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  #1  
Old 07-14-2010, 08:03 PM
Nagash Nagash is offline
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Fair enough, I stand corrected [You must be logged in to view images. Log in or Register.] Thank you.

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  #2  
Old 07-14-2010, 09:26 PM
Maurk Maurk is offline
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So if a class with no xp penalty (or bonus) groups up with a paladin for example, they share that xp drain.
Does this this mean if you group with a halfling warrior, you share the xp bonus?
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  #3  
Old 07-15-2010, 11:19 AM
Arclanz Arclanz is offline
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Yes you would.
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Old 07-15-2010, 11:21 AM
Arclanz Arclanz is offline
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I think original EQ did this xp division so that you couldn't group with some super low level character and PL them by being in the group. The original publisher apparently prefers PL"n by druid or mage DS... /rolleyes

Moving right along, I would love to see, instead, xp divided based on character levels. And then those characters that have an xp bonus / detriment have that applied individually without affecting their group mates.

I'm sorry guys but I am fairly quickly tiring of old eq. I do not like to solo but unfortunately I see that xp in groups is horrendous. So I am stuck between grouping and making no progress or soloing and feeling like it's a single-player game.

Back in original eq, ignorance was bliss; now that we all know the xp situation it is anything but bliss.
Last edited by Arclanz; 07-15-2010 at 11:24 AM..
  #5  
Old 07-15-2010, 05:22 PM
Yoite Yoite is offline
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something i just gotta get out. everyone that is "parking" their hybrids till kunark or till velious or till whenever...if you would just keep playing, you will be max lvl and nicely geared by the time your whenever date occurs. On the other hand, if you park your hybrid and wait, once the penalty is gone, hes is still gonna be a lvl 23 noob in crap gear.

just stick it out. the cap is only 50 right now, and kunark isnt coming out tomorrow. just play, dont even think about lvling, just play for fun, and next thing you know....DING!
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  #6  
Old 08-03-2010, 11:33 AM
Arclanz Arclanz is offline
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you try to beat a dead horse but miss...

Was group xp like this on live? Just pathetic experience compared to uber xp (and loot) solo? I played a tank and then cleric from 1999 to 2001 so I don't know.

I've solod the vast majority of time and would rather group. Last night in guk soloing dark blues and a group asks me to join them. Prior to doing so, I was getting nearly one blue or a little less per kill. Also, no deaths in two days. I'd easily gain one level each day I played if not more. Nice loots too.

After joining the group, and killing blues, white, and yellows; the xp was 1/8th what I got solo on dark blues. But the sk in the group is raving about how great the xp is. Not that it's relevant, but we also wiped twice so I actually lost one yellow bubble of xp even considering all the frogs the group killed.

No offense to the group! They were nice and skilled players.

Also, the drop rate on mesh is just rediculous. In 30 minutes we saw two full sets of mesh drop. I killed a lot of frogs in 1999 and very rarely saw mesh drop.
Last edited by Arclanz; 08-03-2010 at 11:36 AM..
  #7  
Old 08-03-2010, 11:39 AM
Bumamgar Bumamgar is offline
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Personally I think solo XP is way too fast right now. It's being looked at [You must be logged in to view images. Log in or Register.]
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  #8  
Old 08-03-2010, 11:51 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Personally I think solo XP is way too fast right now. It's being looked at [You must be logged in to view images. Log in or Register.]
How can you possibly get this accurate to the way it was in 1999? There is nothing currently available to properly base it on. Too many variables (class/race/level/mob/zone/possible pet/etc.), too much assumption and nothing solid. Too many changes have been made in the past 11 years and far too often.

Any changes that would be made would be a guess at best which is basically what we already have. There are probably much more important things to be working on.
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  #9  
Old 08-03-2010, 12:28 PM
Arclanz Arclanz is offline
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Thanks Buma !!! I honestly would not mind if solo xp was nerfed. Anything to make grouping seem worthwhile is ok by me.

Also, the nice SK in the group was soloing near me prior to forming the group; and she said the xp was much better for her in the group. All six of us were lvl 17 to 19.
halfling druid,
dwarf cleric,
dark elf sk,
human warrior,
halfling rogue
human chanter (me) - btw we wiped simply based on too many repops when myself and the cleric were low on mana..
FYI
Last edited by Arclanz; 08-03-2010 at 12:32 PM..
  #10  
Old 08-18-2010, 01:00 AM
yaeger yaeger is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Personally I think solo XP is way too fast right now. It's being looked at [You must be logged in to view images. Log in or Register.]
Did you find anything when you looked at this? I'm still surprised at the large gulf between group and solo exp.

I know that the mechanics support groups by giving a small small bonus depending on the amount of members (10% for a full group). But is it enough to overcome the shared class exp penalties in group to become equivalent to the rewards for a soloer?

I queried a bunch of different mages yesterday, and the common answer was they can generally knock out TWICE the amount of exp solo that they'd receive if they joined a group.

Is a typical group able to kill 6 mobs in the time it takes for a soloer to kill 1 mob and be ready for another?
Last edited by yaeger; 08-18-2010 at 09:02 PM..
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