinda weak. [You must be logged in to view images. Log in or Register.]
  #9  
Old 07-20-2013, 11:34 PM
Cecily Cecily is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
So, the best way that you can describe how you (and your guild) stay motivated is to say that it's a way to be mean? Seems kinda weak. [You must be logged in to view images. Log in or Register.]
Yes.
  #10  
Old 07-21-2013, 03:04 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Yes.
Well, at least you are honest. Hopefully, at some point, you also play because you enjoy it for its own sake.
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