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  #1  
Old 03-19-2013, 06:05 AM
Tanthallas Tanthallas is offline
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Diamadoshi was arguing this with me back when IB and DA were going at it; I dont think his position ever changed.

I do not think such an agreement is possible like this at this point in time. FE was formed to put the heat on TMO, and agreeing to such terms would just give them time to relax which is exactly what they want.

Once the VP battles start, guilds that dont have the capacity or drive to mobilize in minutes will have much more time and much more content available. Having multiple characters will not mean much because leaving VP to kill other things on other characters will be a pretty large handicap.
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  #2  
Old 03-19-2013, 10:06 AM
SamwiseRed SamwiseRed is offline
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should be an old fashion dps race, whoever gets the xp, gets the kill and its loot.
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  #3  
Old 03-19-2013, 01:29 PM
diplo diplo is offline
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personally, i think your best bet to get a dragon is wait til simulated repops. they should happen atleast once every 3 months, so you'll have your shot there.
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  #4  
Old 03-19-2013, 04:29 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Good news gang. I've solved it.


Only allow guilds where the roster is clearly an attempt to form a raid force, not a carpet of zerg drones to monitor and quickly swarm anything that moves. Simply disband zerg guilds. And allow the uber-mega-fun-time backstabbing drama begin. We'll see who can dominate the server when your guild is your raid force with only a few extras. Recruitment might mean something then. The benefits are multitudinous.

Cap the # at the raid limit: 72. Any alt over 52 counts as a full member. Your raid force is your guild.

That used to be the honorable way to compete.

edit: casual guilds do not count. This would apply to guilds that are in the hunt for end-game content. Simply stand up, get some balls, and define what a end-game guild is: a single raid force.

Every week would be a new dynamic. Would remind me of quellious, where zerging was highly frowned upon, and as a result, during the good old days, we had, what, 4 guilds vying? It was competitive, and it had unwritten rules.

no zerg guild. your roster is your raid force. pick wisely, eh?
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Last edited by Sadre Spinegnawer; 03-19-2013 at 04:36 PM..
  #5  
Old 03-19-2013, 06:08 PM
xCry0x xCry0x is offline
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I don't know if this was suggested or already responded to but why not just:

TMO & FE list what raid bosses they need... leave the rest up for 6-12 hours after spawning for the public then they are fair game?

As an old school EQ player I think the idea of straight up leaving mobs altogether so other people can kill them is very WoW inspired. At the same time, not straight poopsocking crap you do not need allows for some other guilds to get the kills if they can get their shit together fast enough. Giving it a 6-12 hour window before power guilds can roll through would allow other guilds to say hey "Inny should be up friday sometime, lets plan to organize at 5pm and see if he is up" vs, hey "Inny should be up friday, lets all be online all day waiting at his spawn"

I don't know what exactly FE/TMO 'needs' but from what I read it was basically:

Need:
Trak & CT

Maybe:
Inny/VS

Not really:
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap):

Vox, Nag

With this list something could be put in place like...

Need: (time given to public, 0 hours)
Trak & CT

Maybe: (time given to public, 6 hours)
Inny/VS

Not really: (time given to public, 12 hours)
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap): (Organized through public/alts as open pub raids on forum)
Vox, Nag


I know on Tunare hate/fear/vox/nag were all public raids where people reserved dates to 'lead' the raids then others signed up to attend. It worked well as far as I could tell... armor in planes was done by ./random unless last x amount of pieces. Vox/nag was done on a seniority system since people knew who had been a lot.. bsaically a straight up get in line system for CoF/RBB.
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  #6  
Old 03-19-2013, 06:50 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
I don't know if this was suggested or already responded to but why not just:

TMO & FE list what raid bosses they need... leave the rest up for 6-12 hours after spawning for the public then they are fair game?

As an old school EQ player I think the idea of straight up leaving mobs altogether so other people can kill them is very WoW inspired. At the same time, not straight poopsocking crap you do not need allows for some other guilds to get the kills if they can get their shit together fast enough. Giving it a 6-12 hour window before power guilds can roll through would allow other guilds to say hey "Inny should be up friday sometime, lets plan to organize at 5pm and see if he is up" vs, hey "Inny should be up friday, lets all be online all day waiting at his spawn"

I don't know what exactly FE/TMO 'needs' but from what I read it was basically:

Need:
Trak & CT

Maybe:
Inny/VS

Not really:
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap):

Vox, Nag

With this list something could be put in place like...

Need: (time given to public, 0 hours)
Trak & CT

Maybe: (time given to public, 6 hours)
Inny/VS

Not really: (time given to public, 12 hours)
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap): (Organized through public/alts as open pub raids on forum)
Vox, Nag


I know on Tunare hate/fear/vox/nag were all public raids where people reserved dates to 'lead' the raids then others signed up to attend. It worked well as far as I could tell... armor in planes was done by ./random unless last x amount of pieces. Vox/nag was done on a seniority system since people knew who had been a lot.. bsaically a straight up get in line system for CoF/RBB.
TMO: Need nothing
FE: Need majority of mobs as it's a relativity new raiding guild

Think that's what this thread was working towards though coming up with a list of non-priority targets but some were saying that wasn't enough others insisting it had to be a full rotation. Daimadoshi as the OP of this thread seems to be one of the rational few who understand you start small and build as you go along.
  #7  
Old 03-19-2013, 07:17 PM
Kagatob Kagatob is offline
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ITT: People confusing the words "Need" and "Want".

It's a game, you don't need any of this crap, stop trying to fool yourselves and each other.
  #8  
Old 03-19-2013, 07:20 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
ITT: People confusing the words "Need" and "Want".

It's a game, you don't need any of this crap, stop trying to fool yourselves and each other.
if that's the case everyone in this thread wants the mobs. Ok we can change it to non-priority "wanted" mobs if that terminology works better for you.
  #9  
Old 03-20-2013, 12:33 AM
Kagatob Kagatob is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
if that's the case everyone in this thread wants the mobs. Ok we can change it to non-priority "wanted" mobs if that terminology works better for you.
Honest post.

Honesty is paramount as far as I'm concerned. Removing FTE would be the next step in the right direction.
  #10  
Old 03-19-2013, 07:21 PM
Jarnauga Jarnauga is offline
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Give us one week per month. FE and TMO can still circle jerk on 3/4 on the mobs. Don't even include VP obviously.

Can't make that simpler than that.
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