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#2
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So if a class with no xp penalty (or bonus) groups up with a paladin for example, they share that xp drain.
Does this this mean if you group with a halfling warrior, you share the xp bonus?
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#3
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Yes you would.
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#4
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I think original EQ did this xp division so that you couldn't group with some super low level character and PL them by being in the group. The original publisher apparently prefers PL"n by druid or mage DS... /rolleyes
Moving right along, I would love to see, instead, xp divided based on character levels. And then those characters that have an xp bonus / detriment have that applied individually without affecting their group mates. I'm sorry guys but I am fairly quickly tiring of old eq. I do not like to solo but unfortunately I see that xp in groups is horrendous. So I am stuck between grouping and making no progress or soloing and feeling like it's a single-player game. Back in original eq, ignorance was bliss; now that we all know the xp situation it is anything but bliss. | ||
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Last edited by Arclanz; 07-15-2010 at 11:24 AM..
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#5
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something i just gotta get out. everyone that is "parking" their hybrids till kunark or till velious or till whenever...if you would just keep playing, you will be max lvl and nicely geared by the time your whenever date occurs. On the other hand, if you park your hybrid and wait, once the penalty is gone, hes is still gonna be a lvl 23 noob in crap gear.
just stick it out. the cap is only 50 right now, and kunark isnt coming out tomorrow. just play, dont even think about lvling, just play for fun, and next thing you know....DING!
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Team Bonghits
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#6
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you try to beat a dead horse but miss...
Was group xp like this on live? Just pathetic experience compared to uber xp (and loot) solo? I played a tank and then cleric from 1999 to 2001 so I don't know. I've solod the vast majority of time and would rather group. Last night in guk soloing dark blues and a group asks me to join them. Prior to doing so, I was getting nearly one blue or a little less per kill. Also, no deaths in two days. I'd easily gain one level each day I played if not more. Nice loots too. After joining the group, and killing blues, white, and yellows; the xp was 1/8th what I got solo on dark blues. But the sk in the group is raving about how great the xp is. Not that it's relevant, but we also wiped twice so I actually lost one yellow bubble of xp even considering all the frogs the group killed. No offense to the group! They were nice and skilled players. Also, the drop rate on mesh is just rediculous. In 30 minutes we saw two full sets of mesh drop. I killed a lot of frogs in 1999 and very rarely saw mesh drop. | ||
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Last edited by Arclanz; 08-03-2010 at 11:36 AM..
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#8
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Quote:
Any changes that would be made would be a guess at best which is basically what we already have. There are probably much more important things to be working on. | |||
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#9
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Thanks Buma !!! I honestly would not mind if solo xp was nerfed. Anything to make grouping seem worthwhile is ok by me.
Also, the nice SK in the group was soloing near me prior to forming the group; and she said the xp was much better for her in the group. All six of us were lvl 17 to 19. halfling druid, dwarf cleric, dark elf sk, human warrior, halfling rogue human chanter (me) - btw we wiped simply based on too many repops when myself and the cleric were low on mana.. FYI | ||
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Last edited by Arclanz; 08-03-2010 at 12:32 PM..
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#10
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Quote:
I know that the mechanics support groups by giving a small small bonus depending on the amount of members (10% for a full group). But is it enough to overcome the shared class exp penalties in group to become equivalent to the rewards for a soloer? I queried a bunch of different mages yesterday, and the common answer was they can generally knock out TWICE the amount of exp solo that they'd receive if they joined a group. Is a typical group able to kill 6 mobs in the time it takes for a soloer to kill 1 mob and be ready for another? | |||
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Last edited by yaeger; 08-18-2010 at 09:02 PM..
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